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- /**
- * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import { ComplexVisual, StructureRepresentation, StructureRepresentationStateBuilder, StructureRepresentationState } from './representation';
- import { Representation, RepresentationContext, RepresentationParamsGetter } from '../representation';
- import { Structure, StructureElement, Bond } from '../../mol-model/structure';
- import { Subject } from 'rxjs';
- import { getNextMaterialId, GraphicsRenderObject } from '../../mol-gl/render-object';
- import { Theme } from '../../mol-theme/theme';
- import { Task } from '../../mol-task';
- import { PickingId } from '../../mol-geo/geometry/picking';
- import { EmptyLoci, Loci, isEveryLoci, isDataLoci, EveryLoci } from '../../mol-model/loci';
- import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
- import { Overpaint } from '../../mol-theme/overpaint';
- import { StructureParams } from './params';
- import { Clipping } from '../../mol-theme/clipping';
- import { Transparency } from '../../mol-theme/transparency';
- import { WebGLContext } from '../../mol-gl/webgl/context';
- import { Substance } from '../../mol-theme/substance';
- export function ComplexRepresentation<P extends StructureParams>(label: string, ctx: RepresentationContext, getParams: RepresentationParamsGetter<Structure, P>, visualCtor: (materialId: number, structure: Structure, props: PD.Values<P>, webgl?: WebGLContext) => ComplexVisual<P>): StructureRepresentation<P> {
- let version = 0;
- const { webgl } = ctx;
- const updated = new Subject<number>();
- const geometryState = new Representation.GeometryState();
- const materialId = getNextMaterialId();
- const renderObjects: GraphicsRenderObject[] = [];
- const _state = StructureRepresentationStateBuilder.create();
- let visual: ComplexVisual<P> | undefined;
- let _structure: Structure;
- let _params: P;
- let _props: PD.Values<P>;
- let _theme = Theme.createEmpty();
- function createOrUpdate(props: Partial<PD.Values<P>> = {}, structure?: Structure) {
- if (structure && structure !== _structure) {
- _params = getParams(ctx, structure);
- _structure = structure;
- if (!_props) _props = PD.getDefaultValues(_params);
- }
- _props = Object.assign({}, _props, props);
- return Task.create('Creating or updating ComplexRepresentation', async runtime => {
- let newVisual = false;
- if (!visual) {
- visual = visualCtor(materialId, _structure, _props, webgl);
- newVisual = true;
- } else if (visual.mustRecreate?.(_structure, _props, webgl)) {
- visual.destroy();
- visual = visualCtor(materialId, _structure, _props, webgl);
- newVisual = true;
- }
- const promise = visual.createOrUpdate({ webgl, runtime }, _theme, _props, structure);
- if (promise) await promise;
- if (newVisual) setState(_state); // current state for new visual
- // update list of renderObjects
- renderObjects.length = 0;
- if (visual && visual.renderObject) {
- renderObjects.push(visual.renderObject);
- geometryState.add(visual.renderObject.id, visual.geometryVersion);
- }
- geometryState.snapshot();
- // increment version
- version += 1;
- updated.next(version);
- });
- }
- function getLoci(pickingId: PickingId) {
- return visual ? visual.getLoci(pickingId) : EmptyLoci;
- }
- function getAllLoci() {
- return [Structure.Loci(_structure.target)];
- }
- function mark(loci: Loci, action: MarkerAction) {
- if (!_structure) return false;
- if (!MarkerActions.is(_state.markerActions, action)) return false;
- if (Structure.isLoci(loci) || StructureElement.Loci.is(loci) || Bond.isLoci(loci)) {
- if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false;
- // Remap `loci` from equivalent structure to the current `_structure`
- loci = Loci.remap(loci, _structure);
- if (Structure.isLoci(loci) || (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci))) {
- // Change to `EveryLoci` to allow for downstream optimizations
- loci = EveryLoci;
- }
- } else if (!isEveryLoci(loci) && !isDataLoci(loci)) {
- return false;
- }
- if (Loci.isEmpty(loci)) return false;
- return visual ? visual.mark(loci, action) : false;
- }
- function setState(state: Partial<StructureRepresentationState>) {
- StructureRepresentationStateBuilder.update(_state, state);
- if (state.visible !== undefined && visual) {
- // hide visual when _unitTransforms is set and not the identity
- visual.setVisibility(state.visible && (_state.unitTransforms === null || _state.unitTransforms.isIdentity));
- }
- if (state.alphaFactor !== undefined && visual) visual.setAlphaFactor(state.alphaFactor);
- if (state.pickable !== undefined && visual) visual.setPickable(state.pickable);
- if (state.overpaint !== undefined && visual) {
- // Remap loci from equivalent structure to the current structure
- const remappedOverpaint = Overpaint.remap(state.overpaint, _structure);
- visual.setOverpaint(remappedOverpaint, webgl);
- }
- if (state.transparency !== undefined && visual) {
- // Remap loci from equivalent structure to the current structure
- const remappedTransparency = Transparency.remap(state.transparency, _structure);
- visual.setTransparency(remappedTransparency, webgl);
- }
- if (state.substance !== undefined && visual) {
- // Remap loci from equivalent structure to the current structure
- const remappedSubstance = Substance.remap(state.substance, _structure);
- visual.setSubstance(remappedSubstance, webgl);
- }
- if (state.clipping !== undefined && visual) {
- // Remap loci from equivalent structure to the current structure
- const remappedClipping = Clipping.remap(state.clipping, _structure);
- visual.setClipping(remappedClipping);
- }
- if (state.themeStrength !== undefined && visual) visual.setThemeStrength(state.themeStrength);
- if (state.transform !== undefined && visual) visual.setTransform(state.transform);
- if (state.unitTransforms !== undefined && visual) {
- // Since ComplexVisuals always renders geometries between units, the application
- // of `unitTransforms` does not make sense. When given here and not the identity,
- // it is ignored and sets the visual's visibility to `false`.
- visual.setVisibility(_state.visible && (state.unitTransforms === null || state.unitTransforms.isIdentity));
- }
- }
- function setTheme(theme: Theme) {
- _theme = theme;
- }
- function destroy() {
- if (visual) visual.destroy();
- }
- return {
- label,
- get groupCount() {
- return visual ? visual.groupCount : 0;
- },
- get props() { return _props; },
- get params() { return _params; },
- get state() { return _state; },
- get theme() { return _theme; },
- get geometryVersion() { return geometryState.version; },
- renderObjects,
- updated,
- createOrUpdate,
- setState,
- setTheme,
- getLoci,
- getAllLoci,
- mark,
- destroy
- };
- }
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