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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { createComputeRenderable, ComputeRenderable } from '../../renderable'
- import { WebGLContext } from '../../webgl/context';
- import { createComputeRenderItem } from '../../webgl/render-item';
- import { Values, TextureSpec, UniformSpec } from '../../renderable/schema';
- import { Texture, createTexture } from 'mol-gl/webgl/texture';
- import { ShaderCode } from 'mol-gl/shader-code';
- import { ValueCell } from 'mol-util';
- import { QuadSchema, QuadValues } from '../util';
- import { Vec2 } from 'mol-math/linear-algebra';
- import { getHistopyramidSum } from './sum';
- import { Framebuffer, createFramebuffer } from 'mol-gl/webgl/framebuffer';
- import { isPowerOfTwo } from 'mol-math/misc';
- import quad_vert from 'mol-gl/shader/quad.vert'
- import reduction_frag from 'mol-gl/shader/histogram-pyramid/reduction.frag'
- const HistopyramidReductionSchema = {
- ...QuadSchema,
- tPreviousLevel: TextureSpec('texture', 'rgba', 'float', 'nearest'),
- uSize: UniformSpec('f'),
- uTexSize: UniformSpec('f'),
- }
- let HistopyramidReductionRenderable: ComputeRenderable<Values<typeof HistopyramidReductionSchema>>
- function getHistopyramidReductionRenderable(ctx: WebGLContext, initialTexture: Texture) {
- if (HistopyramidReductionRenderable) {
- ValueCell.update(HistopyramidReductionRenderable.values.tPreviousLevel, initialTexture)
- HistopyramidReductionRenderable.update()
- return HistopyramidReductionRenderable
- } else {
- const values: Values<typeof HistopyramidReductionSchema> = {
- ...QuadValues,
- tPreviousLevel: ValueCell.create(initialTexture),
- uSize: ValueCell.create(0),
- uTexSize: ValueCell.create(0),
- }
- const schema = { ...HistopyramidReductionSchema }
- const shaderCode = ShaderCode(quad_vert, reduction_frag)
- const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values)
- HistopyramidReductionRenderable = createComputeRenderable(renderItem, values);
- return HistopyramidReductionRenderable
- }
- }
- type TextureFramebuffer = { texture: Texture, framebuffer: Framebuffer }
- const LevelTexturesFramebuffers: TextureFramebuffer[] = []
- function getLevelTextureFramebuffer(ctx: WebGLContext, level: number) {
- let textureFramebuffer = LevelTexturesFramebuffers[level]
- const size = Math.pow(2, level)
- if (textureFramebuffer === undefined) {
- const texture = createTexture(ctx, 'image-float32', 'rgba', 'float', 'nearest')
- const framebuffer = createFramebuffer(ctx.gl, ctx.stats)
- texture.attachFramebuffer(framebuffer, 0)
- textureFramebuffer = { texture, framebuffer }
- textureFramebuffer.texture.define(size, size)
- LevelTexturesFramebuffers[level] = textureFramebuffer
- }
- return textureFramebuffer
- }
- function setRenderingDefaults(ctx: WebGLContext) {
- const { gl, state } = ctx
- state.disable(gl.CULL_FACE)
- state.disable(gl.BLEND)
- state.disable(gl.DEPTH_TEST)
- state.disable(gl.SCISSOR_TEST)
- state.depthMask(false)
- state.colorMask(true, true, true, true)
- state.clearColor(0, 0, 0, 0)
- }
- export interface HistogramPyramid {
- pyramidTex: Texture
- count: number
- height: number
- levels: number
- scale: Vec2
- }
- export function createHistogramPyramid(ctx: WebGLContext, inputTexture: Texture, scale: Vec2): HistogramPyramid {
- const { gl, framebufferCache } = ctx
- // printTexture(ctx, inputTexture, 2)
- if (inputTexture.width !== inputTexture.height || !isPowerOfTwo(inputTexture.width)) {
- throw new Error('inputTexture must be of square power-of-two size')
- }
- // This part set the levels
- const levels = Math.ceil(Math.log(inputTexture.width) / Math.log(2))
- const maxSize = Math.pow(2, levels)
- // console.log('levels', levels, 'maxSize', maxSize)
- const pyramidTexture = createTexture(ctx, 'image-float32', 'rgba', 'float', 'nearest')
- pyramidTexture.define(maxSize, maxSize)
- const framebuffer = framebufferCache.get('reduction').value
- pyramidTexture.attachFramebuffer(framebuffer, 0)
- gl.clear(gl.COLOR_BUFFER_BIT)
- const levelTexturesFramebuffers: TextureFramebuffer[] = []
- for (let i = 0; i < levels; ++i) levelTexturesFramebuffers.push(getLevelTextureFramebuffer(ctx, i))
- const renderable = getHistopyramidReductionRenderable(ctx, inputTexture)
- ctx.state.currentRenderItemId = -1
- setRenderingDefaults(ctx)
- let offset = 0;
- for (let i = 0; i < levels; i++) {
- const currLevel = levels - 1 - i
- const tf = levelTexturesFramebuffers[currLevel]
- tf.framebuffer.bind()
- // levelTextures[currLevel].attachFramebuffer(framebuffer, 0)
- const size = Math.pow(2, currLevel)
- // console.log('size', size, 'draw-level', currLevel, 'read-level', levels - i)
- gl.clear(gl.COLOR_BUFFER_BIT)
- gl.viewport(0, 0, size, size)
- ValueCell.update(renderable.values.uSize, Math.pow(2, i + 1) / maxSize)
- ValueCell.update(renderable.values.uTexSize, size)
- if (i > 0) {
- ValueCell.update(renderable.values.tPreviousLevel, levelTexturesFramebuffers[levels - i].texture)
- renderable.update()
- }
- ctx.state.currentRenderItemId = -1
- renderable.render()
- pyramidTexture.bind(0)
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, offset, 0, 0, 0, size, size);
- pyramidTexture.unbind(0)
- offset += size;
- }
- gl.finish()
- // printTexture(ctx, pyramidTexture, 2)
- //
- const finalCount = getHistopyramidSum(ctx, levelTexturesFramebuffers[0].texture)
- const height = Math.ceil(finalCount / Math.pow(2, levels))
- // const scale = Vec2.create(maxSize / inputTexture.width, maxSize / inputTexture.height)
- // console.log('height', height, 'finalCount', finalCount, 'scale', scale)
- return {
- pyramidTex: pyramidTexture,
- count: finalCount,
- height,
- levels,
- scale
- }
- }
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