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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { PluginStateAnimation } from './model';
- import { PluginStateObject } from '../objects';
- import { StateTransforms } from '../transforms';
- import { StateSelection } from 'mol-state';
- import { PluginCommands } from 'mol-plugin/command';
- import { ParamDefinition as PD } from 'mol-util/param-definition';
- export const AnimateModelIndex = PluginStateAnimation.create({
- name: 'built-in.animate-model-index',
- display: { name: 'Animate Trajectory' },
- params: () => ({
- mode: PD.MappedStatic('palindrome', {
- palindrome: PD.Group({ }),
- loop: PD.Group({ }),
- once: PD.Group({ direction: PD.Select('forward', [['forward', 'Forward'], ['backward', 'Backward']]) }, { isFlat: true })
- }, { options: [['palindrome', 'Palindrome'], ['loop', 'Loop'], ['once', 'Once']] }),
- maxFPS: PD.Numeric(15, { min: 1, max: 30, step: 1 })
- }),
- initialState: () => ({} as { palindromeDirections?: { [id: string]: -1 | 1 | undefined } }),
- async apply(animState, t, ctx) {
- // limit fps
- if (t.current > 0 && t.current - t.lastApplied < 1000 / ctx.params.maxFPS) {
- return { kind: 'skip' };
- }
- const state = ctx.plugin.state.dataState;
- const models = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Model)
- .filter(c => c.transform.transformer === StateTransforms.Model.ModelFromTrajectory));
- if (models.length === 0) {
- // nothing more to do here
- return { kind: 'finished' };
- }
- const update = state.build();
- const params = ctx.params;
- const palindromeDirections = animState.palindromeDirections || { };
- let isEnd = false, allSingles = true;
- for (const m of models) {
- const parent = StateSelection.findAncestorOfType(state.tree, state.cells, m.transform.ref, [PluginStateObject.Molecule.Trajectory]);
- if (!parent || !parent.obj) continue;
- const traj = parent.obj as PluginStateObject.Molecule.Trajectory;
- update.to(m.transform.ref).update(StateTransforms.Model.ModelFromTrajectory,
- old => {
- const len = traj.data.length;
- if (len !== 1) {
- allSingles = false;
- } else {
- return old;
- }
- let dir: -1 | 1 = 1;
- if (params.mode.name === 'once') {
- dir = params.mode.params.direction === 'backward' ? -1 : 1;
- // if we are at start or end already, do nothing.
- if ((dir === -1 && old.modelIndex === 0) || (dir === 1 && old.modelIndex === len - 1)) {
- isEnd = true;
- return old;
- }
- } else if (params.mode.name === 'palindrome') {
- if (old.modelIndex === 0) dir = 1;
- else if (old.modelIndex === len - 1) dir = -1;
- else dir = palindromeDirections[m.transform.ref] || 1;
- }
- palindromeDirections[m.transform.ref] = dir;
- let modelIndex = (old.modelIndex + dir) % len;
- if (modelIndex < 0) modelIndex += len;
- isEnd = isEnd || (dir === -1 && modelIndex === 0) || (dir === 1 && modelIndex === len - 1);
- return { modelIndex };
- });
- }
- await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
- if (allSingles || (params.mode.name === 'once' && isEnd)) return { kind: 'finished' };
- if (params.mode.name === 'palindrome') return { kind: 'next', state: { palindromeDirections } };
- return { kind: 'next', state: {} };
- }
- })
- export const AnimateAssemblyUnwind = PluginStateAnimation.create({
- name: 'built-in.animate-assembly-unwind',
- display: { name: 'Unwind Assembly' },
- params: () => ({
- durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100})
- }),
- initialState: () => ({ t: 0 }),
- async setup(_, plugin) {
- const state = plugin.state.dataState;
- const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D));
- const update = state.build();
- let changed = false;
- for (const r of reprs) {
- const unwinds = state.select(StateSelection.Generators.byValue(r)
- .children()
- .filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D));
- if (unwinds.length > 0) continue;
- changed = true;
- update.to(r.transform.ref)
- .apply(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, { t: 0 }, { props: { tag: 'animate-assembly-unwind' } });
- }
- if (!changed) return;
- return plugin.runTask(state.updateTree(update));
- },
- async teardown(_, plugin) {
- const state = plugin.state.dataState;
- const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState)
- .filter(c => c.transform.props.tag === 'animate-assembly-unwind'));
- if (reprs.length === 0) return;
- const update = state.build();
- for (const r of reprs) update.delete(r.transform.ref);
- return plugin.runTask(state.updateTree(update));
- },
- async apply(animState, t, ctx) {
- const state = ctx.plugin.state.dataState;
- const anims = state.selectQ(q => q.ofType(PluginStateObject.Molecule.Structure.Representation3DState)
- .filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D));
- if (anims.length === 0) {
- // nothing more to do here
- return { kind: 'finished' };
- }
- const update = state.build();
- const d = (t.current - t.lastApplied) / ctx.params.durationInMs;
- const newTime = (animState.t + d) % 1;
- for (const m of anims) {
- update.to(m.transform.ref).update(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, _ => ({ t: newTime }));
- }
- await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
- return { kind: 'next', state: { t: newTime } };
- }
- })
- export const AnimateUnitsExplode = PluginStateAnimation.create({
- name: 'built-in.animate-units-explode',
- display: { name: 'Explode Units' },
- params: () => ({
- durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100})
- }),
- initialState: () => ({ t: 0 }),
- async setup(_, plugin) {
- const state = plugin.state.dataState;
- const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D));
- const update = state.build();
- let changed = false;
- for (const r of reprs) {
- const unwinds = state.select(StateSelection.Generators.byValue(r)
- .children()
- .filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D));
- if (unwinds.length > 0) continue;
- changed = true;
- update.to(r.transform.ref)
- .apply(StateTransforms.Representation.ExplodeStructureRepresentation3D, { t: 0 }, { props: { tag: 'animate-units-explode' } });
- }
- if (!changed) return;
- return plugin.runTask(state.updateTree(update));
- },
- async teardown(_, plugin) {
- const state = plugin.state.dataState;
- const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState)
- .filter(c => c.transform.props.tag === 'animate-units-explode'));
- if (reprs.length === 0) return;
- const update = state.build();
- for (const r of reprs) update.delete(r.transform.ref);
- return plugin.runTask(state.updateTree(update));
- },
- async apply(animState, t, ctx) {
- const state = ctx.plugin.state.dataState;
- const anims = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Structure.Representation3DState)
- .filter(c => c.transform.transformer === StateTransforms.Representation.ExplodeStructureRepresentation3D));
- if (anims.length === 0) {
- // nothing more to do here
- return { kind: 'finished' };
- }
- const update = state.build();
- const d = (t.current - t.lastApplied) / ctx.params.durationInMs;
- const newTime = (animState.t + d) % 1;
- for (const m of anims) {
- update.to(m.transform.ref).update(StateTransforms.Representation.ExplodeStructureRepresentation3D, _ => ({ t: newTime }));
- }
- await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
- return { kind: 'next', state: { t: newTime } };
- }
- })
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