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- /**
- * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Ludovic Autin <autin@scripps.edu>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- export default `
- #if dClipObjectCount != 0
- vec3 quaternionTransform(vec4 q, vec3 v) {
- vec3 t = 2.0 * cross(q.xyz, v);
- return v + q.w * t + cross(q.xyz, t);
- }
- vec4 computePlane(vec3 normal, vec3 inPoint) {
- return vec4(normalize(normal), -dot(normal, inPoint));
- }
- float planeSD(vec4 plane, vec3 center) {
- return -dot(plane.xyz, center - plane.xyz * -plane.w);
- }
- float sphereSD(vec3 position, vec4 rotation, vec3 size, vec3 center) {
- return (
- length(quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position) / size) - 1.0
- ) * min(min(size.x, size.y), size.z);
- }
- float cubeSD(vec3 position, vec4 rotation, vec3 size, vec3 center) {
- vec3 d = abs(quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position)) - size;
- return min(max(d.x, max(d.y, d.z)), 0.0) + length(max(d, 0.0));
- }
- float cylinderSD(vec3 position, vec4 rotation, vec3 size, vec3 center) {
- vec3 t = quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position);
- vec2 d = abs(vec2(length(t.xz), t.y)) - size.xy;
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
- }
- float infiniteConeSD(vec3 position, vec4 rotation, vec3 size, vec3 center) {
- vec3 t = quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position);
- float q = length(t.xy);
- return dot(size.xy, vec2(q, t.z));
- }
- float getSignedDistance(vec3 center, int type, vec3 position, vec4 rotation, vec3 scale) {
- if (type == 1) {
- vec3 normal = quaternionTransform(rotation, vec3(0.0, 1.0, 0.0));
- vec4 plane = computePlane(normal, position);
- return planeSD(plane, center);
- } else if (type == 2) {
- return sphereSD(position, rotation, scale * 0.5, center);
- } else if (type == 3) {
- return cubeSD(position, rotation, scale * 0.5, center);
- } else if (type == 4) {
- return cylinderSD(position, rotation, scale * 0.5, center);
- } else if (type == 5) {
- return infiniteConeSD(position, rotation, scale * 0.5, center);
- } else {
- return 0.1;
- }
- }
- #if __VERSION__ != 300
- // 8-bit
- int bitwiseAnd(int a, int b) {
- int d = 128;
- int result = 0;
- for (int i = 0; i < 8; ++i) {
- if (d <= 0) break;
- if (a >= d && b >= d) result += d;
- if (a >= d) a -= d;
- if (b >= d) b -= d;
- d /= 2;
- }
- return result;
- }
- bool hasBit(int mask, int bit) {
- return bitwiseAnd(mask, bit) == 0;
- }
- #else
- bool hasBit(int mask, int bit) {
- return (mask & bit) == 0;
- }
- #endif
- // flag is a bit-flag for clip-objects to ignore (note, object ids start at 1 not 0)
- bool clipTest(vec4 sphere, int flag) {
- for (int i = 0; i < dClipObjectCount; ++i) {
- if (flag == 0 || hasBit(flag, i + 1)) {
- // TODO take sphere radius into account?
- if (getSignedDistance(sphere.xyz, uClipObjectType[i], uClipObjectPosition[i], uClipObjectRotation[i], uClipObjectScale[i]) <= 0.0)
- return true;
- }
- }
- return false;
- }
- #endif
- `;
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