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chunks
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c704b7505c
add Substance theming (per-group material)
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%!s(int64=3) %!d(string=hai) anos |
compute
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bb795aca98
refactor grid-based color smoothing
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%!s(int64=3) %!d(string=hai) anos |
histogram-pyramid
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
marching-cubes
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da3a8e56f3
handle negative isovalues in gpu mc
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%!s(int64=4) %!d(string=hai) anos |
marking
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bbf96567b1
handle clipping/fog for marking edges
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%!s(int64=3) %!d(string=hai) anos |
smaa
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fc15e952bf
fix smaa viewport handling
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%!s(int64=4) %!d(string=hai) anos |
util
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
compose.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
copy.frag.ts
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ee4ce2fd7a
simplify copy shader
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%!s(int64=4) %!d(string=hai) anos |
cylinders.frag.ts
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c62f19623c
add optional marking pass
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%!s(int64=3) %!d(string=hai) anos |
cylinders.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
depth-merge.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
direct-volume.frag.ts
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c704b7505c
add Substance theming (per-group material)
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%!s(int64=3) %!d(string=hai) anos |
direct-volume.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
evaluate-wboit.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
fxaa.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
gaussian-density.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
gaussian-density.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
image.frag.ts
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bad6d030f1
marker-data improvements
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%!s(int64=3) %!d(string=hai) anos |
image.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
lines.frag.ts
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c62f19623c
add optional marking pass
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%!s(int64=3) %!d(string=hai) anos |
lines.vert.ts
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e840059a38
pick improvements
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%!s(int64=3) %!d(string=hai) anos |
mesh.frag.ts
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d0c0d8e703
require standardDerivatives glsl extension
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%!s(int64=3) %!d(string=hai) anos |
mesh.vert.ts
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c8018800cc
grid-based smoothing of Overpaint and Transparency
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%!s(int64=3) %!d(string=hai) anos |
outlines.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
points.frag.ts
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55de0aba69
fix point repr & shader
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%!s(int64=3) %!d(string=hai) anos |
points.vert.ts
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e840059a38
pick improvements
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%!s(int64=3) %!d(string=hai) anos |
postprocessing.frag.ts
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9ec0f9e736
outline fixes and improvements
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%!s(int64=3) %!d(string=hai) anos |
quad.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
spheres.frag.ts
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c62f19623c
add optional marking pass
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%!s(int64=3) %!d(string=hai) anos |
spheres.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
ssao-blur.frag.ts
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5369fa5adf
canvas viewport support fixes and improvements
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%!s(int64=4) %!d(string=hai) anos |
ssao.frag.ts
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5369fa5adf
canvas viewport support fixes and improvements
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%!s(int64=4) %!d(string=hai) anos |
text.frag.ts
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c62f19623c
add optional marking pass
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%!s(int64=3) %!d(string=hai) anos |
text.vert.ts
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787ca47825
fix line shader not accounting for aspect ratio
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%!s(int64=3) %!d(string=hai) anos |