123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 |
- /**
- * Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import produce from 'immer';
- import { Interval } from '../../mol-data/int/interval';
- import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
- import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
- import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
- import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
- import { PickingId } from '../../mol-geo/geometry/picking';
- import { GraphicsRenderObject } from '../../mol-gl/render-object';
- import { Scene } from '../../mol-gl/scene';
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { GraphicsRenderVariantsBlended } from '../../mol-gl/webgl/render-item';
- import { Sphere3D } from '../../mol-math/geometry';
- import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
- import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
- import { Shape } from '../../mol-model/shape';
- import { Visual } from '../../mol-repr/visual';
- import { ColorNames } from '../../mol-util/color/names';
- import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import { Camera, ICamera } from '../camera';
- import { Viewport } from '../camera/util';
- // TODO add scale line/grid
- const AxesParams = {
- ...Mesh.Params,
- alpha: { ...Mesh.Params.alpha, defaultValue: 0.51 },
- ignoreLight: { ...Mesh.Params.ignoreLight, defaultValue: true },
- colorX: PD.Color(ColorNames.red, { isEssential: true }),
- colorY: PD.Color(ColorNames.green, { isEssential: true }),
- colorZ: PD.Color(ColorNames.blue, { isEssential: true }),
- scale: PD.Numeric(0.33, { min: 0.1, max: 2, step: 0.1 }, { isEssential: true }),
- };
- type AxesParams = typeof AxesParams
- type AxesProps = PD.Values<AxesParams>
- export const CameraHelperParams = {
- axes: PD.MappedStatic('on', {
- on: PD.Group(AxesParams),
- off: PD.Group({})
- }, { cycle: true, description: 'Show camera orientation axes' }),
- };
- export type CameraHelperParams = typeof CameraHelperParams
- export type CameraHelperProps = PD.Values<CameraHelperParams>
- export class CameraHelper {
- scene: Scene;
- camera: Camera;
- props: CameraHelperProps = {
- axes: { name: 'off', params: {} }
- };
- private renderObject: GraphicsRenderObject | undefined;
- constructor(private webgl: WebGLContext, props: Partial<CameraHelperProps> = {}) {
- this.scene = Scene.create(webgl, GraphicsRenderVariantsBlended);
- this.camera = new Camera();
- Vec3.set(this.camera.up, 0, 1, 0);
- Vec3.set(this.camera.target, 0, 0, 0);
- this.setProps(props);
- }
- setProps(props: Partial<CameraHelperProps>) {
- this.props = produce(this.props, p => {
- if (props.axes !== undefined) {
- p.axes.name = props.axes.name;
- if (props.axes.name === 'on') {
- this.scene.clear();
- const params = { ...props.axes.params, scale: props.axes.params.scale * this.webgl.pixelRatio };
- this.renderObject = createAxesRenderObject(params);
- this.scene.add(this.renderObject);
- this.scene.commit();
- Vec3.set(this.camera.position, 0, 0, params.scale * 200);
- Mat4.lookAt(this.camera.view, this.camera.position, this.camera.target, this.camera.up);
- p.axes.params = { ...props.axes.params };
- }
- }
- });
- }
- get isEnabled() {
- return this.props.axes.name === 'on';
- }
- getLoci(pickingId: PickingId) {
- const { objectId, groupId, instanceId } = pickingId;
- if (!this.renderObject || objectId !== this.renderObject.id || groupId === CameraHelperAxis.None) return EmptyLoci;
- return CameraAxesLoci(this, groupId, instanceId);
- }
- private eachGroup = (loci: Loci, apply: (interval: Interval) => boolean): boolean => {
- if (!this.renderObject) return false;
- if (!isCameraAxesLoci(loci)) return false;
- let changed = false;
- const groupCount = this.renderObject.values.uGroupCount.ref.value;
- const { elements } = loci;
- for (const { groupId, instanceId } of elements) {
- const idx = instanceId * groupCount + groupId;
- if (apply(Interval.ofSingleton(idx))) changed = true;
- }
- return changed;
- };
- mark(loci: Loci, action: MarkerAction) {
- if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false;
- if (!isCameraAxesLoci(loci)) return false;
- if (loci.data !== this) return false;
- return Visual.mark(this.renderObject, loci, action, this.eachGroup);
- }
- update(camera: ICamera) {
- if (!this.renderObject) return;
- updateCamera(this.camera, camera.viewport, camera.viewOffset);
- Mat4.extractRotation(this.scene.view, camera.view);
- const r = this.renderObject.values.boundingSphere.ref.value.radius;
- Mat4.setTranslation(this.scene.view, Vec3.create(
- -camera.viewport.width / 2 + r,
- -camera.viewport.height / 2 + r,
- 0
- ));
- }
- }
- export const enum CameraHelperAxis {
- None = 0,
- X,
- Y,
- Z,
- XY,
- XZ,
- YZ
- }
- function getAxisLabel(axis: number) {
- switch (axis) {
- case CameraHelperAxis.X: return 'X Axis';
- case CameraHelperAxis.Y: return 'Y Axis';
- case CameraHelperAxis.Z: return 'Z Axis';
- case CameraHelperAxis.XY: return 'XY Plane';
- case CameraHelperAxis.XZ: return 'XZ Plane';
- case CameraHelperAxis.YZ: return 'YZ Plane';
- default: return 'Axes';
- }
- }
- function CameraAxesLoci(cameraHelper: CameraHelper, groupId: number, instanceId: number) {
- return DataLoci('camera-axes', cameraHelper, [{ groupId, instanceId }],
- void 0 /** bounding sphere */,
- () => getAxisLabel(groupId));
- }
- export type CameraAxesLoci = ReturnType<typeof CameraAxesLoci>
- export function isCameraAxesLoci(x: Loci): x is CameraAxesLoci {
- return x.kind === 'data-loci' && x.tag === 'camera-axes';
- }
- function updateCamera(camera: Camera, viewport: Viewport, viewOffset: Camera.ViewOffset) {
- const { near, far } = camera;
- const fullLeft = -viewport.width / 2;
- const fullRight = viewport.width / 2;
- const fullTop = viewport.height / 2;
- const fullBottom = -viewport.height / 2;
- const dx = (fullRight - fullLeft) / 2;
- const dy = (fullTop - fullBottom) / 2;
- const cx = (fullRight + fullLeft) / 2;
- const cy = (fullTop + fullBottom) / 2;
- let left = cx - dx;
- let right = cx + dx;
- let top = cy + dy;
- let bottom = cy - dy;
- if (viewOffset.enabled) {
- const scaleW = (fullRight - fullLeft) / viewOffset.width;
- const scaleH = (fullTop - fullBottom) / viewOffset.height;
- left += scaleW * viewOffset.offsetX;
- right = left + scaleW * viewOffset.width;
- top -= scaleH * viewOffset.offsetY;
- bottom = top - scaleH * viewOffset.height;
- }
- Mat4.ortho(camera.projection, left, right, top, bottom, near, far);
- }
- function createAxesMesh(scale: number, mesh?: Mesh) {
- const state = MeshBuilder.createState(512, 256, mesh);
- const radius = 0.075 * scale;
- const x = Vec3.scale(Vec3(), Vec3.unitX, scale);
- const y = Vec3.scale(Vec3(), Vec3.unitY, scale);
- const z = Vec3.scale(Vec3(), Vec3.unitZ, scale);
- const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
- state.currentGroup = CameraHelperAxis.None;
- addSphere(state, Vec3.origin, radius, 2);
- state.currentGroup = CameraHelperAxis.X;
- addSphere(state, x, radius, 2);
- addCylinder(state, Vec3.origin, x, 1, cylinderProps);
- state.currentGroup = CameraHelperAxis.Y;
- addSphere(state, y, radius, 2);
- addCylinder(state, Vec3.origin, y, 1, cylinderProps);
- state.currentGroup = CameraHelperAxis.Z;
- addSphere(state, z, radius, 2);
- addCylinder(state, Vec3.origin, z, 1, cylinderProps);
- Vec3.scale(x, x, 0.5);
- Vec3.scale(y, y, 0.5);
- Vec3.scale(z, z, 0.5);
- state.currentGroup = CameraHelperAxis.XY;
- MeshBuilder.addTriangle(state, Vec3.origin, x, y);
- MeshBuilder.addTriangle(state, Vec3.origin, y, x);
- const xy = Vec3.add(Vec3(), x, y);
- MeshBuilder.addTriangle(state, xy, x, y);
- MeshBuilder.addTriangle(state, xy, y, x);
- state.currentGroup = CameraHelperAxis.XZ;
- MeshBuilder.addTriangle(state, Vec3.origin, x, z);
- MeshBuilder.addTriangle(state, Vec3.origin, z, x);
- const xz = Vec3.add(Vec3(), x, z);
- MeshBuilder.addTriangle(state, xz, x, z);
- MeshBuilder.addTriangle(state, xz, z, x);
- state.currentGroup = CameraHelperAxis.YZ;
- MeshBuilder.addTriangle(state, Vec3.origin, y, z);
- MeshBuilder.addTriangle(state, Vec3.origin, z, y);
- const yz = Vec3.add(Vec3(), y, z);
- MeshBuilder.addTriangle(state, yz, y, z);
- MeshBuilder.addTriangle(state, yz, z, y);
- return MeshBuilder.getMesh(state);
- }
- function getAxesShape(props: AxesProps, shape?: Shape<Mesh>) {
- const scale = 100 * props.scale;
- const mesh = createAxesMesh(scale, shape?.geometry);
- mesh.setBoundingSphere(Sphere3D.create(Vec3.create(scale / 2, scale / 2, scale / 2), scale + scale / 4));
- const getColor = (groupId: number) => {
- switch (groupId) {
- case 1: return props.colorX;
- case 2: return props.colorY;
- case 3: return props.colorZ;
- default: return ColorNames.grey;
- }
- };
- return Shape.create('axes', {}, mesh, getColor, () => 1, () => '');
- }
- function createAxesRenderObject(props: AxesProps) {
- const shape = getAxesShape(props);
- return Shape.createRenderObject(shape, props);
- }
|