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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- vec4 readFromTexture (const in sampler2D tex, const in float i, const in vec2 size) {
- float x = mod(i, size.x);
- float y = floor(i / size.x);
- vec2 uv = (vec2(x, y) + 0.5) / size;
- return texture2D(tex, uv);
- }
- #pragma glslify: export(readFromTexture)
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