text.ts 2.0 KB

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  1. /**
  2. * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, UniformSpec, Values, InternalSchema, SizeSchema, InternalValues, TextureSpec, ElementsSpec, ValueSpec, GlobalTextureSchema } from './schema';
  10. import { TextShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const TextSchema = {
  13. ...BaseSchema,
  14. ...SizeSchema,
  15. aGroup: AttributeSpec('float32', 1, 0),
  16. aPosition: AttributeSpec('float32', 3, 0),
  17. aMapping: AttributeSpec('float32', 2, 0),
  18. aDepth: AttributeSpec('float32', 1, 0),
  19. elements: ElementsSpec('uint32'),
  20. aTexCoord: AttributeSpec('float32', 2, 0),
  21. tFont: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
  22. padding: ValueSpec('number'),
  23. uBorderWidth: UniformSpec('f'),
  24. uBorderColor: UniformSpec('v3'),
  25. uOffsetX: UniformSpec('f'),
  26. uOffsetY: UniformSpec('f'),
  27. uOffsetZ: UniformSpec('f'),
  28. uBackgroundColor: UniformSpec('v3'),
  29. uBackgroundOpacity: UniformSpec('f'),
  30. };
  31. export type TextSchema = typeof TextSchema
  32. export type TextValues = Values<TextSchema>
  33. export function TextRenderable(ctx: WebGLContext, id: number, values: TextValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<TextValues> {
  34. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...TextSchema };
  35. const internalValues: InternalValues = {
  36. uObjectId: ValueCell.create(id),
  37. };
  38. const shaderCode = TextShaderCode;
  39. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
  40. return createRenderable(renderItem, values, state);
  41. }