points.ts 1.6 KB

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  1. /**
  2. * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, Values, InternalSchema, SizeSchema, InternalValues, GlobalTextureSchema } from './schema';
  10. import { PointsShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. import { Points } from '../../mol-geo/geometry/points/points';
  13. export const PointsSchema = {
  14. ...BaseSchema,
  15. ...SizeSchema,
  16. aGroup: AttributeSpec('float32', 1, 0),
  17. aPosition: AttributeSpec('float32', 3, 0),
  18. dPointSizeAttenuation: DefineSpec('boolean'),
  19. dPointStyle: DefineSpec('string', Points.StyleTypeNames),
  20. };
  21. export type PointsSchema = typeof PointsSchema
  22. export type PointsValues = Values<PointsSchema>
  23. export function PointsRenderable(ctx: WebGLContext, id: number, values: PointsValues, state: RenderableState, materialId: number): Renderable<PointsValues> {
  24. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...PointsSchema };
  25. const internalValues: InternalValues = {
  26. uObjectId: ValueCell.create(id),
  27. };
  28. const shaderCode = PointsShaderCode;
  29. const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, { ...values, ...internalValues }, materialId);
  30. return createRenderable(renderItem, values, state);
  31. }