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- /**
- * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ComputeRenderable, createComputeRenderable } from '../../renderable';
- import { WebGLContext } from '../../webgl/context';
- import { createComputeRenderItem } from '../../webgl/render-item';
- import { Values, TextureSpec, UniformSpec, DefineSpec } from '../../renderable/schema';
- import { Texture } from '../../../mol-gl/webgl/texture';
- import { ShaderCode } from '../../../mol-gl/shader-code';
- import { ValueCell } from '../../../mol-util';
- import { Vec3, Vec2, Mat4 } from '../../../mol-math/linear-algebra';
- import { QuadSchema, QuadValues } from '../util';
- import { createHistogramPyramid, HistogramPyramid } from '../histogram-pyramid/reduction';
- import { getTriIndices } from './tables';
- import { quad_vert } from '../../../mol-gl/shader/quad.vert';
- import { isosurface_frag } from '../../../mol-gl/shader/marching-cubes/isosurface.frag';
- import { calcActiveVoxels } from './active-voxels';
- import { isWebGL2 } from '../../webgl/compat';
- import { isTimingMode } from '../../../mol-util/debug';
- const IsosurfaceSchema = {
- ...QuadSchema,
- tTriIndices: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
- tActiveVoxelsPyramid: TextureSpec('texture', 'rgba', 'float', 'nearest'),
- tActiveVoxelsBase: TextureSpec('texture', 'rgba', 'float', 'nearest'),
- tVolumeData: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
- uIsoValue: UniformSpec('f'),
- uSize: UniformSpec('f'),
- uLevels: UniformSpec('f'),
- uCount: UniformSpec('f'),
- uInvert: UniformSpec('b'),
- uGridDim: UniformSpec('v3'),
- uGridTexDim: UniformSpec('v3'),
- uGridTransform: UniformSpec('m4'),
- uScale: UniformSpec('v2'),
- dPackedGroup: DefineSpec('boolean'),
- dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
- dConstantGroup: DefineSpec('boolean'),
- };
- type IsosurfaceValues = Values<typeof IsosurfaceSchema>
- const IsosurfaceName = 'isosurface';
- function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean): ComputeRenderable<IsosurfaceValues> {
- if (ctx.namedComputeRenderables[IsosurfaceName]) {
- const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
- ValueCell.update(v.tActiveVoxelsPyramid, activeVoxelsPyramid);
- ValueCell.update(v.tActiveVoxelsBase, activeVoxelsBase);
- ValueCell.update(v.tVolumeData, volumeData);
- ValueCell.updateIfChanged(v.uIsoValue, isoValue);
- ValueCell.updateIfChanged(v.uSize, Math.pow(2, levels));
- ValueCell.updateIfChanged(v.uLevels, levels);
- ValueCell.updateIfChanged(v.uCount, count);
- ValueCell.updateIfChanged(v.uInvert, invert);
- ValueCell.update(v.uGridDim, gridDim);
- ValueCell.update(v.uGridTexDim, gridTexDim);
- ValueCell.update(v.uGridTransform, transform);
- ValueCell.update(v.uScale, scale);
- ValueCell.updateIfChanged(v.dPackedGroup, packedGroup);
- ValueCell.updateIfChanged(v.dAxisOrder, axisOrder.join(''));
- ValueCell.updateIfChanged(v.dConstantGroup, constantGroup);
- ctx.namedComputeRenderables[IsosurfaceName].update();
- } else {
- ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup);
- }
- return ctx.namedComputeRenderables[IsosurfaceName];
- }
- function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean) {
- // console.log('uSize', Math.pow(2, levels))
- const values: IsosurfaceValues = {
- ...QuadValues,
- tTriIndices: ValueCell.create(getTriIndices()),
- tActiveVoxelsPyramid: ValueCell.create(activeVoxelsPyramid),
- tActiveVoxelsBase: ValueCell.create(activeVoxelsBase),
- tVolumeData: ValueCell.create(volumeData),
- uIsoValue: ValueCell.create(isoValue),
- uSize: ValueCell.create(Math.pow(2, levels)),
- uLevels: ValueCell.create(levels),
- uCount: ValueCell.create(count),
- uInvert: ValueCell.create(invert),
- uGridDim: ValueCell.create(gridDim),
- uGridTexDim: ValueCell.create(gridTexDim),
- uGridTransform: ValueCell.create(transform),
- uScale: ValueCell.create(scale),
- dPackedGroup: ValueCell.create(packedGroup),
- dAxisOrder: ValueCell.create(axisOrder.join('')),
- dConstantGroup: ValueCell.create(constantGroup),
- };
- const schema = { ...IsosurfaceSchema };
- const shaderCode = ShaderCode('isosurface', quad_vert, isosurface_frag, { drawBuffers: 'required' });
- const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
- return createComputeRenderable(renderItem, values);
- }
- function setRenderingDefaults(ctx: WebGLContext) {
- const { gl, state } = ctx;
- state.disable(gl.CULL_FACE);
- state.disable(gl.BLEND);
- state.disable(gl.DEPTH_TEST);
- state.disable(gl.SCISSOR_TEST);
- state.depthMask(false);
- state.colorMask(true, true, true, true);
- state.clearColor(0, 0, 0, 0);
- }
- export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
- const { drawBuffers } = ctx.extensions;
- if (!drawBuffers) throw new Error('need WebGL draw buffers');
- if (isTimingMode) ctx.timer.mark('createIsosurfaceBuffers');
- const { gl, resources, extensions } = ctx;
- const { pyramidTex, height, levels, scale, count } = histogramPyramid;
- const width = pyramidTex.getWidth();
- // console.log('width', width, 'height', height);
- // console.log('iso', 'gridDim', gridDim, 'scale', scale, 'gridTexDim', gridTexDim);
- // console.log('iso volumeData', volumeData);
- if (!ctx.namedFramebuffers[IsosurfaceName]) {
- ctx.namedFramebuffers[IsosurfaceName] = resources.framebuffer();
- }
- const framebuffer = ctx.namedFramebuffers[IsosurfaceName];
- if (isWebGL2(gl)) {
- if (!vertexTexture) {
- vertexTexture = extensions.colorBufferHalfFloat && extensions.textureHalfFloat
- ? resources.texture('image-float16', 'rgba', 'fp16', 'nearest')
- : resources.texture('image-float32', 'rgba', 'float', 'nearest');
- }
- if (!groupTexture) {
- groupTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
- }
- if (!normalTexture) {
- normalTexture = extensions.colorBufferHalfFloat && extensions.textureHalfFloat
- ? resources.texture('image-float16', 'rgba', 'fp16', 'nearest')
- : resources.texture('image-float32', 'rgba', 'float', 'nearest');
- }
- } else {
- // in webgl1 drawbuffers must be in the same format for some reason
- // this is quite wasteful but good enough for medium size meshes
- if (!vertexTexture) {
- vertexTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest');
- }
- if (!groupTexture) {
- groupTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest');
- }
- if (!normalTexture) {
- normalTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest');
- }
- }
- vertexTexture.define(width, height);
- groupTexture.define(width, height);
- normalTexture.define(width, height);
- vertexTexture.attachFramebuffer(framebuffer, 0);
- groupTexture.attachFramebuffer(framebuffer, 1);
- normalTexture.attachFramebuffer(framebuffer, 2);
- const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup);
- ctx.state.currentRenderItemId = -1;
- framebuffer.bind();
- drawBuffers.drawBuffers([
- drawBuffers.COLOR_ATTACHMENT0,
- drawBuffers.COLOR_ATTACHMENT1,
- drawBuffers.COLOR_ATTACHMENT2,
- ]);
- setRenderingDefaults(ctx);
- gl.viewport(0, 0, width, height);
- gl.clear(gl.COLOR_BUFFER_BIT);
- renderable.render();
- gl.finish();
- if (isTimingMode) ctx.timer.markEnd('createIsosurfaceBuffers');
- return { vertexTexture, groupTexture, normalTexture, vertexCount: count };
- }
- //
- /**
- * GPU isosurface extraction
- *
- * Algorithm from "High‐speed Marching Cubes using HistoPyramids"
- * by C Dyken, G Ziegler, C Theobalt, HP Seidel
- * https://doi.org/10.1111/j.1467-8659.2008.01182.x
- *
- * Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
- */
- export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
- if (isTimingMode) ctx.timer.mark('extractIsosurface');
- const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
- const compacted = createHistogramPyramid(ctx, activeVoxelsTex, gridTexScale, gridTexDim);
- const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, constantGroup, vertexTexture, groupTexture, normalTexture);
- if (isTimingMode) ctx.timer.markEnd('extractIsosurface');
- return gv;
- }
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