mesh.ts 1.4 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable'
  7. import { Context } from '../webgl/context';
  8. import { createRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema } from '../renderable/schema';
  10. import { MeshShaderCode } from '../shader-code';
  11. import { ValueCell } from 'mol-util';
  12. export const MeshSchema = {
  13. ...BaseSchema,
  14. aNormal: AttributeSpec('float32', 3, 0),
  15. elements: ElementsSpec('uint32'),
  16. dFlatShaded: DefineSpec('boolean'),
  17. dDoubleSided: DefineSpec('boolean'),
  18. dFlipSided: DefineSpec('boolean'),
  19. }
  20. export type MeshSchema = typeof MeshSchema
  21. export type MeshValues = Values<MeshSchema>
  22. export function MeshRenderable(ctx: Context, id: number, values: MeshValues, state: RenderableState): Renderable<MeshValues> {
  23. const schema = { ...GlobalUniformSchema, ...InternalSchema, ...MeshSchema }
  24. const internalValues = {
  25. uObjectId: ValueCell.create(id)
  26. }
  27. const schaderCode = MeshShaderCode
  28. const renderItem = createRenderItem(ctx, 'triangles', schaderCode, schema, { ...values, ...internalValues })
  29. return createRenderable(renderItem, values, state)
  30. }