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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Vec3 } from '../../../../mol-math/linear-algebra';
- import { BondType } from '../../../../mol-model/structure/model/types';
- import { Unit, StructureElement, Structure, Bond } from '../../../../mol-model/structure';
- import { ParamDefinition as PD } from '../../../../mol-util/param-definition';
- import { Mesh } from '../../../../mol-geo/geometry/mesh/mesh';
- import { MeshBuilder } from '../../../../mol-geo/geometry/mesh/mesh-builder';
- import { CylinderProps } from '../../../../mol-geo/primitive/cylinder';
- import { addFixedCountDashedCylinder, addCylinder, addDoubleCylinder } from '../../../../mol-geo/geometry/mesh/builder/cylinder';
- import { LocationIterator } from '../../../../mol-geo/util/location-iterator';
- import { VisualContext } from '../../../visual';
- import { StructureGroup } from '../../units-visual';
- export const BondCylinderParams = {
- bondScale: PD.Numeric(0.4, { min: 0, max: 1, step: 0.1 }),
- bondSpacing: PD.Numeric(1, { min: 0, max: 2, step: 0.01 }),
- bondCap: PD.Boolean(false),
- radialSegments: PD.Numeric(16, { min: 2, max: 56, step: 2 }),
- includeTypes: PD.MultiSelect(Object.keys(BondType.Names) as BondType.Names[], PD.objectToOptions(BondType.Names)),
- excludeTypes: PD.MultiSelect([] as BondType.Names[], PD.objectToOptions(BondType.Names)),
- }
- export const DefaultBondCylinderProps = PD.getDefaultValues(BondCylinderParams)
- export type BondCylinderProps = typeof DefaultBondCylinderProps
- export function ignoreBondType(include: BondType.Flag, exclude: BondType.Flag, f: BondType.Flag) {
- return !BondType.is(include, f) || BondType.is(exclude, f)
- }
- const tmpShiftV12 = Vec3.zero()
- const tmpShiftV13 = Vec3.zero()
- /** Calculate 'shift' direction that is perpendiculat to v1 - v2 and goes through v3 */
- export function calculateShiftDir (out: Vec3, v1: Vec3, v2: Vec3, v3: Vec3 | null) {
- Vec3.normalize(tmpShiftV12, Vec3.sub(tmpShiftV12, v1, v2))
- if (v3 !== null) {
- Vec3.sub(tmpShiftV13, v1, v3)
- } else {
- Vec3.copy(tmpShiftV13, v1) // no reference point, use v1
- }
- Vec3.normalize(tmpShiftV13, tmpShiftV13)
- // ensure v13 and v12 are not colinear
- let dp = Vec3.dot(tmpShiftV12, tmpShiftV13)
- if (1 - Math.abs(dp) < 1e-5) {
- Vec3.set(tmpShiftV13, 1, 0, 0)
- dp = Vec3.dot(tmpShiftV12, tmpShiftV13)
- if (1 - Math.abs(dp) < 1e-5) {
- Vec3.set(tmpShiftV13, 0, 1, 0)
- dp = Vec3.dot(tmpShiftV12, tmpShiftV13)
- }
- }
- Vec3.setMagnitude(tmpShiftV12, tmpShiftV12, dp)
- Vec3.sub(tmpShiftV13, tmpShiftV13, tmpShiftV12)
- return Vec3.normalize(out, tmpShiftV13)
- }
- export interface BondCylinderMeshBuilderProps {
- bondCount: number
- referencePosition(edgeIndex: number): Vec3 | null
- position(posA: Vec3, posB: Vec3, edgeIndex: number): void
- order(edgeIndex: number): number
- flags(edgeIndex: number): BondType
- radius(edgeIndex: number): number
- ignore(edgeIndex: number): boolean
- }
- /**
- * Each edge is included twice to allow for coloring/picking
- * the half closer to the first vertex, i.e. vertex a.
- */
- export function createBondCylinderMesh(ctx: VisualContext, bondBuilder: BondCylinderMeshBuilderProps, props: BondCylinderProps, mesh?: Mesh) {
- const { bondCount, referencePosition, position, order, flags, radius, ignore } = bondBuilder
- if (!bondCount) return Mesh.createEmpty(mesh)
- const { bondScale, bondSpacing, radialSegments, bondCap } = props
- const vertexCountEstimate = radialSegments * 2 * bondCount * 2
- const builderState = MeshBuilder.createState(vertexCountEstimate, vertexCountEstimate / 4, mesh)
- const va = Vec3.zero()
- const vb = Vec3.zero()
- const vShift = Vec3.zero()
- const cylinderProps: CylinderProps = {
- radiusTop: 1,
- radiusBottom: 1,
- radialSegments,
- topCap: bondCap,
- bottomCap: bondCap
- }
- for (let edgeIndex = 0, _eI = bondCount; edgeIndex < _eI; ++edgeIndex) {
- if (ignore(edgeIndex)) continue
- position(va, vb, edgeIndex)
- const linkRadius = radius(edgeIndex)
- const o = order(edgeIndex)
- const f = flags(edgeIndex)
- builderState.currentGroup = edgeIndex
- if (BondType.is(f, BondType.Flag.MetallicCoordination) || BondType.is(f, BondType.Flag.HydrogenBond)) {
- // show metall coordinations and hydrogen bonds with dashed cylinders
- cylinderProps.radiusTop = cylinderProps.radiusBottom = linkRadius / 3
- cylinderProps.topCap = cylinderProps.bottomCap = true
- addFixedCountDashedCylinder(builderState, va, vb, 0.5, 7, cylinderProps)
- } else if (o === 2 || o === 3) {
- // show bonds with order 2 or 3 using 2 or 3 parallel cylinders
- const multiRadius = linkRadius * (bondScale / (0.5 * o))
- const absOffset = (linkRadius - multiRadius) * bondSpacing
- calculateShiftDir(vShift, va, vb, referencePosition(edgeIndex))
- Vec3.setMagnitude(vShift, vShift, absOffset)
- cylinderProps.radiusTop = cylinderProps.radiusBottom = multiRadius
- cylinderProps.topCap = cylinderProps.bottomCap = bondCap
- if (o === 3) addCylinder(builderState, va, vb, 0.5, cylinderProps)
- addDoubleCylinder(builderState, va, vb, 0.5, vShift, cylinderProps)
- } else {
- cylinderProps.radiusTop = cylinderProps.radiusBottom = linkRadius
- cylinderProps.topCap = cylinderProps.bottomCap = bondCap
- addCylinder(builderState, va, vb, 0.5, cylinderProps)
- }
- }
- return MeshBuilder.getMesh(builderState)
- }
- export namespace BondIterator {
- export function fromGroup(structureGroup: StructureGroup): LocationIterator {
- const { group } = structureGroup
- const unit = group.units[0]
- const groupCount = Unit.isAtomic(unit) ? unit.bonds.edgeCount * 2 : 0
- const instanceCount = group.units.length
- const location = StructureElement.Location.create()
- const getLocation = (groupIndex: number, instanceIndex: number) => {
- const unit = group.units[instanceIndex]
- location.unit = unit
- location.element = unit.elements[(unit as Unit.Atomic).bonds.a[groupIndex]]
- return location
- }
- return LocationIterator(groupCount, instanceCount, getLocation)
- }
- export function fromStructure(structure: Structure): LocationIterator {
- const groupCount = structure.interUnitBonds.edgeCount
- const instanceCount = 1
- const location = Bond.Location()
- const getLocation = (groupIndex: number) => {
- const bond = structure.interUnitBonds.edges[groupIndex]
- location.aUnit = bond.unitA
- location.aIndex = bond.indexA as StructureElement.UnitIndex
- location.bUnit = bond.unitB
- location.bIndex = bond.indexB as StructureElement.UnitIndex
- return location
- }
- return LocationIterator(groupCount, instanceCount, getLocation, true)
- }
- }
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