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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Context } from './context'
- import { TextureImage } from '../renderable/util';
- import { ValueCell } from 'mol-util';
- import { RenderableSchema } from '../renderable/schema';
- import { idFactory } from 'mol-util/id-factory';
- const getNextTextureId = idFactory()
- export type TextureFormat = 'rgb' | 'rgba'
- export type TextureType = 'ubyte' | 'uint'
- export function getFormat(ctx: Context, format: TextureFormat) {
- const { gl } = ctx
- switch (format) {
- case 'rgb': return gl.RGB
- case 'rgba': return gl.RGBA
- }
- }
- export function getType(ctx: Context, type: TextureType) {
- const { gl } = ctx
- switch (type) {
- case 'ubyte': return gl.UNSIGNED_BYTE
- case 'uint': return gl.UNSIGNED_INT
- }
- }
- export interface Texture {
- readonly id: number
- readonly texture: WebGLTexture
- readonly format: number
- readonly type: number
- readonly width: number
- readonly height: number
- load: (image: TextureImage) => void
- bind: (id: TextureId) => void
- unbind: (id: TextureId) => void
- destroy: () => void
- }
- export type TextureId = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
- export type TextureValues = { [k: string]: ValueCell<TextureImage> }
- export type Textures = { [k: string]: Texture }
- export function createTexture(ctx: Context, _format: TextureFormat, _type: TextureType): Texture {
- const id = getNextTextureId()
- const { gl } = ctx
- const texture = gl.createTexture()
- if (texture === null) {
- throw new Error('Could not create WebGL texture')
- }
- const magFilter = gl.NEAREST
- const minFilter = gl.NEAREST
- const format = getFormat(ctx, _format)
- const type = getType(ctx, _type)
- let _width = 0
- let _height = 0
- let destroyed = false
- ctx.textureCount += 1
- return {
- id,
- texture,
- format,
- type,
- get width () { return _width },
- get height () { return _height },
- load: (image: TextureImage) => {
- const { array, width, height } = image
- gl.bindTexture(gl.TEXTURE_2D, texture)
- // unpack alignment of 1 since we use textures only for data
- gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
- gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, type, array)
- _width = width
- _height = height
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter)
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter)
- // clamp-to-edge needed for non-power-of-two textures
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_2D, null)
- },
- bind: (id: TextureId) => {
- gl.activeTexture(gl.TEXTURE0 + id)
- gl.bindTexture(gl.TEXTURE_2D, texture)
- },
- unbind: (id: TextureId) => {
- gl.activeTexture(gl.TEXTURE0 + id)
- gl.bindTexture(gl.TEXTURE_2D, null)
- },
- destroy: () => {
- if (destroyed) return
- gl.deleteTexture(texture)
- destroyed = true
- ctx.textureCount -= 1
- }
- }
- }
- export function createTextures(ctx: Context, schema: RenderableSchema, values: TextureValues) {
- const textures: Textures = {}
- Object.keys(schema).forEach((k, i) => {
- const spec = schema[k]
- if (spec.type === 'texture') {
- const texture = createTexture(ctx, spec.format, spec.dataType)
- texture.load(values[k].ref.value)
- textures[k] = texture
- }
- })
- return textures
- }
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