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- #if defined(dColorType_uniform)
- uniform vec3 uColor;
- #elif defined(dColorType_attribute)
- varying vec4 vColor;
- attribute vec3 aColor;
- #elif defined(dColorType_instance) || defined(dColorType_group) || defined(dColorType_groupInstance)
- varying vec4 vColor;
- uniform vec2 uColorTexDim;
- uniform sampler2D tColor;
- #elif defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
- #if __VERSION__ != 300
- varying vec4 vColor;
- #else
- flat out vec4 vColor;
- #endif
- #pragma glslify: encodeFloatRGB = require(../utils/encode-float-rgb.glsl)
- #endif
- #ifdef dOverpaint
- varying vec4 vOverpaint;
- uniform vec2 uOverpaintTexDim;
- uniform sampler2D tOverpaint;
- #endif
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