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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { Structure, Unit } from 'mol-model/structure';
- import { Task } from 'mol-task'
- import { RenderObject } from 'mol-gl/render-object';
- import { Representation, RepresentationProps, Visual } from '..';
- import { PickingId } from '../../geometry/picking';
- import { Loci, EmptyLoci, isEmptyLoci } from 'mol-model/loci';
- import { MarkerAction } from '../../geometry/marker-data';
- import { StructureProps } from '.';
- import { StructureGroup } from './units-visual';
- export interface UnitsVisual<P extends RepresentationProps = {}> extends Visual<StructureGroup, P> { }
- export interface StructureVisual<P extends RepresentationProps = {}> extends Visual<Structure, P> { }
- export interface StructureRepresentation<P extends RepresentationProps = {}> extends Representation<Structure, P> { }
- export function UnitsRepresentation<P extends StructureProps>(label: string, visualCtor: () => UnitsVisual<P>): StructureRepresentation<P> {
- let visuals = new Map<number, { group: Unit.SymmetryGroup, visual: UnitsVisual<P> }>()
- let _props: P
- let _structure: Structure
- let _groups: ReadonlyArray<Unit.SymmetryGroup>
- function createOrUpdate(props: Partial<P> = {}, structure?: Structure) {
- _props = Object.assign({}, _props, props)
- return Task.create('Creating or updating UnitsRepresentation', async ctx => {
- if (!_structure && !structure) {
- throw new Error('missing structure')
- } else if (structure && !_structure) {
- // console.log('initial structure')
- // First call with a structure, create visuals for each group.
- _groups = structure.unitSymmetryGroups;
- for (let i = 0; i < _groups.length; i++) {
- const group = _groups[i];
- const visual = visualCtor()
- await visual.createOrUpdate(ctx, _props, { group, structure })
- visuals.set(group.hashCode, { visual, group })
- }
- } else if (structure && _structure.hashCode !== structure.hashCode) {
- // console.log('_structure.hashCode !== structure.hashCode')
- // Tries to re-use existing visuals for the groups of the new structure.
- // Creates additional visuals if needed, destroys left-over visuals.
- _groups = structure.unitSymmetryGroups;
- // const newGroups: Unit.SymmetryGroup[] = []
- const oldVisuals = visuals
- visuals = new Map()
- for (let i = 0; i < _groups.length; i++) {
- const group = _groups[i];
- const visualGroup = oldVisuals.get(group.hashCode)
- if (visualGroup) {
- const { visual } = visualGroup
- await visual.createOrUpdate(ctx, _props, { group, structure })
- visuals.set(group.hashCode, { visual, group })
- oldVisuals.delete(group.hashCode)
- } else {
- // newGroups.push(group)
- const visual = visualCtor()
- await visual.createOrUpdate(ctx, _props, { group, structure })
- visuals.set(group.hashCode, { visual, group })
- }
- }
- oldVisuals.forEach(({ visual }) => visual.destroy())
- // TODO review logic
- // For new groups, re-use left-over visuals
- // const unusedVisuals: UnitsVisual<P>[] = []
- // oldVisuals.forEach(({ visual }) => unusedVisuals.push(visual))
- // newGroups.forEach(async group => {
- // const visual = unusedVisuals.pop() || visualCtor()
- // await visual.createOrUpdate(ctx, _props, group)
- // visuals.set(group.hashCode, { visual, group })
- // })
- // unusedVisuals.forEach(visual => visual.destroy())
- } else if (structure && _structure.hashCode === structure.hashCode) {
- // console.log('_structure.hashCode === structure.hashCode')
- // Expects that for structures with the same hashCode,
- // the unitSymmetryGroups are the same as well.
- // Re-uses existing visuals for the groups of the new structure.
- _groups = structure.unitSymmetryGroups;
- for (let i = 0; i < _groups.length; i++) {
- const group = _groups[i];
- const visualGroup = visuals.get(group.hashCode)
- if (visualGroup) {
- await visualGroup.visual.createOrUpdate(ctx, _props, { group, structure })
- visualGroup.group = group
- } else {
- throw new Error(`expected to find visual for hashCode ${group.hashCode}`)
- }
- }
- } else {
- // console.log('no new structure')
- // No new structure given, just update all visuals with new props.
- const visualsList: [ UnitsVisual<P>, Unit.SymmetryGroup ][] = [] // TODO avoid allocation
- visuals.forEach(({ visual, group }) => visualsList.push([ visual, group ]))
- for (let i = 0, il = visualsList.length; i < il; ++i) {
- const [ visual, group ] = visualsList[i]
- await visual.createOrUpdate(ctx, _props, { group, structure: _structure })
- }
- }
- if (structure) _structure = structure
- });
- }
- function getLoci(pickingId: PickingId) {
- let loci: Loci = EmptyLoci
- visuals.forEach(({ visual }) => {
- const _loci = visual.getLoci(pickingId)
- if (!isEmptyLoci(_loci)) loci = _loci
- })
- return loci
- }
- function mark(loci: Loci, action: MarkerAction) {
- let changed = false
- visuals.forEach(({ visual }) => {
- changed = visual.mark(loci, action) || changed
- })
- return changed
- }
- function destroy() {
- visuals.forEach(({ visual }) => visual.destroy())
- visuals.clear()
- }
- return {
- label,
- get renderObjects() {
- const renderObjects: RenderObject[] = []
- visuals.forEach(({ visual }) => {
- if (visual.renderObject) renderObjects.push(visual.renderObject)
- })
- return renderObjects
- },
- get props() {
- return _props
- },
- createOrUpdate,
- getLoci,
- mark,
- destroy
- }
- }
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