123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- // TODO
- // function addVertex(src: Float32Array, i: number, dst: Float32Array, j: number) {
- // dst[3 * j] += src[3 * i];
- // dst[3 * j + 1] += src[3 * i + 1];
- // dst[3 * j + 2] += src[3 * i + 2];
- // }
- // function laplacianSmoothIter(surface: Surface, vertexCounts: Int32Array, vs: Float32Array, vertexWeight: number) {
- // const triCount = surface.triangleIndices.length,
- // src = surface.vertices;
- // const triangleIndices = surface.triangleIndices;
- // for (let i = 0; i < triCount; i += 3) {
- // const a = triangleIndices[i],
- // b = triangleIndices[i + 1],
- // c = triangleIndices[i + 2];
- // addVertex(src, b, vs, a);
- // addVertex(src, c, vs, a);
- // addVertex(src, a, vs, b);
- // addVertex(src, c, vs, b);
- // addVertex(src, a, vs, c);
- // addVertex(src, b, vs, c);
- // }
- // const vw = 2 * vertexWeight;
- // for (let i = 0, _b = surface.vertexCount; i < _b; i++) {
- // const n = vertexCounts[i] + vw;
- // vs[3 * i] = (vs[3 * i] + vw * src[3 * i]) / n;
- // vs[3 * i + 1] = (vs[3 * i + 1] + vw * src[3 * i + 1]) / n;
- // vs[3 * i + 2] = (vs[3 * i + 2] + vw * src[3 * i + 2]) / n;
- // }
- // }
- // async function laplacianSmoothComputation(ctx: Computation.Context, surface: Surface, iterCount: number, vertexWeight: number) {
- // await ctx.updateProgress('Smoothing surface...', true);
- // const vertexCounts = new Int32Array(surface.vertexCount),
- // triCount = surface.triangleIndices.length;
- // const tris = surface.triangleIndices;
- // for (let i = 0; i < triCount; i++) {
- // // in a triangle 2 edges touch each vertex, hence the constant.
- // vertexCounts[tris[i]] += 2;
- // }
- // let vs = new Float32Array(surface.vertices.length);
- // let started = Utils.PerformanceMonitor.currentTime();
- // await ctx.updateProgress('Smoothing surface...', true);
- // for (let i = 0; i < iterCount; i++) {
- // if (i > 0) {
- // for (let j = 0, _b = vs.length; j < _b; j++) vs[j] = 0;
- // }
- // surface.normals = void 0;
- // laplacianSmoothIter(surface, vertexCounts, vs, vertexWeight);
- // const t = surface.vertices;
- // surface.vertices = <any>vs;
- // vs = <any>t;
- // const time = Utils.PerformanceMonitor.currentTime();
- // if (time - started > Computation.UpdateProgressDelta) {
- // started = time;
- // await ctx.updateProgress('Smoothing surface...', true, i + 1, iterCount);
- // }
- // }
- // return surface;
- // }
- // /*
- // * Smooths the vertices by averaging the neighborhood.
- // *
- // * Resets normals. Might replace vertex array.
- // */
- // export function laplacianSmooth(surface: Surface, iterCount: number = 1, vertexWeight: number = 1): Computation<Surface> {
- // if (iterCount < 1) iterCount = 0;
- // if (iterCount === 0) return Computation.resolve(surface);
- // return computation(async ctx => await laplacianSmoothComputation(ctx, surface, iterCount, (1.1 * vertexWeight) / 1.1));
- // }
|