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- export const assign_size = `
- #if defined(dSizeType_uniform)
- float size = uSize;
- #elif defined(dSizeType_attribute)
- float size = aSize;
- #elif defined(dSizeType_instance)
- float size = decodeFloatRGB(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
- #elif defined(dSizeType_group)
- float size = decodeFloatRGB(readFromTexture(tSize, group, uSizeTexDim).rgb);
- #elif defined(dSizeType_groupInstance)
- float size = decodeFloatRGB(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
- #endif
- #if defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)
- size /= 100.0; // NOTE factor also set in TypeScript
- #endif
- size *= uSizeFactor;
- `;
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