123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- /**
- * Copyright (c) 2017 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { Structure, Unit } from '../../structure'
- import { Vec3 } from '../../../../mol-math/linear-algebra';
- import { QueryFn, QueryContext } from '../context';
- export function checkStructureMinMaxDistance(ctx: QueryContext, a: Structure, b: Structure, minDist: number, maxDist: number, elementRadius: QueryFn<number>) {
- if (a.elementCount === 0 || b.elementCount === 0) return true;
- if (a.elementCount <= b.elementCount) return MinMaxDist.check(ctx, a, b, minDist, maxDist, elementRadius);
- return MinMaxDist.check(ctx, b, a, minDist, maxDist, elementRadius);
- }
- export function checkStructureMaxRadiusDistance(ctx: QueryContext, a: Structure, b: Structure, maxDist: number, elementRadius: QueryFn<number>) {
- if (a.elementCount === 0 || b.elementCount === 0) return true;
- if (a.elementCount <= b.elementCount) return MaxRadiusDist.check(ctx, a, b, maxDist, elementRadius);
- return MaxRadiusDist.check(ctx, b, a, maxDist, elementRadius);
- }
- namespace MinMaxDist {
- const enum Result {
- BelowMin,
- WithinMax,
- Miss
- }
- const distVec = Vec3.zero();
- function inUnit(ctx: QueryContext, unit: Unit, p: Vec3, eRadius: number, minDist: number, maxDist: number, elementRadius: QueryFn<number>) {
- const { elements, conformation: { position } } = unit, dV = distVec;
- ctx.element.unit = unit;
- let withinRange = false;
- for (let i = 0, _i = elements.length; i < _i; i++) {
- const e = elements[i];
- ctx.element.element = e;
- const d = Math.max(0, Vec3.distance(p, position(e, dV)) - eRadius - elementRadius(ctx));
- if (d < minDist) return Result.BelowMin;
- if (d < maxDist) withinRange = true;
- }
- return withinRange ? Result.WithinMax : Result.Miss;
- }
- export function toPoint(ctx: QueryContext, s: Structure, point: Vec3, radius: number, minDist: number, maxDist: number, elementRadius: QueryFn<number>) {
- const { units } = s;
- let withinRange = false;
- for (let i = 0, _i = units.length; i < _i; i++) {
- const iu = inUnit(ctx, units[i], point, radius, minDist, maxDist, elementRadius);
- if (iu === Result.BelowMin) return Result.BelowMin;
- if (iu === Result.WithinMax) withinRange = true;
- }
- return withinRange ? Result.WithinMax : Result.Miss;
- }
- const distPivot = Vec3.zero();
- export function check(ctx: QueryContext, a: Structure, b: Structure, minDist: number, maxDist: number, elementRadius: QueryFn<number>) {
- if (a.elementCount === 0 || b.elementCount === 0) return 0;
- const { units } = a;
- let withinRange = false;
- ctx.element.structure = a;
- for (let i = 0, _i = units.length; i < _i; i++) {
- const unit = units[i];
- const { elements, conformation: { position } } = unit;
- ctx.element.unit = unit;
- for (let i = 0, _i = elements.length; i < _i; i++) {
- const e = elements[i];
- ctx.element.element = e;
- const tp = toPoint(ctx, b, position(e, distPivot), elementRadius(ctx), minDist, maxDist, elementRadius);
- if (tp === Result.BelowMin) return Result.BelowMin;
- if (tp === Result.WithinMax) withinRange = true;
- }
- }
- return withinRange;
- }
- }
- namespace MaxRadiusDist {
- const distVec = Vec3.zero();
- function inUnit(ctx: QueryContext, unit: Unit, p: Vec3, eRadius: number, maxDist: number, elementRadius: QueryFn<number>) {
- const { elements, conformation: { position } } = unit, dV = distVec;
- ctx.element.unit = unit;
- for (let i = 0, _i = elements.length; i < _i; i++) {
- const e = elements[i];
- ctx.element.element = e;
- if (Math.max(0, Vec3.distance(p, position(e, dV)) - eRadius - elementRadius(ctx)) <= maxDist) return true;
- }
- return false;
- }
- export function toPoint(ctx: QueryContext, s: Structure, point: Vec3, radius: number, maxDist: number, elementRadius: QueryFn<number>) {
- const { units } = s;
- for (let i = 0, _i = units.length; i < _i; i++) {
- if (inUnit(ctx, units[i], point, radius, maxDist, elementRadius)) return true;
- }
- return false;
- }
- const distPivot = Vec3.zero();
- export function check(ctx: QueryContext, a: Structure, b: Structure, maxDist: number, elementRadius: QueryFn<number>) {
- if (a.elementCount === 0 || b.elementCount === 0) return 0;
- const { units } = a;
- ctx.element.structure = a;
- for (let i = 0, _i = units.length; i < _i; i++) {
- const unit = units[i];
- ctx.element.unit = unit;
- const { elements, conformation: { position } } = unit;
- for (let i = 0, _i = elements.length; i < _i; i++) {
- const e = elements[i];
- ctx.element.element = e;
- if (toPoint(ctx, b, position(e, distPivot), elementRadius(ctx), maxDist, elementRadius)) return true;
- }
- }
- return false;
- }
- }
|