123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { createAttributeBuffers, createElementsBuffer, ElementsBuffer, createAttributeBuffer, ArrayKind } from './buffer';
- import { createTextures } from './texture';
- import { Context } from './context';
- import { ShaderCode, addShaderDefines } from '../shader-code';
- import { Program } from './program';
- import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues } from '../renderable/schema';
- import { idFactory } from 'mol-util/id-factory';
- import { deleteVertexArray, createVertexArray } from './vertex-array';
- const getNextRenderItemId = idFactory()
- export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan'
- export function getDrawMode(ctx: Context, drawMode: DrawMode) {
- const { gl } = ctx
- switch (drawMode) {
- case 'points': return gl.POINTS
- case 'lines': return gl.LINES
- case 'line-strip': return gl.LINE_STRIP
- case 'line-loop': return gl.LINE_LOOP
- case 'triangles': return gl.TRIANGLES
- case 'triangle-strip': return gl.TRIANGLE_STRIP
- case 'triangle-fan': return gl.TRIANGLE_FAN
- }
- }
- export interface RenderItem {
- readonly id: number
- readonly programId: number
- readonly program: Program
- update: () => void
- draw: () => void
- destroy: () => void
- }
- export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues): RenderItem {
- const id = getNextRenderItemId()
- const { programCache } = ctx
- const { angleInstancedArrays, oesVertexArrayObject } = ctx.extensions
- const { attributeValues, defineValues, textureValues, uniformValues } = splitValues(schema, values)
- const versions = getValueVersions(values)
- const glDrawMode = getDrawMode(ctx, drawMode)
- let drawProgram = programCache.get(ctx, {
- shaderCode: addShaderDefines(defineValues, shaderCode),
- schema
- })
- const textures = createTextures(ctx, schema, textureValues)
- const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues)
- let elementsBuffer: ElementsBuffer | undefined
- const elements = values.elements
- if (elements && elements.ref.value) {
- elementsBuffer = createElementsBuffer(ctx, elements.ref.value)
- }
- let vertexArray: WebGLVertexArrayObjectOES | undefined = createVertexArray(ctx, drawProgram.value, attributeBuffers, elementsBuffer)
- let drawCount = values.drawCount.ref.value
- let instanceCount = values.instanceCount.ref.value
- let destroyed = false
- function render(program: Program) {
- program.setUniforms(uniformValues)
- if (oesVertexArrayObject && vertexArray) {
- oesVertexArrayObject.bindVertexArrayOES(vertexArray)
- } else {
- program.bindAttributes(attributeBuffers)
- if (elementsBuffer) elementsBuffer.bind()
- }
- program.bindTextures(textures)
- if (elementsBuffer) {
- angleInstancedArrays.drawElementsInstancedANGLE(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
- } else {
- angleInstancedArrays.drawArraysInstancedANGLE(glDrawMode, 0, drawCount, instanceCount)
- }
- }
- return {
- id,
- get programId () { return drawProgram.value.id },
- get program () { return drawProgram.value },
- draw: () => {
- render(drawProgram.value)
- },
- update: () => {
- let defineChange = false
- Object.keys(defineValues).forEach(k => {
- const value = defineValues[k]
- if (value.ref.version !== versions[k]) {
- console.log('define version changed', k)
- defineChange = true
- versions[k] = value.ref.version
- }
- })
- if (defineChange) {
- console.log('some defines changed, need to rebuild program')
- drawProgram.free()
- drawProgram = programCache.get(ctx, {
- shaderCode: addShaderDefines(defineValues, shaderCode),
- schema
- })
- }
- if (values.drawCount.ref.version !== versions.drawCount) {
- console.log('drawCount version changed')
- drawCount = values.drawCount.ref.value
- versions.drawCount = values.drawCount.ref.version
- }
- if (values.instanceCount.ref.version !== versions.instanceCount) {
- console.log('instanceCount version changed')
- instanceCount = values.instanceCount.ref.value
- versions.instanceCount = values.instanceCount.ref.version
- }
- let bufferChange = false
- Object.keys(attributeValues).forEach(k => {
- const value = attributeValues[k]
- if (value.ref.version !== versions[k]) {
- const buffer = attributeBuffers[k]
- if (buffer.length >= value.ref.value.length) {
- console.log('attribute array large enough to update', k)
- attributeBuffers[k].updateData(value.ref.value)
- } else {
- console.log('attribute array to small, need to create new attribute', k)
- attributeBuffers[k].destroy()
- const spec = schema[k] as AttributeSpec<ArrayKind>
- attributeBuffers[k] = createAttributeBuffer(ctx, value.ref.value, spec.itemSize, spec.divisor)
- bufferChange = true
- }
- versions[k] = value.ref.version
- }
- })
- if (elementsBuffer && values.elements.ref.version !== versions.elements) {
- if (elementsBuffer.length >= values.elements.ref.value.length) {
- console.log('elements array large enough to update')
- elementsBuffer.updateData(values.elements.ref.value)
- } else {
- console.log('elements array to small, need to create new elements')
- elementsBuffer.destroy()
- elementsBuffer = createElementsBuffer(ctx, values.elements.ref.value)
- bufferChange = true
- }
- versions.elements = values.elements.ref.version
- }
- if (defineChange || bufferChange) {
- console.log('program/defines or buffers changed, rebuild vao')
- deleteVertexArray(ctx, vertexArray)
- vertexArray = createVertexArray(ctx, drawProgram.value, attributeBuffers, elementsBuffer)
- }
- Object.keys(textureValues).forEach(k => {
- const value = textureValues[k]
- if (value.ref.version !== versions[k]) {
- console.log('texture version changed, uploading image', k)
- textures[k].load(value.ref.value)
- versions[k] = value.ref.version
- }
- })
- },
- destroy: () => {
- if (!destroyed) {
- drawProgram.free()
- Object.keys(textures).forEach(k => textures[k].destroy())
- Object.keys(attributeBuffers).forEach(k => attributeBuffers[k].destroy())
- if (elementsBuffer) elementsBuffer.destroy()
- deleteVertexArray(ctx, vertexArray)
- destroyed = true
- }
- }
- }
- }
|