render-item.ts 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345
  1. /**
  2. * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { createAttributeBuffers, ElementsBuffer, AttributeKind } from './buffer';
  7. import { createTextures, Texture, Textures } from './texture';
  8. import { WebGLContext, checkError } from './context';
  9. import { ShaderCode, DefineValues } from '../shader-code';
  10. import { Program } from './program';
  11. import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues, DefineSpec } from '../renderable/schema';
  12. import { idFactory } from '../../mol-util/id-factory';
  13. import { ValueCell } from '../../mol-util';
  14. import { TextureImage, TextureVolume } from '../../mol-gl/renderable/util';
  15. import { checkFramebufferStatus } from './framebuffer';
  16. import { isDebugMode } from '../../mol-util/debug';
  17. import { VertexArray } from './vertex-array';
  18. import { fillSerial } from '../../mol-util/array';
  19. const getNextRenderItemId = idFactory();
  20. export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan'
  21. export function getDrawMode(ctx: WebGLContext, drawMode: DrawMode) {
  22. const { gl } = ctx;
  23. switch (drawMode) {
  24. case 'points': return gl.POINTS;
  25. case 'lines': return gl.LINES;
  26. case 'line-strip': return gl.LINE_STRIP;
  27. case 'line-loop': return gl.LINE_LOOP;
  28. case 'triangles': return gl.TRIANGLES;
  29. case 'triangle-strip': return gl.TRIANGLE_STRIP;
  30. case 'triangle-fan': return gl.TRIANGLE_FAN;
  31. }
  32. }
  33. export interface RenderItem<T extends string> {
  34. readonly id: number
  35. readonly materialId: number
  36. getProgram: (variant: T) => Program
  37. render: (variant: T, sharedTexturesList?: Textures) => void
  38. update: () => Readonly<ValueChanges>
  39. destroy: () => void
  40. }
  41. //
  42. const GraphicsRenderVariant = { 'colorBlended': '', 'colorWboit': '', 'pickObject': '', 'pickInstance': '', 'pickGroup': '', 'depth': '' };
  43. export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant
  44. const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant) as GraphicsRenderVariant[];
  45. const ComputeRenderVariant = { 'compute': '' };
  46. export type ComputeRenderVariant = keyof typeof ComputeRenderVariant
  47. const ComputeRenderVariants = Object.keys(ComputeRenderVariant) as ComputeRenderVariant[];
  48. function createProgramVariant(ctx: WebGLContext, variant: string, defineValues: DefineValues, shaderCode: ShaderCode, schema: RenderableSchema) {
  49. defineValues = { ...defineValues, dRenderVariant: ValueCell.create(variant) };
  50. if (schema.dRenderVariant === undefined) {
  51. Object.defineProperty(schema, 'dRenderVariant', { value: DefineSpec('string') });
  52. }
  53. return ctx.resources.program(defineValues, shaderCode, schema);
  54. }
  55. //
  56. type ProgramVariants = { [k: string]: Program }
  57. type VertexArrayVariants = { [k: string]: VertexArray | null }
  58. interface ValueChanges {
  59. attributes: boolean
  60. defines: boolean
  61. elements: boolean
  62. textures: boolean
  63. }
  64. function createValueChanges() {
  65. return {
  66. attributes: false,
  67. defines: false,
  68. elements: false,
  69. textures: false,
  70. };
  71. }
  72. function resetValueChanges(valueChanges: ValueChanges) {
  73. valueChanges.attributes = false;
  74. valueChanges.defines = false;
  75. valueChanges.elements = false;
  76. valueChanges.textures = false;
  77. }
  78. //
  79. export type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>
  80. export function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number) {
  81. return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, GraphicsRenderVariants);
  82. }
  83. export type ComputeRenderItem = RenderItem<ComputeRenderVariant>
  84. export function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId = -1) {
  85. return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, ComputeRenderVariants);
  86. }
  87. /**
  88. * Creates a render item
  89. *
  90. * - assumes that `values.drawCount` and `values.instanceCount` exist
  91. */
  92. export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, renderVariants: T[]): RenderItem<T> {
  93. const id = getNextRenderItemId();
  94. const { stats, state, resources } = ctx;
  95. const { instancedArrays, vertexArrayObject } = ctx.extensions;
  96. // emulate gl_VertexID when needed
  97. if (!ctx.isWebGL2 && values.uVertexCount) {
  98. const vertexCount = values.uVertexCount.ref.value;
  99. (values as any).aVertex = ValueCell.create(fillSerial(new Float32Array(vertexCount)));
  100. (schema as any).aVertex = AttributeSpec('float32', 1, 0);
  101. }
  102. const { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues } = splitValues(schema, values);
  103. const uniformValueEntries = Object.entries(uniformValues);
  104. const materialUniformValueEntries = Object.entries(materialUniformValues);
  105. const defineValueEntries = Object.entries(defineValues);
  106. const versions = getValueVersions(values);
  107. const glDrawMode = getDrawMode(ctx, drawMode);
  108. const programs: ProgramVariants = {};
  109. for (const k of renderVariants) {
  110. programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema);
  111. }
  112. const textures = createTextures(ctx, schema, textureValues);
  113. const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues);
  114. let elementsBuffer: ElementsBuffer | undefined;
  115. const elements = values.elements;
  116. if (elements && elements.ref.value) {
  117. elementsBuffer = resources.elements(elements.ref.value);
  118. }
  119. const vertexArrays: VertexArrayVariants = {};
  120. for (const k of renderVariants) {
  121. vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null;
  122. }
  123. let drawCount = values.drawCount.ref.value;
  124. let instanceCount = values.instanceCount.ref.value;
  125. stats.drawCount += drawCount;
  126. stats.instanceCount += instanceCount;
  127. stats.instancedDrawCount += instanceCount * drawCount;
  128. const valueChanges = createValueChanges();
  129. let destroyed = false;
  130. let currentProgramId = -1;
  131. return {
  132. id,
  133. materialId,
  134. getProgram: (variant: T) => programs[variant],
  135. render: (variant: T, sharedTexturesList?: Textures) => {
  136. if (drawCount === 0 || instanceCount === 0 || ctx.isContextLost) return;
  137. const program = programs[variant];
  138. if (program.id === currentProgramId && state.currentRenderItemId === id) {
  139. program.setUniforms(uniformValueEntries);
  140. if (sharedTexturesList && sharedTexturesList.length > 0) {
  141. program.bindTextures(sharedTexturesList, 0);
  142. program.bindTextures(textures, sharedTexturesList.length);
  143. } else {
  144. program.bindTextures(textures);
  145. }
  146. } else {
  147. const vertexArray = vertexArrays[variant];
  148. if (program.id !== state.currentProgramId || program.id !== currentProgramId ||
  149. materialId === -1 || materialId !== state.currentMaterialId
  150. ) {
  151. // console.log('program.id changed or materialId changed/-1', materialId)
  152. if (program.id !== state.currentProgramId) program.use();
  153. program.setUniforms(materialUniformValueEntries);
  154. state.currentMaterialId = materialId;
  155. currentProgramId = program.id;
  156. }
  157. program.setUniforms(uniformValueEntries);
  158. if (sharedTexturesList && sharedTexturesList.length > 0) {
  159. program.bindTextures(sharedTexturesList, 0);
  160. program.bindTextures(textures, sharedTexturesList.length);
  161. } else {
  162. program.bindTextures(textures);
  163. }
  164. if (vertexArray) {
  165. vertexArray.bind();
  166. // need to bind elements buffer explicitly since it is not always recorded in the VAO
  167. if (elementsBuffer) elementsBuffer.bind();
  168. } else {
  169. if (elementsBuffer) elementsBuffer.bind();
  170. program.bindAttributes(attributeBuffers);
  171. }
  172. state.currentRenderItemId = id;
  173. }
  174. if (isDebugMode) {
  175. try {
  176. checkFramebufferStatus(ctx.gl);
  177. } catch (e) {
  178. throw new Error(`Framebuffer error rendering item id ${id}: '${e}'`);
  179. }
  180. }
  181. if (elementsBuffer) {
  182. instancedArrays.drawElementsInstanced(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
  183. } else {
  184. instancedArrays.drawArraysInstanced(glDrawMode, 0, drawCount, instanceCount);
  185. }
  186. if (isDebugMode) {
  187. try {
  188. checkError(ctx.gl);
  189. } catch (e) {
  190. throw new Error(`Draw error rendering item id ${id}: '${e}'`);
  191. }
  192. }
  193. },
  194. update: () => {
  195. resetValueChanges(valueChanges);
  196. if (values.aVertex) {
  197. const vertexCount = values.uVertexCount.ref.value;
  198. if (values.aVertex.ref.value.length < vertexCount) {
  199. ValueCell.update(values.aVertex, fillSerial(new Float32Array(vertexCount)));
  200. }
  201. }
  202. for (let i = 0, il = defineValueEntries.length; i < il; ++i) {
  203. const [k, value] = defineValueEntries[i];
  204. if (value.ref.version !== versions[k]) {
  205. // console.log('define version changed', k);
  206. valueChanges.defines = true;
  207. versions[k] = value.ref.version;
  208. }
  209. }
  210. if (valueChanges.defines) {
  211. // console.log('some defines changed, need to rebuild programs');
  212. for (const k of renderVariants) {
  213. programs[k].destroy();
  214. programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema);
  215. }
  216. }
  217. if (values.drawCount.ref.version !== versions.drawCount) {
  218. // console.log('drawCount version changed');
  219. stats.drawCount += values.drawCount.ref.value - drawCount;
  220. stats.instancedDrawCount += instanceCount * values.drawCount.ref.value - instanceCount * drawCount;
  221. drawCount = values.drawCount.ref.value;
  222. versions.drawCount = values.drawCount.ref.version;
  223. }
  224. if (values.instanceCount.ref.version !== versions.instanceCount) {
  225. // console.log('instanceCount version changed');
  226. stats.instanceCount += values.instanceCount.ref.value - instanceCount;
  227. stats.instancedDrawCount += values.instanceCount.ref.value * drawCount - instanceCount * drawCount;
  228. instanceCount = values.instanceCount.ref.value;
  229. versions.instanceCount = values.instanceCount.ref.version;
  230. }
  231. for (let i = 0, il = attributeBuffers.length; i < il; ++i) {
  232. const [k, buffer] = attributeBuffers[i];
  233. const value = attributeValues[k];
  234. if (value.ref.version !== versions[k]) {
  235. if (buffer.length >= value.ref.value.length) {
  236. // console.log('attribute array large enough to update', buffer.id, k, value.ref.id, value.ref.version);
  237. buffer.updateSubData(value.ref.value, 0, buffer.length);
  238. } else {
  239. // console.log('attribute array too small, need to create new attribute', buffer.id, k, value.ref.id, value.ref.version);
  240. buffer.destroy();
  241. const { itemSize, divisor } = schema[k] as AttributeSpec<AttributeKind>;
  242. attributeBuffers[i][1] = resources.attribute(value.ref.value, itemSize, divisor);
  243. valueChanges.attributes = true;
  244. }
  245. versions[k] = value.ref.version;
  246. }
  247. }
  248. if (elementsBuffer && values.elements.ref.version !== versions.elements) {
  249. if (elementsBuffer.length >= values.elements.ref.value.length) {
  250. // console.log('elements array large enough to update', values.elements.ref.id, values.elements.ref.version);
  251. elementsBuffer.updateSubData(values.elements.ref.value, 0, elementsBuffer.length);
  252. } else {
  253. // console.log('elements array to small, need to create new elements', values.elements.ref.id, values.elements.ref.version);
  254. elementsBuffer.destroy();
  255. elementsBuffer = resources.elements(values.elements.ref.value);
  256. valueChanges.elements = true;
  257. }
  258. versions.elements = values.elements.ref.version;
  259. }
  260. if (valueChanges.attributes || valueChanges.defines || valueChanges.elements) {
  261. // console.log('program/defines or buffers changed, update vaos');
  262. for (const k of renderVariants) {
  263. const vertexArray = vertexArrays[k];
  264. if (vertexArray) vertexArray.destroy();
  265. vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null;
  266. }
  267. }
  268. for (let i = 0, il = textures.length; i < il; ++i) {
  269. const [k, texture] = textures[i];
  270. const value = textureValues[k];
  271. if (value.ref.version !== versions[k]) {
  272. // update of textures with kind 'texture' is done externally
  273. if (schema[k].kind !== 'texture') {
  274. // console.log('texture version changed, uploading image', k);
  275. texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>);
  276. versions[k] = value.ref.version;
  277. valueChanges.textures = true;
  278. } else {
  279. textures[i][1] = value.ref.value as Texture;
  280. }
  281. }
  282. }
  283. return valueChanges;
  284. },
  285. destroy: () => {
  286. if (!destroyed) {
  287. for (const k of renderVariants) {
  288. programs[k].destroy();
  289. const vertexArray = vertexArrays[k];
  290. if (vertexArray) vertexArray.destroy();
  291. }
  292. textures.forEach(([k, texture]) => {
  293. // lifetime of textures with kind 'texture' is defined externally
  294. if (schema[k].kind !== 'texture') {
  295. texture.destroy();
  296. }
  297. });
  298. attributeBuffers.forEach(([_, buffer]) => buffer.destroy());
  299. if (elementsBuffer) elementsBuffer.destroy();
  300. destroyed = true;
  301. }
  302. }
  303. };
  304. }