- #if defined(dColorType_uniform)
- vec4 material.rgb = uColor;
- #elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_element) || defined(dColorType_elementInstance) || defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_elementPicking)
- vec4 material = vColor;
- #endif
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