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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Result, Lookup3D } from './common'
- import { Box3D } from '../primitives/box3d';
- import { Sphere3D } from '../primitives/sphere3d';
- import { PositionData } from '../common';
- import { Vec3 } from '../../linear-algebra';
- import { OrderedSet } from 'mol-data/int';
- interface GridLookup3D<T = number> extends Lookup3D<T> {
- readonly buckets: { readonly offset: ArrayLike<number>, readonly count: ArrayLike<number>, readonly array: ArrayLike<number> }
- }
- function GridLookup3D(data: PositionData, cellSize?: Vec3): GridLookup3D {
- return new GridLookup3DImpl(data, cellSize);
- }
- export { GridLookup3D }
- class GridLookup3DImpl implements GridLookup3D<number> {
- private ctx: QueryContext;
- boundary: Lookup3D['boundary'];
- buckets: GridLookup3D['buckets'];
- find(x: number, y: number, z: number, radius: number): Result<number> {
- this.ctx.x = x;
- this.ctx.y = y;
- this.ctx.z = z;
- this.ctx.radius = radius;
- this.ctx.isCheck = false;
- query(this.ctx);
- return this.ctx.result;
- }
- check(x: number, y: number, z: number, radius: number): boolean {
- this.ctx.x = x;
- this.ctx.y = y;
- this.ctx.z = z;
- this.ctx.radius = radius;
- this.ctx.isCheck = true;
- return query(this.ctx);
- }
- constructor(data: PositionData, cellSize?: Vec3) {
- const structure = build(data, cellSize);
- this.ctx = createContext(structure);
- this.boundary = { box: structure.boundingBox, sphere: structure.boundingSphere };
- this.buckets = { offset: structure.bucketOffset, count: structure.bucketCounts, array: structure.bucketArray };
- }
- }
- /**
- * Adapted from https://github.com/arose/ngl
- * MIT License Copyright (C) 2014+ Alexander Rose
- */
- interface InputData {
- x: ArrayLike<number>,
- y: ArrayLike<number>,
- z: ArrayLike<number>,
- indices: OrderedSet,
- radius?: ArrayLike<number>,
- }
- interface Grid3D {
- size: number[],
- min: number[],
- grid: Uint32Array,
- delta: number[],
- bucketOffset: Uint32Array,
- bucketCounts: Int32Array,
- bucketArray: Int32Array,
- data: InputData,
- maxRadius: number,
- expandedBox: Box3D,
- boundingBox: Box3D,
- boundingSphere: Sphere3D
- }
- interface BuildState {
- size: number[],
- delta: number[],
- data: InputData,
- expandedBox: Box3D,
- boundingBox: Box3D,
- boundingSphere: Sphere3D,
- elementCount: number
- }
- function _build(state: BuildState): Grid3D {
- const { expandedBox, size: [sX, sY, sZ], data: { x: px, y: py, z: pz, radius, indices }, elementCount, delta } = state;
- const n = sX * sY * sZ;
- const { min: [minX, minY, minZ] } = expandedBox;
- let maxRadius = 0;
- let bucketCount = 0;
- const grid = new Uint32Array(n);
- const bucketIndex = new Int32Array(elementCount);
- for (let t = 0, _t = OrderedSet.size(indices); t < _t; t++) {
- const i = OrderedSet.getAt(indices, t);
- const x = Math.floor((px[i] - minX) / delta[0]);
- const y = Math.floor((py[i] - minY) / delta[1]);
- const z = Math.floor((pz[i] - minZ) / delta[2]);
- const idx = (((x * sY) + y) * sZ) + z;
- if ((grid[idx] += 1) === 1) {
- bucketCount += 1
- }
- bucketIndex[t] = idx;
- }
- if (radius) {
- for (let t = 0, _t = OrderedSet.size(indices); t < _t; t++) {
- const i = OrderedSet.getAt(indices, t);
- if (radius[i] > maxRadius) maxRadius = radius[i];
- }
- }
- const bucketCounts = new Int32Array(bucketCount);
- for (let i = 0, j = 0; i < n; i++) {
- const c = grid[i];
- if (c > 0) {
- grid[i] = j + 1;
- bucketCounts[j] = c;
- j += 1;
- }
- }
- const bucketOffset = new Uint32Array(bucketCount);
- for (let i = 1; i < bucketCount; ++i) {
- bucketOffset[i] += bucketOffset[i - 1] + bucketCounts[i - 1];
- }
- const bucketFill = new Int32Array(bucketCount);
- const bucketArray = new Int32Array(elementCount);
- for (let i = 0; i < elementCount; i++) {
- const bucketIdx = grid[bucketIndex[i]]
- if (bucketIdx > 0) {
- const k = bucketIdx - 1;
- bucketArray[bucketOffset[k] + bucketFill[k]] = i;
- bucketFill[k] += 1;
- }
- }
- return {
- size: state.size,
- bucketArray,
- bucketCounts,
- bucketOffset,
- grid,
- delta,
- min: state.expandedBox.min,
- data: state.data,
- maxRadius,
- expandedBox: state.expandedBox,
- boundingBox: state.boundingBox,
- boundingSphere: state.boundingSphere
- }
- }
- function build(data: PositionData, cellSize?: Vec3) {
- const boundingBox = Box3D.computeBounding(data);
- // need to expand the grid bounds to avoid rounding errors
- const expandedBox = Box3D.expand(Box3D.empty(), boundingBox, Vec3.create(0.5, 0.5, 0.5));
- const boundingSphere = Sphere3D.computeBounding(data);
- const { indices } = data;
- const S = Vec3.sub(Vec3.zero(), expandedBox.max, expandedBox.min);
- let delta, size;
- const elementCount = OrderedSet.size(indices);
- if (cellSize) {
- size = [Math.ceil(S[0] / cellSize[0]), Math.ceil(S[1] / cellSize[1]), Math.ceil(S[2] / cellSize[2])];
- delta = cellSize;
- } else if (elementCount > 0) {
- // size of the box
- // required "grid volume" so that each cell contains on average 32 elements.
- const V = Math.ceil(elementCount / 32);
- const f = Math.pow(V / (S[0] * S[1] * S[2]), 1 / 3);
- size = [Math.ceil(S[0] * f), Math.ceil(S[1] * f), Math.ceil(S[2] * f)];
- delta = [S[0] / size[0], S[1] / size[1], S[2] / size[2]];
- } else {
- delta = S;
- size = [1, 1, 1];
- }
- const inputData: InputData = {
- x: data.x,
- y: data.y,
- z: data.z,
- indices,
- radius: data.radius
- };
- const state: BuildState = {
- size,
- data: inputData,
- expandedBox,
- boundingBox,
- boundingSphere,
- elementCount: elementCount,
- delta
- }
- return _build(state);
- }
- interface QueryContext {
- grid: Grid3D,
- x: number,
- y: number,
- z: number,
- radius: number,
- result: Result<number>,
- isCheck: boolean
- }
- function createContext(grid: Grid3D): QueryContext {
- return { grid, x: 0.1, y: 0.1, z: 0.1, radius: 0.1, result: Result.create(), isCheck: false }
- }
- function query(ctx: QueryContext): boolean {
- const { min, size: [sX, sY, sZ], bucketOffset, bucketCounts, bucketArray, grid, data: { x: px, y: py, z: pz, indices, radius }, delta, maxRadius } = ctx.grid;
- const { radius: inputRadius, isCheck, x, y, z, result } = ctx;
- const r = inputRadius + maxRadius;
- const rSq = r * r;
- Result.reset(result);
- const loX = Math.max(0, Math.floor((x - r - min[0]) / delta[0]));
- const loY = Math.max(0, Math.floor((y - r - min[1]) / delta[1]));
- const loZ = Math.max(0, Math.floor((z - r - min[2]) / delta[2]));
- const hiX = Math.min(sX - 1, Math.floor((x + r - min[0]) / delta[0]));
- const hiY = Math.min(sY - 1, Math.floor((y + r - min[1]) / delta[1]));
- const hiZ = Math.min(sZ - 1, Math.floor((z + r - min[2]) / delta[2]));
- if (loX > hiX || loY > hiY || loZ > hiZ) return false;
- for (let ix = loX; ix <= hiX; ix++) {
- for (let iy = loY; iy <= hiY; iy++) {
- for (let iz = loZ; iz <= hiZ; iz++) {
- const bucketIdx = grid[(((ix * sY) + iy) * sZ) + iz];
- if (bucketIdx === 0) continue;
- const k = bucketIdx - 1;
- const offset = bucketOffset[k];
- const count = bucketCounts[k];
- const end = offset + count;
- for (let i = offset; i < end; i++) {
- const idx = OrderedSet.getAt(indices, bucketArray[i]);
- const dx = px[idx] - x;
- const dy = py[idx] - y;
- const dz = pz[idx] - z;
- const distSq = dx * dx + dy * dy + dz * dz;
- if (distSq <= rSq) {
- if (maxRadius > 0 && Math.sqrt(distSq) - radius![idx] > inputRadius) continue;
- if (isCheck) return true;
- Result.add(result, bucketArray[i], distSq);
- }
- }
- }
- }
- }
- return result.count > 0;
- }
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