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- /**
- * Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Gianluca Tomasello <giagitom@gmail.com>
- */
- export const blendBackDpoit_frag = `
- precision highp float;
- uniform sampler2D tDpoitBackColor;
- uniform vec2 uTexSize;
- void main() {
- vec2 coords = gl_FragCoord.xy / uTexSize;
- gl_FragColor = texture2D(tDpoitBackColor, coords);
- if (gl_FragColor.a == 0.0) {
- discard;
- }
- }
- `;
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