assign-group.glsl.ts 189 B

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  1. export const assign_group = `
  2. #ifdef dGeometryType_textureMesh
  3. float group = unpackRGBToInt(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
  4. #else
  5. float group = aGroup;
  6. #endif
  7. `;