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- /**
- * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { Scene } from '../../mol-gl/scene';
- import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
- import { Vec3, Mat4, Mat3 } from '../../mol-math/linear-algebra';
- import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
- import { GraphicsRenderObject } from '../../mol-gl/render-object';
- import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
- import { ColorNames } from '../../mol-util/color/names';
- import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
- import { ValueCell } from '../../mol-util';
- import { Sphere3D } from '../../mol-math/geometry';
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import produce from 'immer';
- import { Shape } from '../../mol-model/shape';
- import { PickingId } from '../../mol-geo/geometry/picking';
- import { Camera } from '../camera';
- import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
- import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
- import { Visual } from '../../mol-repr/visual';
- import { Interval } from '../../mol-data/int';
- const HandleParams = {
- ...Mesh.Params,
- alpha: { ...Mesh.Params.alpha, defaultValue: 1 },
- ignoreLight: { ...Mesh.Params.ignoreLight, defaultValue: true },
- colorX: PD.Color(ColorNames.red, { isEssential: true }),
- colorY: PD.Color(ColorNames.green, { isEssential: true }),
- colorZ: PD.Color(ColorNames.blue, { isEssential: true }),
- scale: PD.Numeric(0.33, { min: 0.1, max: 2, step: 0.1 }, { isEssential: true }),
- };
- type HandleParams = typeof HandleParams
- type HandleProps = PD.Values<HandleParams>
- export const HandleHelperParams = {
- handle: PD.MappedStatic('off', {
- on: PD.Group(HandleParams),
- off: PD.Group({})
- }, { cycle: true, description: 'Show handle tool' }),
- };
- export type HandleHelperParams = typeof HandleHelperParams
- export type HandleHelperProps = PD.Values<HandleHelperParams>
- export class HandleHelper {
- scene: Scene
- props: HandleHelperProps = {
- handle: { name: 'off', params: {} }
- }
- private renderObject: GraphicsRenderObject | undefined
- private _transform = Mat4();
- getBoundingSphere(out: Sphere3D, instanceId: number) {
- if (this.renderObject) {
- Sphere3D.copy(out, this.renderObject.values.invariantBoundingSphere.ref.value);
- Mat4.fromArray(this._transform, this.renderObject.values.aTransform.ref.value, instanceId * 16);
- Sphere3D.transform(out, out, this._transform);
- }
- return out;
- }
- setProps(props: Partial<HandleHelperProps>) {
- this.props = produce(this.props, p => {
- if (props.handle !== undefined) {
- p.handle.name = props.handle.name;
- if (props.handle.name === 'on') {
- this.scene.clear();
- const params = { ...props.handle.params, scale: props.handle.params.scale * this.webgl.pixelRatio };
- this.renderObject = createHandleRenderObject(params);
- this.renderObject.state.noClip = true;
- this.scene.add(this.renderObject);
- this.scene.commit();
- p.handle.params = { ...props.handle.params };
- }
- }
- });
- }
- get isEnabled() {
- return this.props.handle.name === 'on';
- }
- // TODO could be a lists of position/rotation if we want to show more than one handle tool,
- // they would be distingishable by their instanceId
- update(camera: Camera, position: Vec3, rotation: Mat3) {
- if (!this.renderObject) return;
- Mat4.setTranslation(this.renderObject.values.aTransform.ref.value as unknown as Mat4, position);
- Mat4.fromMat3(this.renderObject.values.aTransform.ref.value as unknown as Mat4, rotation);
- // TODO make invariant to camera scaling by adjusting renderObject transform
- ValueCell.update(this.renderObject.values.aTransform, this.renderObject.values.aTransform.ref.value);
- this.scene.update([this.renderObject], true);
- }
- getLoci(pickingId: PickingId) {
- const { objectId, groupId, instanceId } = pickingId;
- if (!this.renderObject || objectId !== this.renderObject.id) return EmptyLoci;
- return HandleLoci(this, groupId, instanceId);
- }
- private eachGroup = (loci: Loci, apply: (interval: Interval) => boolean): boolean => {
- if (!this.renderObject) return false;
- if (!isHandleLoci(loci)) return false;
- let changed = false;
- const groupCount = this.renderObject.values.uGroupCount.ref.value;
- const { elements } = loci;
- for (const { groupId, instanceId } of elements) {
- const idx = instanceId * groupCount + groupId;
- if (apply(Interval.ofSingleton(idx))) changed = true;
- }
- return changed;
- }
- mark(loci: Loci, action: MarkerAction) {
- if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
- if (!isHandleLoci(loci)) return false;
- if (loci.data !== this) return false;
- return Visual.mark(this.renderObject, loci, action, this.eachGroup);
- }
- constructor(private webgl: WebGLContext, props: Partial<HandleHelperProps> = {}) {
- this.scene = Scene.create(webgl);
- this.setProps(props);
- }
- }
- function createHandleMesh(scale: number, mesh?: Mesh) {
- const state = MeshBuilder.createState(512, 256, mesh);
- const radius = 0.05 * scale;
- const x = Vec3.scale(Vec3(), Vec3.unitX, scale);
- const y = Vec3.scale(Vec3(), Vec3.unitY, scale);
- const z = Vec3.scale(Vec3(), Vec3.unitZ, scale);
- const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
- state.currentGroup = HandleGroup.TranslateScreenXY;
- addSphere(state, Vec3.origin, radius * 3, 2);
- state.currentGroup = HandleGroup.TranslateObjectX;
- addSphere(state, x, radius, 2);
- addCylinder(state, Vec3.origin, x, 1, cylinderProps);
- state.currentGroup = HandleGroup.TranslateObjectY;
- addSphere(state, y, radius, 2);
- addCylinder(state, Vec3.origin, y, 1, cylinderProps);
- state.currentGroup = HandleGroup.TranslateObjectZ;
- addSphere(state, z, radius, 2);
- addCylinder(state, Vec3.origin, z, 1, cylinderProps);
- // TODO add more helper geometries for the other HandleGroup options
- // TODO add props to create subset of geometries
- return MeshBuilder.getMesh(state);
- }
- export const HandleGroup = {
- None: 0,
- TranslateScreenXY: 1,
- // TranslateScreenZ: 2,
- TranslateObjectX: 3,
- TranslateObjectY: 4,
- TranslateObjectZ: 5,
- // TranslateObjectXY: 6,
- // TranslateObjectXZ: 7,
- // TranslateObjectYZ: 8,
- // RotateScreenZ: 9,
- // RotateObjectX: 10,
- // RotateObjectY: 11,
- // RotateObjectZ: 12,
- } as const;
- function HandleLoci(handleHelper: HandleHelper, groupId: number, instanceId: number) {
- return DataLoci('handle', handleHelper, [{ groupId, instanceId }],
- (boundingSphere: Sphere3D) => handleHelper.getBoundingSphere(boundingSphere, instanceId),
- () => `Handle Helper | Group Id ${groupId} | Instance Id ${instanceId}`);
- }
- export type HandleLoci = ReturnType<typeof HandleLoci>
- export function isHandleLoci(x: Loci): x is HandleLoci {
- return x.kind === 'data-loci' && x.tag === 'handle';
- }
- function getHandleShape(props: HandleProps, shape?: Shape<Mesh>) {
- const scale = 10 * props.scale;
- const mesh = createHandleMesh(scale, shape?.geometry);
- mesh.setBoundingSphere(Sphere3D.create(Vec3.create(scale / 2, scale / 2, scale / 2), scale + scale / 4));
- const getColor = (groupId: number) => {
- switch (groupId) {
- case HandleGroup.TranslateObjectX: return props.colorX;
- case HandleGroup.TranslateObjectY: return props.colorY;
- case HandleGroup.TranslateObjectZ: return props.colorZ;
- default: return ColorNames.grey;
- }
- };
- return Shape.create('handle', {}, mesh, getColor, () => 1, () => '');
- }
- function createHandleRenderObject(props: HandleProps) {
- const shape = getHandleShape(props);
- return Shape.createRenderObject(shape, props);
- }
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