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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { VisualContext } from '../../visual';
- import { Structure } from '../../../mol-model/structure';
- import { Theme } from '../../../mol-theme/theme';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { Vec3 } from '../../../mol-math/linear-algebra';
- import { createBondCylinderMesh, BondCylinderParams } from './util/bond';
- import { ComplexMeshParams, ComplexVisual, ComplexMeshVisual } from '../complex-visual';
- import { VisualUpdateState } from '../../util';
- import { PickingId } from '../../../mol-geo/geometry/picking';
- import { EmptyLoci, Loci } from '../../../mol-model/loci';
- import { Interval } from '../../../mol-data/int';
- import { BondType } from '../../../mol-model/structure/model/types';
- import { Interactions } from '../../../mol-model-props/computed/interactions/interactions';
- import { InteractionsProvider } from '../../../mol-model-props/computed/interactions';
- import { LocationIterator } from '../../../mol-geo/util/location-iterator';
- function createInterUnitInteractionCylinderMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: PD.Values<InteractionsInterUnitParams>, mesh?: Mesh) {
- if (!structure.hasAtomic) return Mesh.createEmpty(mesh)
- const interactions = InteractionsProvider.getValue(structure).value!
- const { links, unitsFeatures } = interactions
- const { edgeCount, edges } = links
- const { sizeFactor } = props
- if (!edgeCount) return Mesh.createEmpty(mesh)
- const builderProps = {
- bondCount: edgeCount,
- referencePosition: () => null,
- position: (posA: Vec3, posB: Vec3, edgeIndex: number) => {
- const { unitA, indexA, unitB, indexB } = edges[edgeIndex]
- const fA = unitsFeatures.get(unitA.id)
- const fB = unitsFeatures.get(unitB.id)
- Vec3.set(posA, fA.x[indexA], fA.y[indexA], fA.z[indexA])
- Vec3.set(posB, fB.x[indexB], fB.y[indexB], fB.z[indexB])
- },
- order: (edgeIndex: number) => 1,
- flags: (edgeIndex: number) => BondType.Flag.MetallicCoordination, // TODO
- radius: (edgeIndex: number) => sizeFactor,
- ignore: () => false
- }
- return createBondCylinderMesh(ctx, builderProps, props, mesh)
- }
- export const InteractionsInterUnitParams = {
- ...ComplexMeshParams,
- ...BondCylinderParams,
- sizeFactor: PD.Numeric(0.3, { min: 0, max: 10, step: 0.01 }),
- }
- export type InteractionsInterUnitParams = typeof InteractionsInterUnitParams
- export function InteractionsInterUnitVisual(materialId: number): ComplexVisual<InteractionsInterUnitParams> {
- return ComplexMeshVisual<InteractionsInterUnitParams>({
- defaultProps: PD.getDefaultValues(InteractionsInterUnitParams),
- createGeometry: createInterUnitInteractionCylinderMesh,
- createLocationIterator: createInteractionsIterator,
- getLoci: getInteractionLoci,
- eachLocation: eachInteraction,
- setUpdateState: (state: VisualUpdateState, newProps: PD.Values<InteractionsInterUnitParams>, currentProps: PD.Values<InteractionsInterUnitParams>) => {
- state.createGeometry = (
- newProps.sizeFactor !== currentProps.sizeFactor ||
- newProps.radialSegments !== currentProps.radialSegments
- )
- }
- }, materialId)
- }
- function getInteractionLoci(pickingId: PickingId, structure: Structure, id: number) {
- const { objectId, groupId } = pickingId
- if (id === objectId) {
- const interactions = InteractionsProvider.getValue(structure).value!
- const l = interactions.links.edges[groupId]
- return Interactions.Loci(structure, interactions, [
- { unitA: l.unitA, indexA: l.indexA, unitB: l.unitB, indexB: l.indexB },
- { unitA: l.unitB, indexA: l.indexB, unitB: l.unitA, indexB: l.indexA },
- ])
- }
- return EmptyLoci
- }
- function eachInteraction(loci: Loci, structure: Structure, apply: (interval: Interval) => boolean) {
- let changed = false
- if (Interactions.isLoci(loci)) {
- if (!Structure.areEquivalent(loci.structure, structure)) return false
- const interactions = InteractionsProvider.getValue(structure).value!
- if (loci.interactions !== interactions) return false
- const { links } = interactions
- for (const l of loci.links) {
- const idx = links.getEdgeIndex(l.indexA, l.unitA, l.indexB, l.unitB)
- if (idx !== -1) {
- if (apply(Interval.ofSingleton(idx))) changed = true
- }
- }
- }
- return changed
- }
- function createInteractionsIterator(structure: Structure): LocationIterator {
- const interactions = InteractionsProvider.getValue(structure).value!
- const { links } = interactions
- const groupCount = links.edgeCount
- const instanceCount = 1
- const location = Interactions.Location(interactions)
- const getLocation = (groupIndex: number) => {
- const link = links.edges[groupIndex]
- location.unitA = link.unitA
- location.indexA = link.indexA
- location.unitB = link.unitB
- location.indexB = link.indexB
- return location
- }
- return LocationIterator(groupCount, instanceCount, getLocation, true)
- }
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