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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ValueCell } from '../mol-util';
- import { idFactory } from '../mol-util/id-factory';
- import { WebGLExtensions } from './webgl/extensions';
- import { isWebGL2, GLRenderingContext } from './webgl/compat';
- export type DefineKind = 'boolean' | 'string' | 'number'
- export type DefineType = boolean | string
- export type DefineValues = { [k: string]: ValueCell<DefineType> }
- const shaderCodeId = idFactory()
- export interface ShaderExtensions {
- readonly standardDerivatives?: boolean
- readonly fragDepth?: boolean
- readonly drawBuffers?: boolean
- readonly shaderTextureLod?: boolean
- }
- export interface ShaderCode {
- readonly id: number
- readonly name: string
- readonly vert: string
- readonly frag: string
- readonly extensions: ShaderExtensions
- }
- import apply_fog from './shader/chunks/apply-fog.glsl'
- import apply_interior_color from './shader/chunks/apply-interior-color.glsl'
- import apply_light_color from './shader/chunks/apply-light-color.glsl'
- import apply_marker_color from './shader/chunks/apply-marker-color.glsl'
- import assign_color_varying from './shader/chunks/assign-color-varying.glsl'
- import assign_group from './shader/chunks/assign-group.glsl'
- import assign_marker_varying from './shader/chunks/assign-marker-varying.glsl'
- import assign_material_color from './shader/chunks/assign-material-color.glsl'
- import assign_position from './shader/chunks/assign-position.glsl'
- import assign_size from './shader/chunks/assign-size.glsl'
- import check_picking_alpha from './shader/chunks/check-picking-alpha.glsl'
- import color_frag_params from './shader/chunks/color-frag-params.glsl'
- import color_vert_params from './shader/chunks/color-vert-params.glsl'
- import common_frag_params from './shader/chunks/common-frag-params.glsl'
- import common_vert_params from './shader/chunks/common-vert-params.glsl'
- import common from './shader/chunks/common.glsl'
- import light_frag_params from './shader/chunks/light-frag-params.glsl'
- import matrix_scale from './shader/chunks/matrix-scale.glsl'
- import normal_frag_params from './shader/chunks/normal-frag-params.glsl'
- import read_from_texture from './shader/chunks/read-from-texture.glsl'
- import size_vert_params from './shader/chunks/size-vert-params.glsl'
- import texture3d_from_2d_linear from './shader/chunks/texture3d-from-2d-nearest.glsl'
- import texture3d_from_2d_nearest from './shader/chunks/texture3d-from-2d-nearest.glsl'
- const ShaderChunks: { [k: string]: string } = {
- apply_fog,
- apply_interior_color,
- apply_light_color,
- apply_marker_color,
- assign_color_varying,
- assign_group,
- assign_marker_varying,
- assign_material_color,
- assign_position,
- assign_size,
- check_picking_alpha,
- color_frag_params,
- color_vert_params,
- common_frag_params,
- common_vert_params,
- common,
- light_frag_params,
- matrix_scale,
- normal_frag_params,
- read_from_texture,
- size_vert_params,
- texture3d_from_2d_linear,
- texture3d_from_2d_nearest
- }
- const reInclude = /^(?!\/\/)\s*#include\s+(\S+)/gmi
- const reSingleLineComment = /[ \t]*\/\/.*\n/g
- const reMultiLineComment = /[ \t]*\/\*[\s\S]*?\*\//g
- const reMultipleLinebreaks = /\n{2,}/g
- function addIncludes(text: string) {
- return text
- .replace(reInclude, (_, p1) => {
- const chunk = ShaderChunks[p1]
- if (!chunk) throw new Error(`empty chunk, '${p1}'`)
- return chunk
- })
- .trim()
- .replace(reSingleLineComment, '\n')
- .replace(reMultiLineComment, '\n')
- .replace(reMultipleLinebreaks, '\n')
- }
- export function ShaderCode(name: string, vert: string, frag: string, extensions: ShaderExtensions = {}): ShaderCode {
- return { id: shaderCodeId(), name, vert: addIncludes(vert), frag: addIncludes(frag), extensions }
- }
- import points_vert from './shader/points.vert'
- import points_frag from './shader/points.frag'
- export const PointsShaderCode = ShaderCode('points', points_vert, points_frag)
- import spheres_vert from './shader/spheres.vert'
- import spheres_frag from './shader/spheres.frag'
- export const SpheresShaderCode = ShaderCode('spheres', spheres_vert, spheres_frag, { fragDepth: true })
- import text_vert from './shader/text.vert'
- import text_frag from './shader/text.frag'
- export const TextShaderCode = ShaderCode('text', text_vert, text_frag, { standardDerivatives: true })
- import lines_vert from './shader/lines.vert'
- import lines_frag from './shader/lines.frag'
- export const LinesShaderCode = ShaderCode('lines', lines_vert, lines_frag)
- import mesh_vert from './shader/mesh.vert'
- import mesh_frag from './shader/mesh.frag'
- export const MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { standardDerivatives: true })
- import direct_volume_vert from './shader/direct-volume.vert'
- import direct_volume_frag from './shader/direct-volume.frag'
- export const DirectVolumeShaderCode = ShaderCode('direct-volume', direct_volume_vert, direct_volume_frag, { fragDepth: true })
- //
- export type ShaderDefines = {
- [k: string]: ValueCell<DefineType>
- }
- function getDefinesCode (defines: ShaderDefines) {
- if (defines === undefined) return ''
- const lines = []
- for (const name in defines) {
- const define = defines[name]
- const v = define.ref.value
- if (v !== undefined) {
- if (typeof v === 'string') {
- lines.push(`#define ${name}_${v}`)
- } else if (typeof v === 'number') {
- lines.push(`#define ${name} ${v}`)
- } else if (typeof v === 'boolean') {
- if (v) lines.push(`#define ${name}`)
- } else {
- throw new Error('unknown define type')
- }
- }
- }
- return lines.join('\n') + '\n'
- }
- function getGlsl100FragPrefix(extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
- const prefix: string[] = []
- if (shaderExtensions.standardDerivatives) {
- prefix.push('#extension GL_OES_standard_derivatives : enable')
- prefix.push('#define enabledStandardDerivatives')
- }
- if (shaderExtensions.fragDepth) {
- if (extensions.fragDepth) {
- prefix.push('#extension GL_EXT_frag_depth : enable')
- prefix.push('#define enabledFragDepth')
- } else {
- throw new Error(`requested 'GL_EXT_frag_depth' extension is unavailable`)
- }
- }
- if (shaderExtensions.drawBuffers) {
- if (extensions.drawBuffers) {
- prefix.push('#extension GL_EXT_draw_buffers : require')
- prefix.push('#define requiredDrawBuffers')
- } else {
- throw new Error(`requested 'GL_EXT_draw_buffers' extension is unavailable`)
- }
- }
- if (shaderExtensions.shaderTextureLod) {
- if (extensions.shaderTextureLod) {
- prefix.push('#extension GL_EXT_shader_texture_lod : enable')
- prefix.push('#define enabledShaderTextureLod')
- } else {
- throw new Error(`requested 'GL_EXT_shader_texture_lod' extension is unavailable`)
- }
- }
- return prefix.join('\n') + '\n'
- }
- const glsl300VertPrefix = `#version 300 es
- #define attribute in
- #define varying out
- #define texture2D texture
- `
- const glsl300FragPrefixCommon = `
- #define varying in
- #define texture2D texture
- #define texture2DLodEXT textureLod
- #define gl_FragColor out_FragData0
- #define gl_FragDepthEXT gl_FragDepth
- #define requiredDrawBuffers
- `
- function getGlsl300FragPrefix(gl: WebGL2RenderingContext, extensions: WebGLExtensions, shaderExtensions: ShaderExtensions) {
- const prefix = [ '#version 300 es' ]
- if (shaderExtensions.standardDerivatives) {
- prefix.push('#define enabledStandardDerivatives')
- }
- if (shaderExtensions.fragDepth) {
- prefix.push('#define enabledFragDepth')
- }
- if (extensions.drawBuffers) {
- const maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS) as number
- for (let i = 0, il = maxDrawBuffers; i < il; ++i) {
- prefix.push(`layout(location = ${i}) out highp vec4 out_FragData${i};`)
- }
- }
- prefix.push(glsl300FragPrefixCommon)
- return prefix.join('\n') + '\n'
- }
- function transformGlsl300Frag(frag: string) {
- return frag.replace(/gl_FragData\[([0-9]+)\]/g, 'out_FragData$1')
- }
- export function addShaderDefines(gl: GLRenderingContext, extensions: WebGLExtensions, defines: ShaderDefines, shaders: ShaderCode): ShaderCode {
- const header = getDefinesCode(defines)
- const vertPrefix = isWebGL2(gl) ? glsl300VertPrefix : ''
- const fragPrefix = isWebGL2(gl)
- ? getGlsl300FragPrefix(gl, extensions, shaders.extensions)
- : getGlsl100FragPrefix(extensions, shaders.extensions)
- const frag = isWebGL2(gl) ? transformGlsl300Frag(shaders.frag) : shaders.frag
- return {
- id: shaderCodeId(),
- name: shaders.name,
- vert: `${vertPrefix}${header}${shaders.vert}`,
- frag: `${fragPrefix}${header}${frag}`,
- extensions: shaders.extensions
- }
- }
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