texture-mesh.ts 2.0 KB

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  1. /**
  2. * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, DefineSpec, Values, InternalSchema, InternalValues, UniformSpec, TextureSpec, GlobalTextureSchema, ValueSpec } from './schema';
  10. import { MeshShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const TextureMeshSchema = {
  13. ...BaseSchema,
  14. uGeoTexDim: UniformSpec('v2', 'buffered'),
  15. tPosition: TextureSpec('texture', 'rgb', 'float', 'nearest'),
  16. tGroup: TextureSpec('texture', 'alpha', 'float', 'nearest'),
  17. tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'),
  18. dFlatShaded: DefineSpec('boolean'),
  19. uDoubleSided: UniformSpec('b'),
  20. dFlipSided: DefineSpec('boolean'),
  21. dIgnoreLight: DefineSpec('boolean'),
  22. dXrayShaded: DefineSpec('boolean'),
  23. dGeoTexture: DefineSpec('boolean'),
  24. uBumpFrequency: UniformSpec('f'),
  25. uBumpAmplitude: UniformSpec('f'),
  26. meta: ValueSpec('unknown')
  27. };
  28. export type TextureMeshSchema = typeof TextureMeshSchema
  29. export type TextureMeshValues = Values<TextureMeshSchema>
  30. export function TextureMeshRenderable(ctx: WebGLContext, id: number, values: TextureMeshValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<TextureMeshValues> {
  31. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...TextureMeshSchema };
  32. const internalValues: InternalValues = {
  33. uObjectId: ValueCell.create(id),
  34. };
  35. const shaderCode = MeshShaderCode;
  36. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
  37. return createRenderable(renderItem, values, state);
  38. }