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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- /*
- * This code has been modified from https://github.com/mrdoob/three.js/,
- * copyright (c) 2010-2018 three.js authors. MIT License
- */
- import { Quat, Vec2, Vec3, EPSILON } from 'mol-math/linear-algebra';
- import { cameraLookAt, Viewport } from '../camera/util';
- import InputObserver, { DragInput, WheelInput, ButtonsFlag, PinchInput } from 'mol-util/input/input-observer';
- import { Object3D } from 'mol-gl/object3d';
- export const DefaultTrackballControlsProps = {
- noScroll: true,
- target: [0, 0, 0] as Vec3,
- rotateSpeed: 3.0,
- zoomSpeed: 4.0,
- panSpeed: 0.8,
- staticMoving: true,
- dynamicDampingFactor: 0.2,
- minDistance: 0,
- maxDistance: Infinity
- }
- export type TrackballControlsProps = Partial<typeof DefaultTrackballControlsProps>
- interface TrackballControls {
- viewport: Viewport
- target: Vec3
- dynamicDampingFactor: number
- rotateSpeed: number
- zoomSpeed: number
- panSpeed: number
- update: () => void
- reset: () => void
- dispose: () => void
- }
- namespace TrackballControls {
- export function create (input: InputObserver, object: Object3D, props: TrackballControlsProps = {}): TrackballControls {
- const p = { ...DefaultTrackballControlsProps, ...props }
- const viewport: Viewport = { x: 0, y: 0, width: 0, height: 0 }
- const target: Vec3 = Vec3.clone(p.target)
- let { rotateSpeed, zoomSpeed, panSpeed } = p
- let { staticMoving, dynamicDampingFactor } = p
- let { minDistance, maxDistance } = p
- let disposed = false
- const dragSub = input.drag.subscribe(onDrag)
- const wheelSub = input.wheel.subscribe(onWheel)
- const pinchSub = input.pinch.subscribe(onPinch)
- // For internal use
- const lastPosition = Vec3.zero()
- const _eye = Vec3.zero()
- const _movePrev = Vec2.zero()
- const _moveCurr = Vec2.zero()
- const _lastAxis = Vec3.zero()
- let _lastAngle = 0
- const _zoomStart = Vec2.zero()
- const _zoomEnd = Vec2.zero()
- let _touchZoomDistanceStart = 0
- let _touchZoomDistanceEnd = 0
- const _panStart = Vec2.zero()
- const _panEnd = Vec2.zero()
- // Initial values for reseting
- const target0 = Vec3.clone(target)
- const position0 = Vec3.clone(object.position)
- const up0 = Vec3.clone(object.up)
- const mouseOnScreenVec2 = Vec2.zero()
- function getMouseOnScreen(pageX: number, pageY: number) {
- Vec2.set(
- mouseOnScreenVec2,
- (pageX - viewport.x) / viewport.width,
- (pageY - viewport.y) / viewport.height
- );
- return mouseOnScreenVec2;
- }
- const mouseOnCircleVec2 = Vec2.zero()
- function getMouseOnCircle(pageX: number, pageY: number) {
- Vec2.set(
- mouseOnCircleVec2,
- ((pageX - viewport.width * 0.5 - viewport.x) / (viewport.width * 0.5)),
- ((viewport.height + 2 * (viewport.y - pageY)) / viewport.width) // screen.width intentional
- );
- return mouseOnCircleVec2;
- }
- const rotAxis = Vec3.zero()
- const rotQuat = Quat.zero()
- const rotEyeDir = Vec3.zero()
- const rotObjUpDir = Vec3.zero()
- const rotObjSideDir = Vec3.zero()
- const rotMoveDir = Vec3.zero()
- function rotateCamera() {
- Vec3.set(rotMoveDir, _moveCurr[0] - _movePrev[0], _moveCurr[1] - _movePrev[1], 0);
- let angle = Vec3.magnitude(rotMoveDir);
- if (angle) {
- Vec3.copy(_eye, object.position)
- Vec3.sub(_eye, _eye, target)
- Vec3.normalize(rotEyeDir, Vec3.copy(rotEyeDir, _eye))
- Vec3.normalize(rotObjUpDir, Vec3.copy(rotObjUpDir, object.up))
- Vec3.normalize(rotObjSideDir, Vec3.cross(rotObjSideDir, rotObjUpDir, rotEyeDir))
- Vec3.setMagnitude(rotObjUpDir, rotObjUpDir, _moveCurr[1] - _movePrev[1])
- Vec3.setMagnitude(rotObjSideDir, rotObjSideDir, _moveCurr[0] - _movePrev[0])
- Vec3.add(rotMoveDir, Vec3.copy(rotMoveDir, rotObjUpDir), rotObjSideDir)
- Vec3.normalize(rotAxis, Vec3.cross(rotAxis, rotMoveDir, _eye))
- angle *= rotateSpeed;
- Quat.setAxisAngle(rotQuat, rotAxis, angle )
- Vec3.transformQuat(_eye, _eye, rotQuat)
- Vec3.transformQuat(object.up, object.up, rotQuat)
- Vec3.copy(_lastAxis, rotAxis)
- _lastAngle = angle;
- } else if (!staticMoving && _lastAngle) {
- _lastAngle *= Math.sqrt(1.0 - dynamicDampingFactor);
- Vec3.sub(_eye, Vec3.copy(_eye, object.position), target)
- Quat.setAxisAngle(rotQuat, _lastAxis, _lastAngle)
- Vec3.transformQuat(_eye, _eye, rotQuat)
- Vec3.transformQuat(object.up, object.up, rotQuat)
- }
- Vec2.copy(_movePrev, _moveCurr)
- }
- function zoomCamera () {
- const factor = 1.0 + (_zoomEnd[1] - _zoomStart[1]) * zoomSpeed
- if (factor !== 1.0 && factor > 0.0) {
- Vec3.scale(_eye, _eye, factor)
- }
- if (staticMoving) {
- Vec2.copy(_zoomStart, _zoomEnd)
- } else {
- _zoomStart[1] += (_zoomEnd[1] - _zoomStart[1]) * dynamicDampingFactor
- }
- }
- const panMouseChange = Vec2.zero()
- const panObjUp = Vec3.zero()
- const panOffset = Vec3.zero()
- function panCamera() {
- Vec2.sub(panMouseChange, Vec2.copy(panMouseChange, _panEnd), _panStart)
- if (Vec2.squaredMagnitude(panMouseChange)) {
- Vec2.scale(panMouseChange, panMouseChange, Vec3.magnitude(_eye) * panSpeed)
- Vec3.cross(panOffset, Vec3.copy(panOffset, _eye), object.up)
- Vec3.setMagnitude(panOffset, panOffset, panMouseChange[0])
- Vec3.setMagnitude(panObjUp, object.up, panMouseChange[1])
- Vec3.add(panOffset, panOffset, panObjUp)
- Vec3.add(object.position, object.position, panOffset)
- Vec3.add(target, target, panOffset)
- if (staticMoving) {
- Vec2.copy(_panStart, _panEnd)
- } else {
- Vec2.sub(panMouseChange, _panEnd, _panStart)
- Vec2.scale(panMouseChange, panMouseChange, dynamicDampingFactor)
- Vec2.add(_panStart, _panStart, panMouseChange)
- }
- }
- }
- /** Ensure the distance between object and target is within the min/max distance */
- function checkDistances() {
- if (Vec3.squaredMagnitude(_eye) > maxDistance * maxDistance) {
- Vec3.setMagnitude(_eye, _eye, maxDistance)
- Vec3.add(object.position, target, _eye)
- Vec2.copy(_zoomStart, _zoomEnd)
- }
- if (Vec3.squaredMagnitude(_eye) < minDistance * minDistance) {
- Vec3.setMagnitude(_eye, _eye, minDistance)
- Vec3.add(object.position, target, _eye)
- Vec2.copy(_zoomStart, _zoomEnd)
- }
- }
- /** Update the object's position, direction and up vectors */
- function update() {
- Vec3.sub(_eye, object.position, target)
- rotateCamera()
- zoomCamera()
- panCamera()
- Vec3.add(object.position, target, _eye)
- checkDistances()
- cameraLookAt(object.position, object.up, object.direction, target)
- if (Vec3.squaredDistance(lastPosition, object.position) > EPSILON.Value) {
- Vec3.copy(lastPosition, object.position)
- }
- }
- /** Reset object's vectors and the target vector to their initial values */
- function reset() {
- Vec3.copy(target, target0)
- Vec3.copy(object.position, position0)
- Vec3.copy(object.up, up0)
- Vec3.sub(_eye, object.position, target)
- cameraLookAt(object.position, object.up, object.direction, target)
- Vec3.copy(lastPosition, object.position)
- }
- // listeners
- function onDrag({ pageX, pageY, buttons, modifiers, isStart }: DragInput) {
- if (isStart) {
- if (buttons === ButtonsFlag.Primary) {
- Vec2.copy(_moveCurr, getMouseOnCircle(pageX, pageY))
- Vec2.copy(_movePrev, _moveCurr)
- } else if (buttons === ButtonsFlag.Auxilary) {
- Vec2.copy(_zoomStart, getMouseOnScreen(pageX, pageY))
- Vec2.copy(_zoomEnd, _zoomStart)
- } else if (buttons === ButtonsFlag.Secondary) {
- Vec2.copy(_panStart, getMouseOnScreen(pageX, pageY))
- Vec2.copy(_panEnd, _panStart)
- }
- }
- if (buttons === ButtonsFlag.Primary) {
- Vec2.copy(_movePrev, _moveCurr)
- Vec2.copy(_moveCurr, getMouseOnCircle(pageX, pageY))
- } else if (buttons === ButtonsFlag.Auxilary) {
- Vec2.copy(_zoomEnd, getMouseOnScreen(pageX, pageY))
- } else if (buttons === ButtonsFlag.Secondary) {
- Vec2.copy(_panEnd, getMouseOnScreen(pageX, pageY))
- }
- }
- function onWheel({ dy }: WheelInput) {
- _zoomStart[1] -= dy
- }
- function onPinch({ distance, isStart }: PinchInput) {
- if (isStart) {
- _touchZoomDistanceStart = distance
- }
- _touchZoomDistanceEnd = distance
- const factor = (_touchZoomDistanceStart / _touchZoomDistanceEnd) * zoomSpeed
- _touchZoomDistanceStart = _touchZoomDistanceEnd;
- Vec3.scale(_eye, _eye, factor)
- }
- function dispose() {
- if (disposed) return
- disposed = true
- dragSub.unsubscribe()
- wheelSub.unsubscribe()
- pinchSub.unsubscribe()
- }
- // force an update at start
- update();
- return {
- viewport,
- target,
- get dynamicDampingFactor() { return dynamicDampingFactor },
- set dynamicDampingFactor(value: number ) { dynamicDampingFactor = value },
- get rotateSpeed() { return rotateSpeed },
- set rotateSpeed(value: number ) { rotateSpeed = value },
- get zoomSpeed() { return zoomSpeed },
- set zoomSpeed(value: number ) { zoomSpeed = value },
- get panSpeed() { return panSpeed },
- set panSpeed(value: number ) { panSpeed = value },
- update,
- reset,
- dispose
- }
- }
- }
- export default TrackballControls
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