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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { createRenderObject, GraphicsRenderObject, getNextMaterialId } from 'mol-gl/render-object'
- import { MeshBuilder } from 'mol-geo/geometry/mesh/mesh-builder';
- import { addSphere } from 'mol-geo/geometry/mesh/builder/sphere';
- import { Mesh } from 'mol-geo/geometry/mesh/mesh';
- import { ParamDefinition as PD } from 'mol-util/param-definition';
- import Scene from 'mol-gl/scene';
- import { WebGLContext } from 'mol-gl/webgl/context';
- import { Sphere3D } from 'mol-math/geometry';
- import { Color } from 'mol-util/color';
- import { ColorNames } from 'mol-util/color/tables';
- import { TransformData } from 'mol-geo/geometry/transform-data';
- import { sphereVertexCount } from 'mol-geo/primitive/sphere';
- import { ValueCell } from 'mol-util';
- import { Geometry } from 'mol-geo/geometry/geometry';
- export const DebugHelperParams = {
- sceneBoundingSpheres: PD.Boolean(false, { description: 'Show scene bounding spheres.' }),
- objectBoundingSpheres: PD.Boolean(false, { description: 'Show bounding spheres of render objects.' }),
- instanceBoundingSpheres: PD.Boolean(false, { description: 'Show bounding spheres of instances.' }),
- }
- export type DebugHelperParams = typeof DebugHelperParams
- export type DebugHelperProps = PD.Values<DebugHelperParams>
- type BoundingSphereData = { boundingSphere: Sphere3D, renderObject: GraphicsRenderObject, mesh: Mesh }
- export class BoundingSphereHelper {
- readonly scene: Scene
- private readonly parent: Scene
- private _props: DebugHelperProps
- private objectsData = new Map<GraphicsRenderObject, BoundingSphereData>()
- private instancesData = new Map<GraphicsRenderObject, BoundingSphereData>()
- private sceneData: BoundingSphereData | undefined
- constructor(ctx: WebGLContext, parent: Scene, props: Partial<DebugHelperProps>) {
- this.scene = Scene.create(ctx)
- this.parent = parent
- this._props = { ...PD.getDefaultValues(DebugHelperParams), ...props }
- }
- update() {
- const newSceneData = updateBoundingSphereData(this.scene, this.parent.boundingSphere, this.sceneData, ColorNames.grey)
- if (newSceneData) this.sceneData = newSceneData
- this.parent.forEach((r, ro) => {
- const objectData = this.objectsData.get(ro)
- const newObjectData = updateBoundingSphereData(this.scene, r.values.boundingSphere.ref.value, objectData, ColorNames.tomato)
- if (newObjectData) this.objectsData.set(ro, newObjectData)
- if (ro.type === 'mesh' || ro.type === 'lines' || ro.type === 'points') {
- const instanceData = this.instancesData.get(ro)
- const newInstanceData = updateBoundingSphereData(this.scene, r.values.invariantBoundingSphere.ref.value, instanceData, ColorNames.skyblue, {
- aTransform: ro.values.aTransform,
- matrix: ro.values.matrix,
- transform: ro.values.transform,
- extraTransform: ro.values.extraTransform,
- uInstanceCount: ro.values.uInstanceCount,
- instanceCount: ro.values.instanceCount,
- aInstance: ro.values.aInstance,
- })
- if (newInstanceData) this.instancesData.set(ro, newInstanceData)
- }
- })
- this.objectsData.forEach((objectData, ro) => {
- if (!this.parent.has(ro)) {
- this.scene.remove(objectData.renderObject)
- this.objectsData.delete(ro)
- }
- })
- this.instancesData.forEach((instanceData, ro) => {
- if (!this.parent.has(ro)) {
- this.scene.remove(instanceData.renderObject)
- this.instancesData.delete(ro)
- }
- })
- this.scene.update(void 0, false);
- }
- syncVisibility() {
- if (this.sceneData) {
- this.sceneData.renderObject.state.visible = this._props.sceneBoundingSpheres
- }
- this.parent.forEach((_, ro) => {
- const objectData = this.objectsData.get(ro)
- if (objectData) objectData.renderObject.state.visible = ro.state.visible && this._props.objectBoundingSpheres
- const instanceData = this.instancesData.get(ro)
- if (instanceData) instanceData.renderObject.state.visible = ro.state.visible && this._props.instanceBoundingSpheres
- })
- }
- clear() {
- this.sceneData = undefined
- this.objectsData.clear()
- this.scene.clear()
- }
- get isEnabled() {
- return this._props.sceneBoundingSpheres || this._props.objectBoundingSpheres || this._props.instanceBoundingSpheres
- }
- get props() { return this._props as Readonly<DebugHelperProps> }
- setProps (props: Partial<DebugHelperProps>) {
- Object.assign(this._props, props)
- if (this.isEnabled) this.update()
- }
- }
- function updateBoundingSphereData(scene: Scene, boundingSphere: Sphere3D, data: BoundingSphereData | undefined, color: Color, transform?: TransformData) {
- if (!data || !Sphere3D.equals(data.boundingSphere, boundingSphere)) {
- const mesh = createBoundingSphereMesh(boundingSphere, data && data.mesh)
- const renderObject = data ? data.renderObject : createBoundingSphereRenderObject(mesh, color, transform)
- if (data) {
- ValueCell.update(renderObject.values.drawCount, Geometry.getDrawCount(mesh))
- } else {
- scene.add(renderObject)
- }
- return { boundingSphere: Sphere3D.clone(boundingSphere), renderObject, mesh }
- }
- }
- function createBoundingSphereMesh(boundingSphere: Sphere3D, mesh?: Mesh) {
- const detail = 2
- const vertexCount = sphereVertexCount(detail)
- const builderState = MeshBuilder.createState(vertexCount, vertexCount / 2, mesh)
- if (boundingSphere.radius) addSphere(builderState, boundingSphere.center, boundingSphere.radius, detail)
- return MeshBuilder.getMesh(builderState)
- }
- const boundingSphereHelberMaterialId = getNextMaterialId()
- function createBoundingSphereRenderObject(mesh: Mesh, color: Color, transform?: TransformData) {
- const values = Mesh.Utils.createValuesSimple(mesh, { alpha: 0.1, doubleSided: false }, color, 1, transform)
- return createRenderObject('mesh', values, { visible: true, alphaFactor: 1, pickable: false, opaque: false }, boundingSphereHelberMaterialId)
- }
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