visual.ts 3.2 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { RuntimeContext } from 'mol-task'
  7. import { GraphicsRenderObject } from 'mol-gl/render-object'
  8. import { PickingId } from '../mol-geo/geometry/picking';
  9. import { Loci } from 'mol-model/loci';
  10. import { MarkerAction } from '../mol-geo/geometry/marker-data';
  11. import { ParamDefinition as PD } from 'mol-util/param-definition';
  12. import { WebGLContext } from 'mol-gl/webgl/context';
  13. import { Theme } from 'mol-theme/theme';
  14. import { Mat4 } from 'mol-math/linear-algebra';
  15. import { updateTransformData, fillIdentityTransform } from 'mol-geo/geometry/transform-data';
  16. import { calculateTransformBoundingSphere } from 'mol-gl/renderable/util';
  17. import { ValueCell } from 'mol-util';
  18. export interface VisualContext {
  19. readonly runtime: RuntimeContext
  20. readonly webgl?: WebGLContext
  21. }
  22. // export type VisualFactory<D, P extends PD.Params> = (ctx: VisualContext) => Visual<D, P>
  23. export { Visual }
  24. interface Visual<D, P extends PD.Params> {
  25. /** Number of addressable groups in all instances of the visual */
  26. readonly groupCount: number
  27. readonly renderObject: GraphicsRenderObject | undefined
  28. createOrUpdate: (ctx: VisualContext, theme: Theme, props?: Partial<PD.Values<P>>, data?: D) => Promise<void> | void
  29. getLoci: (pickingId: PickingId) => Loci
  30. mark: (loci: Loci, action: MarkerAction) => boolean
  31. setVisibility: (visible: boolean) => void
  32. setPickable: (pickable: boolean) => void
  33. setTransform: (matrix?: Mat4, instanceMatrices?: Float32Array | null) => void
  34. destroy: () => void
  35. }
  36. namespace Visual {
  37. export function setVisibility(renderObject: GraphicsRenderObject | undefined, visible: boolean) {
  38. if (renderObject) renderObject.state.visible = visible
  39. }
  40. export function setPickable(renderObject: GraphicsRenderObject | undefined, pickable: boolean) {
  41. if (renderObject) renderObject.state.pickable = pickable
  42. }
  43. export function setTransform(renderObject: GraphicsRenderObject | undefined, transform?: Mat4, instanceTransforms?: Float32Array | null) {
  44. if (renderObject && (transform || instanceTransforms)) {
  45. const { values } = renderObject
  46. if (transform) {
  47. Mat4.copy(values.matrix.ref.value, transform)
  48. ValueCell.update(values.matrix, values.matrix.ref.value)
  49. }
  50. if (instanceTransforms) {
  51. values.extraTransform.ref.value.set(instanceTransforms)
  52. ValueCell.update(values.extraTransform, values.extraTransform.ref.value)
  53. } else if (instanceTransforms === null) {
  54. fillIdentityTransform(values.extraTransform.ref.value, values.instanceCount.ref.value)
  55. ValueCell.update(values.extraTransform, values.extraTransform.ref.value)
  56. }
  57. updateTransformData(values)
  58. const boundingSphere = calculateTransformBoundingSphere(values.invariantBoundingSphere.ref.value, values.aTransform.ref.value, values.instanceCount.ref.value)
  59. ValueCell.update(values.boundingSphere, boundingSphere)
  60. }
  61. }
  62. }