gaussian-surface-mesh.ts 9.2 KB

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  1. /**
  2. * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { ParamDefinition as PD } from '../../../mol-util/param-definition';
  7. import { UnitsMeshParams, UnitsTextureMeshParams, UnitsVisual, UnitsMeshVisual, UnitsTextureMeshVisual } from '../units-visual';
  8. import { GaussianDensityParams, computeUnitGaussianDensity, GaussianDensityTextureProps, computeUnitGaussianDensityTexture2d, GaussianDensityProps, computeStructureGaussianDensity } from './util/gaussian';
  9. import { WebGLContext } from '../../../mol-gl/webgl/context';
  10. import { VisualContext } from '../../visual';
  11. import { Unit, Structure } from '../../../mol-model/structure';
  12. import { Theme } from '../../../mol-theme/theme';
  13. import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
  14. import { computeMarchingCubesMesh } from '../../../mol-geo/util/marching-cubes/algorithm';
  15. import { ElementIterator, getElementLoci, eachElement, getSerialElementLoci, eachSerialElement } from './util/element';
  16. import { VisualUpdateState } from '../../util';
  17. import { TextureMesh } from '../../../mol-geo/geometry/texture-mesh/texture-mesh';
  18. import { calcActiveVoxels } from '../../../mol-gl/compute/marching-cubes/active-voxels';
  19. import { createHistogramPyramid } from '../../../mol-gl/compute/histogram-pyramid/reduction';
  20. import { createIsosurfaceBuffers } from '../../../mol-gl/compute/marching-cubes/isosurface';
  21. import { Sphere3D } from '../../../mol-math/geometry';
  22. import { ComplexVisual, ComplexMeshParams, ComplexMeshVisual } from '../complex-visual';
  23. export const GaussianSurfaceMeshParams = {
  24. ...UnitsMeshParams,
  25. ...UnitsTextureMeshParams,
  26. ...GaussianDensityParams,
  27. }
  28. export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams
  29. export function getGaussianSurfaceVisual(webgl?: WebGLContext) {
  30. return webgl && webgl.extensions.drawBuffers ? GaussianSurfaceTextureMeshVisual : GaussianSurfaceMeshVisual
  31. }
  32. //
  33. async function createGaussianSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
  34. const { smoothness } = props
  35. const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, props, ctx.webgl).runInContext(ctx.runtime)
  36. const params = {
  37. isoLevel: Math.exp(-smoothness),
  38. scalarField: field,
  39. idField
  40. }
  41. const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)
  42. Mesh.transform(surface, transform)
  43. if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface)
  44. const sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset)
  45. surface.setBoundingSphere(sphere)
  46. return surface
  47. }
  48. export function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
  49. return UnitsMeshVisual<GaussianSurfaceMeshParams>({
  50. defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
  51. createGeometry: createGaussianSurfaceMesh,
  52. createLocationIterator: ElementIterator.fromGroup,
  53. getLoci: getElementLoci,
  54. eachLocation: eachElement,
  55. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
  56. if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
  57. if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
  58. if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
  59. if (newProps.useGpu !== currentProps.useGpu) state.createGeometry = true
  60. if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
  61. if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true
  62. if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true
  63. }
  64. }, materialId)
  65. }
  66. //
  67. export const StructureGaussianSurfaceMeshParams = {
  68. ...ComplexMeshParams,
  69. ...GaussianDensityParams,
  70. ignoreHydrogens: PD.Boolean(false),
  71. }
  72. export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams
  73. async function createStructureGaussianSurfaceMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
  74. const { smoothness } = props
  75. const { transform, field, idField } = await computeStructureGaussianDensity(structure, props, ctx.webgl).runInContext(ctx.runtime)
  76. const params = {
  77. isoLevel: Math.exp(-smoothness),
  78. scalarField: field,
  79. idField
  80. }
  81. const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)
  82. Mesh.transform(surface, transform)
  83. if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface)
  84. const sphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset)
  85. surface.setBoundingSphere(sphere)
  86. return surface
  87. }
  88. export function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams> {
  89. return ComplexMeshVisual<StructureGaussianSurfaceMeshParams>({
  90. defaultProps: PD.getDefaultValues(StructureGaussianSurfaceMeshParams),
  91. createGeometry: createStructureGaussianSurfaceMesh,
  92. createLocationIterator: ElementIterator.fromStructure,
  93. getLoci: getSerialElementLoci,
  94. eachLocation: eachSerialElement,
  95. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
  96. if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
  97. if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
  98. if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
  99. if (newProps.useGpu !== currentProps.useGpu) state.createGeometry = true
  100. if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
  101. if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true
  102. }
  103. }, materialId)
  104. }
  105. //
  106. async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityTextureProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
  107. if (!ctx.webgl) throw new Error('webgl context required to create gaussian surface texture-mesh')
  108. const isoLevel = Math.exp(-props.smoothness)
  109. const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, props, ctx.webgl).runInContext(ctx.runtime)
  110. // console.log(densityTextureData)
  111. // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture))
  112. // ctx.webgl.waitForGpuCommandsCompleteSync()
  113. const activeVoxelsTex = calcActiveVoxels(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoLevel, densityTextureData.gridTexScale)
  114. // ctx.webgl.waitForGpuCommandsCompleteSync()
  115. const compacted = createHistogramPyramid(ctx.webgl, activeVoxelsTex, densityTextureData.gridTexScale)
  116. // ctx.webgl.waitForGpuCommandsCompleteSync()
  117. const gv = createIsosurfaceBuffers(ctx.webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoLevel, textureMesh ? textureMesh.vertexGroupTexture.ref.value : undefined, textureMesh ? textureMesh.normalTexture.ref.value : undefined)
  118. // ctx.webgl.waitForGpuCommandsCompleteSync()
  119. // const boundingSphere = Sphere3D.zero()
  120. // Sphere3D.addVec3(boundingSphere, boundingSphere, densityTextureData.gridDimension)
  121. const boundingSphere = Sphere3D.fromBox3D(Sphere3D(), densityTextureData.bbox)
  122. const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexGroupTexture, gv.normalTexture, boundingSphere, textureMesh)
  123. // ctx.webgl.waitForGpuCommandsCompleteSync()
  124. return surface
  125. }
  126. export function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
  127. return UnitsTextureMeshVisual<GaussianSurfaceMeshParams>({
  128. defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
  129. createGeometry: createGaussianSurfaceTextureMesh,
  130. createLocationIterator: ElementIterator.fromGroup,
  131. getLoci: getElementLoci,
  132. eachLocation: eachElement,
  133. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
  134. if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
  135. if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
  136. if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
  137. if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
  138. if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true
  139. if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true
  140. }
  141. }, materialId)
  142. }