render-item.ts 12 KB

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  1. /**
  2. * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { createAttributeBuffers, createElementsBuffer, ElementsBuffer, createAttributeBuffer, ArrayKind } from './buffer';
  7. import { createTextures } from './texture';
  8. import { WebGLContext } from './context';
  9. import { ShaderCode } from '../shader-code';
  10. import { Program } from './program';
  11. import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues, Values } from '../renderable/schema';
  12. import { idFactory } from 'mol-util/id-factory';
  13. import { deleteVertexArray, createVertexArray } from './vertex-array';
  14. import { ValueCell } from 'mol-util';
  15. import { ReferenceItem } from 'mol-util/reference-cache';
  16. import { TextureImage, TextureVolume } from 'mol-gl/renderable/util';
  17. const getNextRenderItemId = idFactory()
  18. export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan'
  19. export function getDrawMode(ctx: WebGLContext, drawMode: DrawMode) {
  20. const { gl } = ctx
  21. switch (drawMode) {
  22. case 'points': return gl.POINTS
  23. case 'lines': return gl.LINES
  24. case 'line-strip': return gl.LINE_STRIP
  25. case 'line-loop': return gl.LINE_LOOP
  26. case 'triangles': return gl.TRIANGLES
  27. case 'triangle-strip': return gl.TRIANGLE_STRIP
  28. case 'triangle-fan': return gl.TRIANGLE_FAN
  29. }
  30. }
  31. export interface RenderItem {
  32. readonly id: number
  33. getProgram: (variant: RenderVariant) => Program
  34. render: (variant: RenderVariant) => void
  35. update: () => Readonly<ValueChanges>
  36. destroy: () => void
  37. }
  38. const RenderVariantDefines = {
  39. 'draw': {},
  40. 'pickObject': { dColorType: ValueCell.create('objectPicking') },
  41. 'pickInstance': { dColorType: ValueCell.create('instancePicking') },
  42. 'pickGroup': { dColorType: ValueCell.create('groupPicking') }
  43. }
  44. export type RenderVariant = keyof typeof RenderVariantDefines
  45. type ProgramVariants = { [k: string]: ReferenceItem<Program> }
  46. type VertexArrayVariants = { [k: string]: WebGLVertexArrayObjectOES | null }
  47. interface ValueChanges {
  48. attributes: boolean
  49. defines: boolean
  50. elements: boolean
  51. textures: boolean
  52. }
  53. function createValueChanges() {
  54. return {
  55. attributes: false,
  56. defines: false,
  57. elements: false,
  58. textures: false,
  59. }
  60. }
  61. function resetValueChanges(valueChanges: ValueChanges) {
  62. valueChanges.attributes = false
  63. valueChanges.defines = false
  64. valueChanges.elements = false
  65. valueChanges.textures = false
  66. }
  67. // TODO make `RenderVariantDefines` a parameter for `createRenderItem`
  68. /**
  69. * Creates a render item
  70. *
  71. * - assumes that `values.drawCount` and `values.instanceCount` exist
  72. */
  73. export function createRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number): RenderItem {
  74. const id = getNextRenderItemId()
  75. const { programCache } = ctx
  76. const { instancedArrays, vertexArrayObject } = ctx.extensions
  77. const { attributeValues, defineValues, textureValues, uniformValues, materialUniformValues } = splitValues(schema, values)
  78. const uniformValueEntries = Object.entries(uniformValues)
  79. const materialUniformValueEntries = Object.entries(materialUniformValues)
  80. const defineValueEntries = Object.entries(defineValues)
  81. const versions = getValueVersions(values)
  82. const glDrawMode = getDrawMode(ctx, drawMode)
  83. const programs: ProgramVariants = {}
  84. Object.keys(RenderVariantDefines).forEach(k => {
  85. const variantDefineValues: Values<RenderableSchema> = (RenderVariantDefines as any)[k]
  86. programs[k] = programCache.get(ctx, {
  87. defineValues: { ...defineValues, ...variantDefineValues },
  88. shaderCode,
  89. schema
  90. })
  91. })
  92. const textures = createTextures(ctx, schema, textureValues)
  93. const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues)
  94. let elementsBuffer: ElementsBuffer | undefined
  95. const elements = values.elements
  96. if (elements && elements.ref.value) {
  97. elementsBuffer = createElementsBuffer(ctx, elements.ref.value)
  98. }
  99. const vertexArrays: VertexArrayVariants = {}
  100. Object.keys(RenderVariantDefines).forEach(k => {
  101. vertexArrays[k] = createVertexArray(ctx, programs[k].value, attributeBuffers, elementsBuffer)
  102. })
  103. let drawCount = values.drawCount.ref.value
  104. let instanceCount = values.instanceCount.ref.value
  105. ctx.drawCount += drawCount
  106. ctx.instanceCount += instanceCount
  107. ctx.instancedDrawCount += instanceCount * drawCount
  108. const valueChanges = createValueChanges()
  109. let destroyed = false
  110. return {
  111. id,
  112. getProgram: (variant: RenderVariant) => programs[variant].value,
  113. render: (variant: RenderVariant) => {
  114. if (drawCount === 0 || instanceCount === 0) return
  115. const program = programs[variant].value
  116. const vertexArray = vertexArrays[variant]
  117. program.setUniforms(uniformValueEntries)
  118. if (ctx.currentRenderVariant !== variant) {
  119. ctx.currentMaterialId = -1
  120. ctx.currentRenderVariant = variant
  121. }
  122. if (materialId === -1 || materialId !== ctx.currentMaterialId) {
  123. // console.log('materialId changed or -1', materialId)
  124. program.setUniforms(materialUniformValueEntries)
  125. ctx.currentMaterialId = materialId
  126. }
  127. program.bindTextures(textures)
  128. if (vertexArrayObject && vertexArray) {
  129. vertexArrayObject.bindVertexArray(vertexArray)
  130. // need to bind elements buffer explicitly since it is not always recorded in the VAO
  131. if (elementsBuffer) elementsBuffer.bind()
  132. } else {
  133. if (elementsBuffer) elementsBuffer.bind()
  134. program.bindAttributes(attributeBuffers)
  135. }
  136. if (elementsBuffer) {
  137. instancedArrays.drawElementsInstanced(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
  138. } else {
  139. instancedArrays.drawArraysInstanced(glDrawMode, 0, drawCount, instanceCount)
  140. }
  141. },
  142. update: () => {
  143. resetValueChanges(valueChanges)
  144. for (let i = 0, il = defineValueEntries.length; i < il; ++i) {
  145. const [k, value] = defineValueEntries[i]
  146. if (value.ref.version !== versions[k]) {
  147. // console.log('define version changed', k)
  148. valueChanges.defines = true
  149. versions[k] = value.ref.version
  150. }
  151. }
  152. if (valueChanges.defines) {
  153. // console.log('some defines changed, need to rebuild programs')
  154. Object.keys(RenderVariantDefines).forEach(k => {
  155. const variantDefineValues: Values<RenderableSchema> = (RenderVariantDefines as any)[k]
  156. programs[k].free()
  157. programs[k] = programCache.get(ctx, {
  158. defineValues: { ...defineValues, ...variantDefineValues },
  159. shaderCode,
  160. schema
  161. })
  162. })
  163. }
  164. if (values.drawCount.ref.version !== versions.drawCount) {
  165. // console.log('drawCount version changed')
  166. ctx.drawCount += values.drawCount.ref.value - drawCount
  167. ctx.instancedDrawCount += instanceCount * values.drawCount.ref.value - instanceCount * drawCount
  168. drawCount = values.drawCount.ref.value
  169. versions.drawCount = values.drawCount.ref.version
  170. }
  171. if (values.instanceCount.ref.version !== versions.instanceCount) {
  172. // console.log('instanceCount version changed')
  173. ctx.instanceCount += values.instanceCount.ref.value - instanceCount
  174. ctx.instancedDrawCount += values.instanceCount.ref.value * drawCount - instanceCount * drawCount
  175. instanceCount = values.instanceCount.ref.value
  176. versions.instanceCount = values.instanceCount.ref.version
  177. }
  178. for (let i = 0, il = attributeBuffers.length; i < il; ++i) {
  179. const [k, buffer] = attributeBuffers[i]
  180. const value = attributeValues[k]
  181. if (value.ref.version !== versions[k]) {
  182. if (buffer.length >= value.ref.value.length) {
  183. // console.log('attribute array large enough to update', k, value.ref.id, value.ref.version)
  184. buffer.updateData(value.ref.value)
  185. } else {
  186. // console.log('attribute array to small, need to create new attribute', k, value.ref.id, value.ref.version)
  187. buffer.destroy()
  188. const { itemSize, divisor } = schema[k] as AttributeSpec<ArrayKind>
  189. attributeBuffers[i] = [k, createAttributeBuffer(ctx, value.ref.value, itemSize, divisor)]
  190. valueChanges.attributes = true
  191. }
  192. versions[k] = value.ref.version
  193. }
  194. }
  195. if (elementsBuffer && values.elements.ref.version !== versions.elements) {
  196. if (elementsBuffer.length >= values.elements.ref.value.length) {
  197. // console.log('elements array large enough to update', values.elements.ref.id, values.elements.ref.version)
  198. elementsBuffer.updateData(values.elements.ref.value)
  199. } else {
  200. // console.log('elements array to small, need to create new elements', values.elements.ref.id, values.elements.ref.version)
  201. elementsBuffer.destroy()
  202. elementsBuffer = createElementsBuffer(ctx, values.elements.ref.value)
  203. valueChanges.elements = true
  204. }
  205. versions.elements = values.elements.ref.version
  206. }
  207. if (valueChanges.attributes || valueChanges.defines || valueChanges.elements) {
  208. // console.log('program/defines or buffers changed, update vaos')
  209. const { vertexArrayObject } = ctx.extensions
  210. if (vertexArrayObject) {
  211. Object.keys(RenderVariantDefines).forEach(k => {
  212. vertexArrayObject.bindVertexArray(vertexArrays[k])
  213. if (elementsBuffer && (valueChanges.defines || valueChanges.elements)) {
  214. elementsBuffer.bind()
  215. }
  216. if (valueChanges.attributes || valueChanges.defines) {
  217. programs[k].value.bindAttributes(attributeBuffers)
  218. }
  219. vertexArrayObject.bindVertexArray(null)
  220. })
  221. }
  222. }
  223. for (let i = 0, il = textures.length; i < il; ++i) {
  224. const [k, texture] = textures[i]
  225. const value = textureValues[k]
  226. if (value.ref.version !== versions[k]) {
  227. // update of textures with kind 'texture' is done externally
  228. if (schema[k].kind !== 'texture') {
  229. // console.log('texture version changed, uploading image', k)
  230. texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>)
  231. versions[k] = value.ref.version
  232. valueChanges.textures = true
  233. }
  234. }
  235. }
  236. return valueChanges
  237. },
  238. destroy: () => {
  239. if (!destroyed) {
  240. Object.keys(RenderVariantDefines).forEach(k => {
  241. programs[k].free()
  242. deleteVertexArray(ctx, vertexArrays[k])
  243. })
  244. textures.forEach(([k, texture]) => {
  245. // lifetime of textures with kind 'texture' is defined externally
  246. if (schema[k].kind !== 'texture') {
  247. texture.destroy()
  248. }
  249. })
  250. attributeBuffers.forEach(([_, buffer]) => buffer.destroy())
  251. if (elementsBuffer) elementsBuffer.destroy()
  252. destroyed = true
  253. }
  254. }
  255. }
  256. }