lines.ts 1.6 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable'
  7. import { WebGLContext } from '../webgl/context';
  8. import { createRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, Values, InternalSchema, SizeSchema, ElementsSpec, InternalValues } from './schema';
  10. import { ValueCell } from 'mol-util';
  11. import { LinesShaderCode } from '../shader-code';
  12. export const LinesSchema = {
  13. ...BaseSchema,
  14. ...SizeSchema,
  15. aMapping: AttributeSpec('float32', 2, 0),
  16. aStart: AttributeSpec('float32', 3, 0),
  17. aEnd: AttributeSpec('float32', 3, 0),
  18. elements: ElementsSpec('uint32'),
  19. dLineSizeAttenuation: DefineSpec('boolean'),
  20. dDoubleSided: DefineSpec('boolean'),
  21. dFlipSided: DefineSpec('boolean'),
  22. }
  23. export type LinesSchema = typeof LinesSchema
  24. export type LinesValues = Values<LinesSchema>
  25. export function LinesRenderable(ctx: WebGLContext, id: number, values: LinesValues, state: RenderableState): Renderable<LinesValues> {
  26. const schema = { ...GlobalUniformSchema, ...InternalSchema, ...LinesSchema }
  27. const internalValues: InternalValues = {
  28. uObjectId: ValueCell.create(id),
  29. uPickable: ValueCell.create(state.pickable ? 1 : 0)
  30. }
  31. const shaderCode = LinesShaderCode
  32. const renderItem = createRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues })
  33. return createRenderable(renderItem, values, state);
  34. }