direct-volume.ts 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. /**
  2. * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem } from '../webgl/render-item';
  9. import { AttributeSpec, Values, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, InternalValues, GlobalTextureSchema, BaseSchema } from './schema';
  10. import { DirectVolumeShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const DirectVolumeSchema = {
  13. ...BaseSchema,
  14. aPosition: AttributeSpec('float32', 3, 0),
  15. elements: ElementsSpec('uint32'),
  16. uBboxMin: UniformSpec('v3'),
  17. uBboxMax: UniformSpec('v3'),
  18. uBboxSize: UniformSpec('v3'),
  19. uMaxSteps: UniformSpec('i'),
  20. uStepScale: UniformSpec('f'),
  21. uJumpLength: UniformSpec('f'),
  22. uTransform: UniformSpec('m4'),
  23. uGridDim: UniformSpec('v3'),
  24. dRenderMode: DefineSpec('string', ['volume']),
  25. tTransferTex: TextureSpec('image-uint8', 'rgba', 'ubyte', 'linear'),
  26. uTransferScale: UniformSpec('f'),
  27. dGridTexType: DefineSpec('string', ['2d', '3d']),
  28. uGridTexDim: UniformSpec('v3'),
  29. tGridTex: TextureSpec('texture', 'rgba', 'ubyte', 'linear'),
  30. uGridStats: UniformSpec('v4'), // [min, max, mean, sigma]
  31. uCellDim: UniformSpec('v3'),
  32. uCartnToUnit: UniformSpec('m4'),
  33. uUnitToCartn: UniformSpec('m4'),
  34. dPackedGroup: DefineSpec('boolean'),
  35. dIgnoreLight: DefineSpec('boolean'),
  36. dXrayShaded: DefineSpec('boolean'),
  37. };
  38. export type DirectVolumeSchema = typeof DirectVolumeSchema
  39. export type DirectVolumeValues = Values<DirectVolumeSchema>
  40. export function DirectVolumeRenderable(ctx: WebGLContext, id: number, values: DirectVolumeValues, state: RenderableState, materialId: number): Renderable<DirectVolumeValues> {
  41. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...DirectVolumeSchema };
  42. if (!ctx.isWebGL2) {
  43. // workaround for webgl1 limitation that loop counters need to be `const`
  44. (schema.uMaxSteps as any) = DefineSpec('number');
  45. }
  46. const internalValues: InternalValues = {
  47. uObjectId: ValueCell.create(id),
  48. };
  49. const shaderCode = DirectVolumeShaderCode;
  50. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
  51. return createRenderable(renderItem, values, state);
  52. }