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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Unit, Structure } from 'mol-model/structure';
- import { RepresentationProps, Visual } from '../';
- import { DefaultStructureMeshProps, VisualUpdateState, DefaultStructurePointProps } from '.';
- import { RuntimeContext } from 'mol-task';
- import { PickingId } from '../../geometry/picking';
- import { LocationIterator } from '../../util/location-iterator';
- import { Mesh } from '../../geometry/mesh/mesh';
- import { MarkerAction, applyMarkerAction, createMarkers } from '../../geometry/marker-data';
- import { Loci, isEveryLoci, EmptyLoci } from 'mol-model/loci';
- import { MeshRenderObject, PointRenderObject } from 'mol-gl/render-object';
- import { createUnitsMeshRenderObject, createUnitsPointRenderObject, createUnitsTransform } from './visual/util/common';
- import { deepEqual, ValueCell, UUID } from 'mol-util';
- import { Interval } from 'mol-data/int';
- import { Point } from '../../geometry/point/point';
- import { updateRenderableState } from '../../geometry/geometry';
- import { createColors } from '../../geometry/color-data';
- export type StructureGroup = { structure: Structure, group: Unit.SymmetryGroup }
- export interface UnitsVisual<P extends RepresentationProps = {}> extends Visual<StructureGroup, P> { }
- export const DefaultUnitsMeshProps = {
- ...DefaultStructureMeshProps,
- unitKinds: [ Unit.Kind.Atomic, Unit.Kind.Spheres ] as Unit.Kind[]
- }
- export type UnitsMeshProps = typeof DefaultUnitsMeshProps
- export interface UnitsMeshVisualBuilder<P extends UnitsMeshProps> {
- defaultProps: P
- createMesh(ctx: RuntimeContext, unit: Unit, structure: Structure, props: P, mesh?: Mesh): Promise<Mesh>
- createLocationIterator(group: Unit.SymmetryGroup): LocationIterator
- getLoci(pickingId: PickingId, group: Unit.SymmetryGroup, id: number): Loci
- mark(loci: Loci, group: Unit.SymmetryGroup, apply: (interval: Interval) => boolean): boolean
- setUpdateState(state: VisualUpdateState, newProps: P, currentProps: P): void
- }
- export function UnitsMeshVisual<P extends UnitsMeshProps>(builder: UnitsMeshVisualBuilder<P>): UnitsVisual<P> {
- const { defaultProps, createMesh, createLocationIterator, getLoci, mark, setUpdateState } = builder
- const updateState = VisualUpdateState.create()
- let renderObject: MeshRenderObject | undefined
- let currentProps: P
- let mesh: Mesh
- let currentGroup: Unit.SymmetryGroup
- let currentStructure: Structure
- let locationIt: LocationIterator
- let currentConformationId: UUID
- async function create(ctx: RuntimeContext, group: Unit.SymmetryGroup, props: Partial<P> = {}) {
- currentProps = Object.assign({}, defaultProps, props)
- currentProps.colorTheme.structure = currentStructure
- currentGroup = group
- const unit = group.units[0]
- currentConformationId = Unit.conformationId(unit)
- mesh = currentProps.unitKinds.includes(unit.kind)
- ? await createMesh(ctx, unit, currentStructure, currentProps, mesh)
- : Mesh.createEmpty(mesh)
- // TODO create empty location iterator when not in unitKinds
- locationIt = createLocationIterator(group)
- renderObject = await createUnitsMeshRenderObject(ctx, group, mesh, locationIt, currentProps)
- }
- async function update(ctx: RuntimeContext, props: Partial<P> = {}) {
- if (!renderObject) return
- const newProps = Object.assign({}, currentProps, props)
- newProps.colorTheme.structure = currentStructure
- const unit = currentGroup.units[0]
- locationIt.reset()
- VisualUpdateState.reset(updateState)
- setUpdateState(updateState, newProps, currentProps)
- const newConformationId = Unit.conformationId(unit)
- if (newConformationId !== currentConformationId) {
- currentConformationId = newConformationId
- updateState.createGeometry = true
- }
- if (currentGroup.units.length !== locationIt.instanceCount) updateState.updateTransform = true
- if (!deepEqual(newProps.sizeTheme, currentProps.sizeTheme)) updateState.createGeometry = true
- if (!deepEqual(newProps.colorTheme, currentProps.colorTheme)) updateState.updateColor = true
- if (!deepEqual(newProps.unitKinds, currentProps.unitKinds)) updateState.createGeometry = true
- //
- if (updateState.updateTransform) {
- locationIt = createLocationIterator(currentGroup)
- const { instanceCount, groupCount } = locationIt
- createUnitsTransform(currentGroup, renderObject.values)
- createMarkers(instanceCount * groupCount, renderObject.values)
- updateState.updateColor = true
- }
- if (updateState.createGeometry) {
- mesh = newProps.unitKinds.includes(unit.kind)
- ? await createMesh(ctx, unit, currentStructure, newProps, mesh)
- : Mesh.createEmpty(mesh)
- ValueCell.update(renderObject.values.drawCount, mesh.triangleCount * 3)
- updateState.updateColor = true
- }
- if (updateState.updateColor) {
- await createColors(ctx, locationIt, newProps.colorTheme, renderObject.values)
- }
- // TODO why do I need to cast here?
- Mesh.updateValues(renderObject.values, newProps as UnitsMeshProps)
- updateRenderableState(renderObject.state, newProps as UnitsMeshProps)
- currentProps = newProps
- }
- return {
- get renderObject () { return renderObject },
- async createOrUpdate(ctx: RuntimeContext, props: Partial<P> = {}, structureGroup?: StructureGroup) {
- if (structureGroup) currentStructure = structureGroup.structure
- const group = structureGroup ? structureGroup.group : undefined
- if (!group && !currentGroup) {
- throw new Error('missing group')
- } else if (group && (!currentGroup || !renderObject)) {
- // console.log('unit-visual first create')
- await create(ctx, group, props)
- } else if (group && group.hashCode !== currentGroup.hashCode) {
- // console.log('unit-visual group.hashCode !== currentGroup.hashCode')
- await create(ctx, group, props)
- } else {
- // console.log('unit-visual update')
- if (group && !sameGroupConformation(group, currentGroup)) {
- // console.log('unit-visual new conformation')
- currentGroup = group
- }
- await update(ctx, props)
- }
- },
- getLoci(pickingId: PickingId) {
- return renderObject ? getLoci(pickingId, currentGroup, renderObject.id) : EmptyLoci
- },
- mark(loci: Loci, action: MarkerAction) {
- if (!renderObject) return false
- const { tMarker } = renderObject.values
- const { groupCount, instanceCount } = locationIt
- function apply(interval: Interval) {
- const start = Interval.start(interval)
- const end = Interval.end(interval)
- return applyMarkerAction(tMarker.ref.value.array, start, end, action)
- }
- let changed = false
- if (isEveryLoci(loci)) {
- changed = apply(Interval.ofBounds(0, groupCount * instanceCount))
- } else {
- changed = mark(loci, currentGroup, apply)
- }
- if (changed) {
- ValueCell.update(tMarker, tMarker.ref.value)
- }
- return changed
- },
- destroy() {
- // TODO
- renderObject = undefined
- }
- }
- }
- function sameGroupConformation(groupA: Unit.SymmetryGroup, groupB: Unit.SymmetryGroup) {
- return (
- groupA.units.length === groupB.units.length &&
- Unit.conformationId(groupA.units[0]) === Unit.conformationId(groupB.units[0])
- )
- }
- //
- export const DefaultUnitsPointProps = {
- ...DefaultStructurePointProps,
- unitKinds: [ Unit.Kind.Atomic, Unit.Kind.Spheres ] as Unit.Kind[]
- }
- export type UnitsPointProps = typeof DefaultUnitsPointProps
- export interface UnitsPointVisualBuilder<P extends UnitsPointProps> {
- defaultProps: P
- createPoint(ctx: RuntimeContext, unit: Unit, structure: Structure, props: P, point?: Point): Promise<Point>
- createLocationIterator(group: Unit.SymmetryGroup): LocationIterator
- getLoci(pickingId: PickingId, group: Unit.SymmetryGroup, id: number): Loci
- mark(loci: Loci, group: Unit.SymmetryGroup, apply: (interval: Interval) => boolean): boolean
- setUpdateState(state: VisualUpdateState, newProps: P, currentProps: P): void
- }
- export function UnitsPointVisual<P extends UnitsPointProps>(builder: UnitsPointVisualBuilder<P>): UnitsVisual<P> {
- const { defaultProps, createPoint, createLocationIterator, getLoci, mark, setUpdateState } = builder
- const updateState = VisualUpdateState.create()
- let renderObject: PointRenderObject | undefined
- let currentProps: P
- let point: Point
- let currentGroup: Unit.SymmetryGroup
- let currentStructure: Structure
- let locationIt: LocationIterator
- let currentConformationId: UUID
- async function create(ctx: RuntimeContext, group: Unit.SymmetryGroup, props: Partial<P> = {}) {
- currentProps = Object.assign({}, defaultProps, props)
- currentProps.colorTheme.structure = currentStructure
- currentGroup = group
- const unit = group.units[0]
- currentConformationId = Unit.conformationId(unit)
- point = currentProps.unitKinds.includes(unit.kind)
- ? await createPoint(ctx, unit, currentStructure, currentProps, point)
- : Point.createEmpty(point)
- // TODO create empty location iterator when not in unitKinds
- locationIt = createLocationIterator(group)
- renderObject = await createUnitsPointRenderObject(ctx, group, point, locationIt, currentProps)
- }
- async function update(ctx: RuntimeContext, props: Partial<P> = {}) {
- if (!renderObject) return
- const newProps = Object.assign({}, currentProps, props)
- newProps.colorTheme.structure = currentStructure
- const unit = currentGroup.units[0]
- locationIt.reset()
- VisualUpdateState.reset(updateState)
- setUpdateState(updateState, newProps, currentProps)
- const newConformationId = Unit.conformationId(unit)
- if (newConformationId !== currentConformationId) {
- currentConformationId = newConformationId
- updateState.createGeometry = true
- }
- if (currentGroup.units.length !== locationIt.instanceCount) updateState.updateTransform = true
- if (!deepEqual(newProps.sizeTheme, currentProps.sizeTheme)) updateState.createGeometry = true
- if (!deepEqual(newProps.colorTheme, currentProps.colorTheme)) updateState.updateColor = true
- if (!deepEqual(newProps.unitKinds, currentProps.unitKinds)) updateState.createGeometry = true
- //
- if (updateState.updateTransform) {
- locationIt = createLocationIterator(currentGroup)
- const { instanceCount, groupCount } = locationIt
- createUnitsTransform(currentGroup, renderObject.values)
- createMarkers(instanceCount * groupCount, renderObject.values)
- updateState.updateColor = true
- }
- if (updateState.createGeometry) {
- point = newProps.unitKinds.includes(unit.kind)
- ? await createPoint(ctx, unit, currentStructure, newProps, point)
- : Point.createEmpty(point)
- ValueCell.update(renderObject.values.drawCount, point.vertexCount)
- updateState.updateColor = true
- }
- if (updateState.updateColor) {
- await createColors(ctx, locationIt, newProps.colorTheme, renderObject.values)
- }
- // TODO why do I need to cast here?
- Point.updateValues(renderObject.values, newProps as UnitsPointProps)
- updateRenderableState(renderObject.state, newProps as UnitsPointProps)
- currentProps = newProps
- }
- return {
- get renderObject () { return renderObject },
- async createOrUpdate(ctx: RuntimeContext, props: Partial<P> = {}, structureGroup?: StructureGroup) {
- if (structureGroup) currentStructure = structureGroup.structure
- const group = structureGroup ? structureGroup.group : undefined
- if (!group && !currentGroup) {
- throw new Error('missing group')
- } else if (group && (!currentGroup || !renderObject)) {
- // console.log('unit-visual first create')
- await create(ctx, group, props)
- } else if (group && group.hashCode !== currentGroup.hashCode) {
- // console.log('unit-visual group.hashCode !== currentGroup.hashCode')
- await create(ctx, group, props)
- } else {
- // console.log('unit-visual update')
- if (group && !sameGroupConformation(group, currentGroup)) {
- // console.log('unit-visual new conformation')
- currentGroup = group
- }
- await update(ctx, props)
- }
- },
- getLoci(pickingId: PickingId) {
- return renderObject ? getLoci(pickingId, currentGroup, renderObject.id) : EmptyLoci
- },
- mark(loci: Loci, action: MarkerAction) {
- if (!renderObject) return false
- const { tMarker } = renderObject.values
- const { groupCount, instanceCount } = locationIt
- function apply(interval: Interval) {
- const start = Interval.start(interval)
- const end = Interval.end(interval)
- return applyMarkerAction(tMarker.ref.value.array, start, end, action)
- }
- let changed = false
- if (isEveryLoci(loci)) {
- changed = apply(Interval.ofBounds(0, groupCount * instanceCount))
- } else {
- changed = mark(loci, currentGroup, apply)
- }
- if (changed) {
- ValueCell.update(tMarker, tMarker.ref.value)
- }
- return changed
- },
- destroy() {
- // TODO
- renderObject = undefined
- }
- }
- }
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