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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { UnitsMeshParams, UnitsTextureMeshParams, UnitsVisual, UnitsMeshVisual, UnitsTextureMeshVisual } from '../units-visual';
- import { GaussianDensityParams, computeUnitGaussianDensity, GaussianDensityTextureProps, computeUnitGaussianDensityTexture2d, GaussianDensityProps, computeStructureGaussianDensity } from './util/gaussian';
- import { WebGLContext } from '../../../mol-gl/webgl/context';
- import { VisualContext } from '../../visual';
- import { Unit, Structure } from '../../../mol-model/structure';
- import { Theme } from '../../../mol-theme/theme';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { computeMarchingCubesMesh } from '../../../mol-geo/util/marching-cubes/algorithm';
- import { ElementIterator, getElementLoci, eachElement, getSerialElementLoci, eachSerialElement } from './util/element';
- import { VisualUpdateState } from '../../util';
- import { TextureMesh } from '../../../mol-geo/geometry/texture-mesh/texture-mesh';
- import { calcActiveVoxels } from '../../../mol-gl/compute/marching-cubes/active-voxels';
- import { createHistogramPyramid } from '../../../mol-gl/compute/histogram-pyramid/reduction';
- import { createIsosurfaceBuffers } from '../../../mol-gl/compute/marching-cubes/isosurface';
- import { Sphere3D } from '../../../mol-math/geometry';
- import { ComplexVisual, ComplexMeshParams, ComplexMeshVisual } from '../complex-visual';
- export const GaussianSurfaceMeshParams = {
- ...UnitsMeshParams,
- ...UnitsTextureMeshParams,
- ...GaussianDensityParams,
- }
- export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams
- export function getGaussianSurfaceVisual(webgl?: WebGLContext) {
- return webgl && webgl.extensions.drawBuffers ? GaussianSurfaceTextureMeshVisual : GaussianSurfaceMeshVisual
- }
- //
- async function createGaussianSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
- const { smoothness } = props
- const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, props, ctx.webgl).runInContext(ctx.runtime)
- const params = {
- isoLevel: Math.exp(-smoothness),
- scalarField: field,
- idField
- }
- const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)
- Mesh.transform(surface, transform)
- if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface)
- const sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset)
- surface.setBoundingSphere(sphere)
- return surface
- }
- export function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
- return UnitsMeshVisual<GaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
- createGeometry: createGaussianSurfaceMesh,
- createLocationIterator: ElementIterator.fromGroup,
- getLoci: getElementLoci,
- eachLocation: eachElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
- if (newProps.useGpu !== currentProps.useGpu) state.createGeometry = true
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
- if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true
- }
- }, materialId)
- }
- //
- export const StructureGaussianSurfaceMeshParams = {
- ...ComplexMeshParams,
- ...GaussianDensityParams,
- ignoreHydrogens: PD.Boolean(false),
- }
- export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams
- async function createStructureGaussianSurfaceMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
- const { smoothness } = props
- const { transform, field, idField } = await computeStructureGaussianDensity(structure, props, ctx.webgl).runInContext(ctx.runtime)
- const params = {
- isoLevel: Math.exp(-smoothness),
- scalarField: field,
- idField
- }
- const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)
- Mesh.transform(surface, transform)
- if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface)
- const sphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset)
- surface.setBoundingSphere(sphere)
- return surface
- }
- export function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams> {
- return ComplexMeshVisual<StructureGaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(StructureGaussianSurfaceMeshParams),
- createGeometry: createStructureGaussianSurfaceMesh,
- createLocationIterator: ElementIterator.fromStructure,
- getLoci: getSerialElementLoci,
- eachLocation: eachSerialElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
- if (newProps.useGpu !== currentProps.useGpu) state.createGeometry = true
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
- if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true
- }
- }, materialId)
- }
- //
- async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityTextureProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
- if (!ctx.webgl) throw new Error('webgl context required to create gaussian surface texture-mesh')
- const isoLevel = Math.exp(-props.smoothness)
- const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, props, ctx.webgl).runInContext(ctx.runtime)
- // console.log(densityTextureData)
- // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture))
- // ctx.webgl.waitForGpuCommandsCompleteSync()
- const activeVoxelsTex = calcActiveVoxels(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoLevel, densityTextureData.gridTexScale)
- // ctx.webgl.waitForGpuCommandsCompleteSync()
- const compacted = createHistogramPyramid(ctx.webgl, activeVoxelsTex, densityTextureData.gridTexScale)
- // ctx.webgl.waitForGpuCommandsCompleteSync()
- const gv = createIsosurfaceBuffers(ctx.webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoLevel, textureMesh ? textureMesh.vertexGroupTexture.ref.value : undefined, textureMesh ? textureMesh.normalTexture.ref.value : undefined)
- // ctx.webgl.waitForGpuCommandsCompleteSync()
- // const boundingSphere = Sphere3D.zero()
- // Sphere3D.addVec3(boundingSphere, boundingSphere, densityTextureData.gridDimension)
- const boundingSphere = Sphere3D.fromBox3D(Sphere3D(), densityTextureData.bbox)
- const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexGroupTexture, gv.normalTexture, boundingSphere, textureMesh)
- // ctx.webgl.waitForGpuCommandsCompleteSync()
- return surface
- }
- export function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
- return UnitsTextureMeshVisual<GaussianSurfaceMeshParams>({
- defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
- createGeometry: createGaussianSurfaceTextureMesh,
- createLocationIterator: ElementIterator.fromGroup,
- getLoci: getElementLoci,
- eachLocation: eachElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
- if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
- if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
- if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
- if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
- if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true
- }
- }, materialId)
- }
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