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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { Mat4, Vec3 } from '../../../mol-math/linear-algebra';
- import { Wedge } from '../../../mol-geo/primitive/wedge';
- import { VisualContext } from '../../visual';
- import { Unit, Structure } from '../../../mol-model/structure';
- import { Theme } from '../../../mol-theme/theme';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { MeshBuilder } from '../../../mol-geo/geometry/mesh/mesh-builder';
- import { createCurveSegmentState, PolymerTraceIterator, interpolateCurveSegment, PolymerLocationIterator, getPolymerElementLoci, eachPolymerElement } from './util/polymer';
- import { isNucleic, SecondaryStructureType } from '../../../mol-model/structure/model/types';
- import { UnitsMeshParams, UnitsVisual, UnitsMeshVisual } from '../units-visual';
- import { VisualUpdateState } from '../../util';
- import { Sphere3D } from '../../../mol-math/geometry';
- const t = Mat4.identity()
- const sVec = Vec3.zero()
- const n0 = Vec3.zero()
- const n1 = Vec3.zero()
- const upVec = Vec3.zero()
- const depthFactor = 4
- const widthFactor = 4
- const heightFactor = 6
- const wedge = Wedge()
- export const PolymerDirectionWedgeParams = {
- sizeFactor: PD.Numeric(0.2, { min: 0, max: 10, step: 0.01 }),
- }
- export const DefaultPolymerDirectionWedgeProps = PD.getDefaultValues(PolymerDirectionWedgeParams)
- export type PolymerDirectionWedgeProps = typeof DefaultPolymerDirectionWedgeProps
- function createPolymerDirectionWedgeMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PolymerDirectionWedgeProps, mesh?: Mesh) {
- const polymerElementCount = unit.polymerElements.length
- if (!polymerElementCount) return Mesh.createEmpty(mesh)
- const { sizeFactor } = props
- const vertexCount = polymerElementCount * 24
- const builderState = MeshBuilder.createState(vertexCount, vertexCount / 10, mesh)
- const linearSegments = 1
- const state = createCurveSegmentState(linearSegments)
- const { normalVectors, binormalVectors } = state
- let i = 0
- const polymerTraceIt = PolymerTraceIterator(unit, structure)
- while (polymerTraceIt.hasNext) {
- const v = polymerTraceIt.move()
- builderState.currentGroup = i
- const isNucleicType = isNucleic(v.moleculeType)
- const isSheet = SecondaryStructureType.is(v.secStrucType, SecondaryStructureType.Flag.Beta)
- const tension = (isNucleicType || isSheet) ? 0.5 : 0.9
- const shift = isNucleicType ? 0.3 : 0.5
- interpolateCurveSegment(state, v, tension, shift)
- if ((isSheet && !v.secStrucLast) || !isSheet) {
- const size = theme.size.size(v.center) * sizeFactor
- const depth = depthFactor * size
- const width = widthFactor * size
- const height = heightFactor * size
- const vectors = isNucleicType ? binormalVectors : normalVectors
- Vec3.fromArray(n0, vectors, 0)
- Vec3.fromArray(n1, vectors, 3)
- Vec3.normalize(upVec, Vec3.add(upVec, n0, n1))
- Mat4.targetTo(t, v.p3, v.p1, upVec)
- Mat4.mul(t, t, Mat4.rotY90Z180)
- Mat4.scale(t, t, Vec3.set(sVec, height, width, depth))
- Mat4.setTranslation(t, v.p2)
- MeshBuilder.addPrimitive(builderState, t, wedge)
- }
- ++i
- }
- const m = MeshBuilder.getMesh(builderState)
- const sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, 1 * props.sizeFactor)
- m.setBoundingSphere(sphere)
- return m
- }
- export const PolymerDirectionParams = {
- ...UnitsMeshParams,
- ...PolymerDirectionWedgeParams
- }
- export type PolymerDirectionParams = typeof PolymerDirectionParams
- export function PolymerDirectionVisual(materialId: number): UnitsVisual<PolymerDirectionParams> {
- return UnitsMeshVisual<PolymerDirectionParams>({
- defaultProps: PD.getDefaultValues(PolymerDirectionParams),
- createGeometry: createPolymerDirectionWedgeMesh,
- createLocationIterator: PolymerLocationIterator.fromGroup,
- getLoci: getPolymerElementLoci,
- eachLocation: eachPolymerElement,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<PolymerDirectionParams>, currentProps: PD.Values<PolymerDirectionParams>) => {
- state.createGeometry = (
- newProps.sizeFactor !== currentProps.sizeFactor
- )
- }
- }, materialId)
- }
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