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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author Michael Krone <michael.krone@uni-tuebingen.de>
- */
- precision highp float;
- attribute vec3 aPosition;
- attribute float aRadius;
- varying vec3 vPosition;
- varying float vRadiusSqInv;
- #if defined(dCalcType_groupId)
- attribute float aGroup;
- varying float vGroup;
- #endif
- uniform vec3 uBboxSize;
- uniform vec3 uBboxMin;
- uniform float uCurrentSlice;
- uniform float uResolution;
- void main() {
- vRadiusSqInv = 1.0 / (aRadius * aRadius);
- #if defined(dCalcType_groupId)
- vGroup = aGroup;
- #endif
- gl_PointSize = floor(((aRadius * 4.0) / uResolution) + 0.5);
- vPosition = (aPosition - uBboxMin) / uResolution;
- gl_Position = vec4(((aPosition - uBboxMin) / uBboxSize) * 2.0 - 1.0, 1.0);
- }
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