render-item.ts 11 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { createAttributeBuffers, createElementsBuffer, ElementsBuffer, createAttributeBuffer, ArrayKind } from './buffer';
  7. import { createTextures } from './texture';
  8. import { Context } from './context';
  9. import { ShaderCode } from '../shader-code';
  10. import { Program } from './program';
  11. import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues, Values } from '../renderable/schema';
  12. import { idFactory } from 'mol-util/id-factory';
  13. import { deleteVertexArray, createVertexArray } from './vertex-array';
  14. import { ValueCell } from 'mol-util';
  15. import { ReferenceItem } from 'mol-util/reference-cache';
  16. import { TextureImage, TextureVolume } from 'mol-gl/renderable/util';
  17. const getNextRenderItemId = idFactory()
  18. export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan'
  19. export function getDrawMode(ctx: Context, drawMode: DrawMode) {
  20. const { gl } = ctx
  21. switch (drawMode) {
  22. case 'points': return gl.POINTS
  23. case 'lines': return gl.LINES
  24. case 'line-strip': return gl.LINE_STRIP
  25. case 'line-loop': return gl.LINE_LOOP
  26. case 'triangles': return gl.TRIANGLES
  27. case 'triangle-strip': return gl.TRIANGLE_STRIP
  28. case 'triangle-fan': return gl.TRIANGLE_FAN
  29. }
  30. }
  31. export interface RenderItem {
  32. readonly id: number
  33. getProgram: (variant: RenderVariant) => Program
  34. render: (variant: RenderVariant) => void
  35. update: () => Readonly<ValueChanges>
  36. destroy: () => void
  37. }
  38. const RenderVariantDefines = {
  39. 'draw': {},
  40. 'pickObject': { dColorType: ValueCell.create('objectPicking') },
  41. 'pickInstance': { dColorType: ValueCell.create('instancePicking') },
  42. 'pickGroup': { dColorType: ValueCell.create('groupPicking') }
  43. }
  44. export type RenderVariant = keyof typeof RenderVariantDefines
  45. type ProgramVariants = { [k: string]: ReferenceItem<Program> }
  46. type VertexArrayVariants = { [k: string]: WebGLVertexArrayObjectOES | null }
  47. interface ValueChanges {
  48. attributes: boolean
  49. defines: boolean
  50. elements: boolean
  51. textures: boolean
  52. uniforms: boolean
  53. }
  54. // TODO make `RenderVariantDefines` a parameter for `createRenderItem`
  55. /**
  56. * Creates a render item
  57. *
  58. * - assumes that `values.drawCount` and `values.instanceCount` exist
  59. */
  60. export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues): RenderItem {
  61. const id = getNextRenderItemId()
  62. const { programCache } = ctx
  63. const { instancedArrays, vertexArrayObject } = ctx.extensions
  64. const { attributeValues, defineValues, textureValues, uniformValues } = splitValues(schema, values)
  65. const versions = getValueVersions(values)
  66. const glDrawMode = getDrawMode(ctx, drawMode)
  67. const programs: ProgramVariants = {}
  68. Object.keys(RenderVariantDefines).forEach(k => {
  69. const variantDefineValues: Values<RenderableSchema> = (RenderVariantDefines as any)[k]
  70. programs[k] = programCache.get(ctx, {
  71. defineValues: { ...defineValues, ...variantDefineValues },
  72. shaderCode,
  73. schema
  74. })
  75. })
  76. const textures = createTextures(ctx, schema, textureValues)
  77. const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues)
  78. let elementsBuffer: ElementsBuffer | undefined
  79. const elements = values.elements
  80. if (elements && elements.ref.value) {
  81. elementsBuffer = createElementsBuffer(ctx, elements.ref.value)
  82. }
  83. const vertexArrays: VertexArrayVariants = {}
  84. Object.keys(RenderVariantDefines).forEach(k => {
  85. vertexArrays[k] = createVertexArray(ctx, programs[k].value, attributeBuffers, elementsBuffer)
  86. })
  87. let drawCount = values.drawCount.ref.value
  88. let instanceCount = values.instanceCount.ref.value
  89. ctx.drawCount += drawCount
  90. ctx.instanceCount += instanceCount
  91. ctx.instancedDrawCount += instanceCount * drawCount
  92. const valueChanges: ValueChanges = {
  93. attributes: false,
  94. defines: false,
  95. elements: false,
  96. textures: false,
  97. uniforms: false
  98. }
  99. let destroyed = false
  100. return {
  101. id,
  102. getProgram: (variant: RenderVariant) => programs[variant].value,
  103. render: (variant: RenderVariant) => {
  104. if (drawCount === 0 || instanceCount === 0) return
  105. const program = programs[variant].value
  106. const vertexArray = vertexArrays[variant]
  107. program.setUniforms(uniformValues)
  108. if (vertexArrayObject && vertexArray) {
  109. vertexArrayObject.bindVertexArray(vertexArray)
  110. // need to bind elements buffer explicitely since it is not always recorded in the VAO
  111. if (elementsBuffer) elementsBuffer.bind()
  112. } else {
  113. if (elementsBuffer) elementsBuffer.bind()
  114. program.bindAttributes(attributeBuffers)
  115. }
  116. program.bindTextures(textures)
  117. if (elementsBuffer) {
  118. instancedArrays.drawElementsInstanced(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
  119. } else {
  120. instancedArrays.drawArraysInstanced(glDrawMode, 0, drawCount, instanceCount)
  121. }
  122. },
  123. update: () => {
  124. valueChanges.defines = false
  125. Object.keys(defineValues).forEach(k => {
  126. const value = defineValues[k]
  127. if (value.ref.version !== versions[k]) {
  128. // console.log('define version changed', k)
  129. valueChanges.defines = true
  130. versions[k] = value.ref.version
  131. }
  132. })
  133. if (valueChanges.defines) {
  134. // console.log('some defines changed, need to rebuild programs')
  135. Object.keys(RenderVariantDefines).forEach(k => {
  136. const variantDefineValues: Values<RenderableSchema> = (RenderVariantDefines as any)[k]
  137. programs[k].free()
  138. programs[k] = programCache.get(ctx, {
  139. defineValues: { ...defineValues, ...variantDefineValues },
  140. shaderCode,
  141. schema
  142. })
  143. })
  144. }
  145. if (values.drawCount.ref.version !== versions.drawCount) {
  146. // console.log('drawCount version changed')
  147. ctx.drawCount += values.drawCount.ref.value - drawCount
  148. ctx.instancedDrawCount += instanceCount * values.drawCount.ref.value - instanceCount * drawCount
  149. drawCount = values.drawCount.ref.value
  150. versions.drawCount = values.drawCount.ref.version
  151. }
  152. if (values.instanceCount.ref.version !== versions.instanceCount) {
  153. // console.log('instanceCount version changed')
  154. ctx.instanceCount += values.instanceCount.ref.value - instanceCount
  155. ctx.instancedDrawCount += values.instanceCount.ref.value * drawCount - instanceCount * drawCount
  156. instanceCount = values.instanceCount.ref.value
  157. versions.instanceCount = values.instanceCount.ref.version
  158. }
  159. valueChanges.attributes = false
  160. Object.keys(attributeValues).forEach(k => {
  161. const value = attributeValues[k]
  162. if (value.ref.version !== versions[k]) {
  163. const buffer = attributeBuffers[k]
  164. if (buffer.length >= value.ref.value.length) {
  165. // console.log('attribute array large enough to update', k, value.ref.id, value.ref.version)
  166. attributeBuffers[k].updateData(value.ref.value)
  167. } else {
  168. // console.log('attribute array to small, need to create new attribute', k, value.ref.id, value.ref.version)
  169. attributeBuffers[k].destroy()
  170. const { itemSize, divisor } = schema[k] as AttributeSpec<ArrayKind>
  171. attributeBuffers[k] = createAttributeBuffer(ctx, value.ref.value, itemSize, divisor)
  172. valueChanges.attributes = true
  173. }
  174. versions[k] = value.ref.version
  175. }
  176. })
  177. valueChanges.elements = false
  178. if (elementsBuffer && values.elements.ref.version !== versions.elements) {
  179. if (elementsBuffer.length >= values.elements.ref.value.length) {
  180. // console.log('elements array large enough to update', values.elements.ref.id, values.elements.ref.version)
  181. elementsBuffer.updateData(values.elements.ref.value)
  182. } else {
  183. // console.log('elements array to small, need to create new elements', values.elements.ref.id, values.elements.ref.version)
  184. elementsBuffer.destroy()
  185. elementsBuffer = createElementsBuffer(ctx, values.elements.ref.value)
  186. valueChanges.elements = true
  187. }
  188. versions.elements = values.elements.ref.version
  189. }
  190. if (valueChanges.attributes || valueChanges.defines || valueChanges.elements) {
  191. // console.log('program/defines or buffers changed, rebuild vaos')
  192. Object.keys(RenderVariantDefines).forEach(k => {
  193. deleteVertexArray(ctx, vertexArrays[k])
  194. vertexArrays[k] = createVertexArray(ctx, programs[k].value, attributeBuffers, elementsBuffer)
  195. })
  196. }
  197. valueChanges.textures = false
  198. Object.keys(textureValues).forEach(k => {
  199. const value = textureValues[k]
  200. if (value.ref.version !== versions[k]) {
  201. // console.log('texture version changed, uploading image', k)
  202. if (schema[k].kind !== 'texture2d' && schema[k].kind !== 'texture3d') {
  203. textures[k].load(value.ref.value as TextureImage<any> | TextureVolume<any>)
  204. versions[k] = value.ref.version
  205. valueChanges.textures = true
  206. }
  207. }
  208. })
  209. return valueChanges
  210. },
  211. destroy: () => {
  212. if (!destroyed) {
  213. Object.keys(RenderVariantDefines).forEach(k => {
  214. programs[k].free()
  215. deleteVertexArray(ctx, vertexArrays[k])
  216. })
  217. Object.keys(textures).forEach(k => textures[k].destroy())
  218. Object.keys(attributeBuffers).forEach(k => attributeBuffers[k].destroy())
  219. if (elementsBuffer) elementsBuffer.destroy()
  220. destroyed = true
  221. }
  222. }
  223. }
  224. }