polymer-trace-mesh.ts 8.1 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { ValueCell } from 'mol-util/value-cell'
  7. import { createMeshRenderObject, MeshRenderObject } from 'mol-gl/render-object'
  8. import { Unit, Element, StructureProperties } from 'mol-model/structure';
  9. import { DefaultStructureProps, UnitsVisual } from '../index';
  10. import { RuntimeContext } from 'mol-task'
  11. import { createTransforms, createColors } from './util/common';
  12. import { markElement } from './util/element';
  13. import { deepEqual } from 'mol-util';
  14. import { MeshValues } from 'mol-gl/renderable';
  15. import { getMeshData } from '../../../util/mesh-data';
  16. import { Mesh } from '../../../shape/mesh';
  17. import { PickingId } from '../../../util/picking';
  18. import { OrderedSet, Segmentation } from 'mol-data/int';
  19. import { createMarkers, MarkerAction } from '../../../util/marker-data';
  20. import { Loci, EmptyLoci } from 'mol-model/loci';
  21. import { SizeTheme } from '../../../theme';
  22. import { createMeshValues, updateMeshValues, updateRenderableState, createRenderableState, DefaultMeshProps } from '../../util';
  23. import { MeshBuilder } from '../../../shape/mesh-builder';
  24. import { Vec3 } from 'mol-math/linear-algebra';
  25. import { getPolymerElementCount } from './util/polymer';
  26. async function createPolymerTraceMesh(ctx: RuntimeContext, unit: Unit, mesh?: Mesh) {
  27. const polymerElementCount = getPolymerElementCount(unit)
  28. console.log('polymerElementCount', polymerElementCount)
  29. if (!polymerElementCount) return Mesh.createEmpty(mesh)
  30. // TODO better vertex count estimates
  31. const builder = MeshBuilder.create(polymerElementCount * 30, polymerElementCount * 30 / 2, mesh)
  32. const { elements } = unit
  33. const curV = Vec3.zero()
  34. const prevV = Vec3.zero()
  35. const pos = unit.conformation.invariantPosition
  36. const l = Element.Location(unit)
  37. if (Unit.isAtomic(unit)) {
  38. const { chainSegments, residueSegments } = unit.model.atomicHierarchy
  39. const chainsIt = Segmentation.transientSegments(chainSegments, elements);
  40. const residuesIt = Segmentation.transientSegments(residueSegments, elements);
  41. let i = 0
  42. let prevSeqId = -1
  43. while (chainsIt.hasNext) {
  44. const chainSegment = chainsIt.move();
  45. residuesIt.setSegment(chainSegment);
  46. while (residuesIt.hasNext) {
  47. const residueSegment = residuesIt.move();
  48. l.element = elements[residueSegment.start];
  49. if (StructureProperties.entity.type(l) !== 'polymer') continue;
  50. const seqId = StructureProperties.residue.label_seq_id(l)
  51. // for (let j = residueSegment.start, _j = residueSegment.end; j < _j; j++) {
  52. // l.element = elements[j];
  53. // }
  54. // TODO get proper trace element
  55. pos(l.element, curV)
  56. if (seqId - 1 === prevSeqId) {
  57. // TODO draw trace
  58. builder.setId(residueSegment.start)
  59. builder.addCylinder(prevV, curV, 1, { radiusTop: 0.2, radiusBottom: 0.2 })
  60. }
  61. Vec3.copy(prevV, curV)
  62. prevSeqId = seqId
  63. if (i % 10000 === 0 && ctx.shouldUpdate) {
  64. await ctx.update({ message: 'Cartoon mesh', current: i, max: polymerElementCount });
  65. }
  66. ++i
  67. }
  68. }
  69. } else if (Unit.isSpheres(unit)) {
  70. let prevSeqIdEnd = -1
  71. for (let i = 0, il = elements.length; i < il; ++i) {
  72. l.element = elements[i]
  73. if (StructureProperties.entity.type(l) !== 'polymer') continue;
  74. // console.log(elementLabel(l), StructureProperties.entity.type(l))
  75. pos(elements[i], curV)
  76. const seqIdBegin = StructureProperties.coarse.seq_id_begin(l)
  77. const seqIdEnd = StructureProperties.coarse.seq_id_end(l)
  78. pos(elements[i], curV)
  79. if (seqIdBegin - 1 === prevSeqIdEnd) {
  80. // TODO draw trace
  81. builder.setId(i)
  82. builder.addCylinder(prevV, curV, 1, { radiusTop: 0.2, radiusBottom: 0.2 })
  83. }
  84. Vec3.copy(prevV, curV)
  85. prevSeqIdEnd = seqIdEnd
  86. if (i % 10000 === 0 && ctx.shouldUpdate) {
  87. await ctx.update({ message: 'Backbone mesh', current: i, max: polymerElementCount });
  88. }
  89. }
  90. }
  91. return builder.getMesh()
  92. }
  93. export const DefaultPolymerTraceProps = {
  94. ...DefaultMeshProps,
  95. ...DefaultStructureProps,
  96. sizeTheme: { name: 'physical', factor: 1 } as SizeTheme,
  97. detail: 0,
  98. unitKinds: [ Unit.Kind.Atomic, Unit.Kind.Spheres ] as Unit.Kind[]
  99. }
  100. export type PolymerTraceProps = Partial<typeof DefaultPolymerTraceProps>
  101. export function PolymerTraceVisual(): UnitsVisual<PolymerTraceProps> {
  102. let renderObject: MeshRenderObject
  103. let currentProps: typeof DefaultPolymerTraceProps
  104. let mesh: Mesh
  105. let currentGroup: Unit.SymmetryGroup
  106. return {
  107. get renderObject () { return renderObject },
  108. async create(ctx: RuntimeContext, group: Unit.SymmetryGroup, props: PolymerTraceProps = {}) {
  109. currentProps = Object.assign({}, DefaultPolymerTraceProps, props)
  110. currentGroup = group
  111. const { colorTheme, unitKinds } = { ...DefaultPolymerTraceProps, ...props }
  112. const instanceCount = group.units.length
  113. const elementCount = group.elements.length
  114. const unit = group.units[0]
  115. mesh = unitKinds.includes(unit.kind)
  116. ? await createPolymerTraceMesh(ctx, unit, mesh)
  117. : Mesh.createEmpty(mesh)
  118. const transforms = createTransforms(group)
  119. const color = createColors(group, elementCount, colorTheme)
  120. const marker = createMarkers(instanceCount * elementCount)
  121. const counts = { drawCount: mesh.triangleCount * 3, elementCount, instanceCount }
  122. const values: MeshValues = {
  123. ...getMeshData(mesh),
  124. ...color,
  125. ...marker,
  126. aTransform: transforms,
  127. elements: mesh.indexBuffer,
  128. ...createMeshValues(currentProps, counts),
  129. }
  130. const state = createRenderableState(currentProps)
  131. renderObject = createMeshRenderObject(values, state)
  132. },
  133. async update(ctx: RuntimeContext, props: PolymerTraceProps) {
  134. const newProps = Object.assign({}, currentProps, props)
  135. if (!renderObject) return false
  136. let updateColor = false
  137. if (newProps.detail !== currentProps.detail) {
  138. const unit = currentGroup.units[0]
  139. mesh = await createPolymerTraceMesh(ctx, unit, mesh)
  140. ValueCell.update(renderObject.values.drawCount, mesh.triangleCount * 3)
  141. updateColor = true
  142. }
  143. if (!deepEqual(newProps.colorTheme, currentProps.colorTheme)) {
  144. updateColor = true
  145. }
  146. if (updateColor) {
  147. const elementCount = currentGroup.elements.length
  148. if (ctx.shouldUpdate) await ctx.update('Computing trace colors');
  149. createColors(currentGroup, elementCount, newProps.colorTheme, renderObject.values)
  150. }
  151. updateMeshValues(renderObject.values, newProps)
  152. updateRenderableState(renderObject.state, newProps)
  153. currentProps = newProps
  154. return true
  155. },
  156. getLoci(pickingId: PickingId) {
  157. const { objectId, instanceId, elementId } = pickingId
  158. if (renderObject.id === objectId) {
  159. const unit = currentGroup.units[instanceId]
  160. const indices = OrderedSet.ofSingleton(elementId as Element.Index);
  161. return Element.Loci([{ unit, indices }])
  162. }
  163. return EmptyLoci
  164. },
  165. mark(loci: Loci, action: MarkerAction) {
  166. markElement(renderObject.values.tMarker, currentGroup, loci, action)
  167. },
  168. destroy() {
  169. // TODO
  170. }
  171. }
  172. }