marching-cubes.ts 6.9 KB

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  1. /**
  2. * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import './index.html';
  7. import { resizeCanvas } from '../../mol-canvas3d/util';
  8. import { Canvas3DParams, Canvas3D, Canvas3DContext } from '../../mol-canvas3d/canvas3d';
  9. import { ColorNames } from '../../mol-util/color/names';
  10. import { PositionData, Box3D, Sphere3D } from '../../mol-math/geometry';
  11. import { OrderedSet } from '../../mol-data/int';
  12. import { Vec3 } from '../../mol-math/linear-algebra';
  13. import { computeGaussianDensity, computeGaussianDensityTexture2d } from '../../mol-math/geometry/gaussian-density';
  14. import { calcActiveVoxels } from '../../mol-gl/compute/marching-cubes/active-voxels';
  15. import { createHistogramPyramid } from '../../mol-gl/compute/histogram-pyramid/reduction';
  16. import { createIsosurfaceBuffers } from '../../mol-gl/compute/marching-cubes/isosurface';
  17. import { TextureMesh } from '../../mol-geo/geometry/texture-mesh/texture-mesh';
  18. import { Color } from '../../mol-util/color';
  19. import { createRenderObject } from '../../mol-gl/render-object';
  20. import { Representation } from '../../mol-repr/representation';
  21. import { computeMarchingCubesMesh } from '../../mol-geo/util/marching-cubes/algorithm';
  22. import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
  23. import { ParamDefinition as PD } from '../../mol-util/param-definition';
  24. const parent = document.getElementById('app')!;
  25. parent.style.width = '100%';
  26. parent.style.height = '100%';
  27. const canvas = document.createElement('canvas');
  28. parent.appendChild(canvas);
  29. resizeCanvas(canvas, parent);
  30. const canvas3d = Canvas3D.create(Canvas3DContext.fromCanvas(canvas), PD.merge(Canvas3DParams, PD.getDefaultValues(Canvas3DParams), {
  31. renderer: { backgroundColor: ColorNames.white },
  32. camera: { mode: 'orthographic' }
  33. }));
  34. canvas3d.animate();
  35. async function init() {
  36. const { webgl } = canvas3d;
  37. const position: PositionData = {
  38. x: [0, 2],
  39. y: [0, 2],
  40. z: [0, 2],
  41. indices: OrderedSet.ofSortedArray([0, 1]),
  42. };
  43. const box = Box3D.create(Vec3.create(0, 0, 0), Vec3.create(2, 2, 2));
  44. const radius = () => 1.8;
  45. const props = {
  46. resolution: 0.1,
  47. radiusOffset: 0,
  48. smoothness: 1.5
  49. };
  50. const isoValue = Math.exp(-props.smoothness);
  51. if (true) {
  52. console.time('gpu gaussian2');
  53. const densityTextureData2 = await computeGaussianDensityTexture2d(position, box, radius, props, webgl).run();
  54. webgl.waitForGpuCommandsCompleteSync();
  55. console.timeEnd('gpu gaussian2');
  56. console.time('gpu mc2');
  57. console.time('gpu mc active2');
  58. const activeVoxelsTex2 = calcActiveVoxels(webgl, densityTextureData2.texture, densityTextureData2.gridDim, densityTextureData2.gridTexDim, isoValue, densityTextureData2.gridTexScale);
  59. webgl.waitForGpuCommandsCompleteSync();
  60. console.timeEnd('gpu mc active2');
  61. console.time('gpu mc pyramid2');
  62. const compacted2 = createHistogramPyramid(webgl, activeVoxelsTex2, densityTextureData2.gridTexScale, densityTextureData2.gridTexDim);
  63. webgl.waitForGpuCommandsCompleteSync();
  64. console.timeEnd('gpu mc pyramid2');
  65. console.time('gpu mc vert2');
  66. createIsosurfaceBuffers(webgl, activeVoxelsTex2, densityTextureData2.texture, compacted2, densityTextureData2.gridDim, densityTextureData2.gridTexDim, densityTextureData2.transform, isoValue, false, true, Vec3.create(0, 1, 2), true);
  67. webgl.waitForGpuCommandsCompleteSync();
  68. console.timeEnd('gpu mc vert2');
  69. console.timeEnd('gpu mc2');
  70. }
  71. console.time('gpu gaussian');
  72. const densityTextureData = await computeGaussianDensityTexture2d(position, box, radius, props, webgl).run();
  73. webgl.waitForGpuCommandsCompleteSync();
  74. console.timeEnd('gpu gaussian');
  75. console.time('gpu mc');
  76. console.time('gpu mc active');
  77. const activeVoxelsTex = calcActiveVoxels(webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoValue, densityTextureData.gridTexScale);
  78. webgl.waitForGpuCommandsCompleteSync();
  79. console.timeEnd('gpu mc active');
  80. console.time('gpu mc pyramid');
  81. const compacted = createHistogramPyramid(webgl, activeVoxelsTex, densityTextureData.gridTexScale, densityTextureData.gridTexDim);
  82. webgl.waitForGpuCommandsCompleteSync();
  83. console.timeEnd('gpu mc pyramid');
  84. console.time('gpu mc vert');
  85. const gv = createIsosurfaceBuffers(webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoValue, false, true, Vec3.create(0, 1, 2), true);
  86. webgl.waitForGpuCommandsCompleteSync();
  87. console.timeEnd('gpu mc vert');
  88. console.timeEnd('gpu mc');
  89. console.log({ ...webgl.stats, programCount: webgl.stats.resourceCounts.program, shaderCount: webgl.stats.resourceCounts.shader });
  90. const mcBoundingSphere = Sphere3D.fromBox3D(Sphere3D(), densityTextureData.bbox);
  91. const mcIsosurface = TextureMesh.create(gv.vertexCount, 1, gv.vertexTexture, gv.groupTexture, gv.normalTexture, mcBoundingSphere);
  92. const mcIsoSurfaceProps = {
  93. ...PD.getDefaultValues(TextureMesh.Params),
  94. doubleSided: true,
  95. flatShaded: true,
  96. alpha: 1.0
  97. };
  98. const mcIsoSurfaceValues = TextureMesh.Utils.createValuesSimple(mcIsosurface, mcIsoSurfaceProps, Color(0x112299), 1);
  99. // console.log('mcIsoSurfaceValues', mcIsoSurfaceValues)
  100. const mcIsoSurfaceState = TextureMesh.Utils.createRenderableState(mcIsoSurfaceProps);
  101. const mcIsoSurfaceRenderObject = createRenderObject('texture-mesh', mcIsoSurfaceValues, mcIsoSurfaceState, -1);
  102. const mcIsoSurfaceRepr = Representation.fromRenderObject('texture-mesh', mcIsoSurfaceRenderObject);
  103. canvas3d.add(mcIsoSurfaceRepr);
  104. canvas3d.requestCameraReset();
  105. //
  106. console.time('cpu gaussian');
  107. const densityData = await computeGaussianDensity(position, box, radius, props).run();
  108. console.timeEnd('cpu gaussian');
  109. console.log({ densityData });
  110. const params = {
  111. isoLevel: isoValue,
  112. scalarField: densityData.field,
  113. idField: densityData.idField
  114. };
  115. console.time('cpu mc');
  116. const surface = await computeMarchingCubesMesh(params).run();
  117. console.timeEnd('cpu mc');
  118. console.log('surface', surface);
  119. Mesh.transform(surface, densityData.transform);
  120. const meshProps = {
  121. ...PD.getDefaultValues(Mesh.Params),
  122. doubleSided: true,
  123. flatShaded: false,
  124. alpha: 1.0
  125. };
  126. const meshValues = Mesh.Utils.createValuesSimple(surface, meshProps, Color(0x995511), 1);
  127. const meshState = Mesh.Utils.createRenderableState(meshProps);
  128. const meshRenderObject = createRenderObject('mesh', meshValues, meshState, -1);
  129. const meshRepr = Representation.fromRenderObject('mesh', meshRenderObject);
  130. canvas3d.add(meshRepr);
  131. canvas3d.requestCameraReset();
  132. }
  133. init();