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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Vec3 } from 'mol-math/linear-algebra'
- import { Primitive, PrimitiveBuilder } from './primitive';
- export const DefaultStarProps = {
- pointCount: 5,
- outerRadius: 1,
- innerRadius: 0.5,
- thickness: 0.3
- }
- export type StarProps = Partial<typeof DefaultStarProps>
- const op = Vec3.zero(), on = Vec3.zero()
- const a = Vec3.zero(), b = Vec3.zero(), c = Vec3.zero()
- export function Star(props?: StarProps): Primitive {
- const { outerRadius, innerRadius, thickness, pointCount } = { ...DefaultStarProps, ...props }
- const triangleCount = pointCount * 2 * 2
- const builder = PrimitiveBuilder(triangleCount)
- const innerPoints = new Float32Array(pointCount * 2)
- const outerPoints = new Float32Array(pointCount * 2)
- for (let i = 0; i < pointCount; ++i) {
- const io = i * 2, ii = i * 2 + 1
- const co = (io + 1) / pointCount * Math.PI, ci = (ii + 1) / pointCount * Math.PI
- outerPoints[io] = Math.cos(co) * outerRadius
- outerPoints[ii] = Math.sin(co) * outerRadius
- innerPoints[io] = Math.cos(ci) * innerRadius
- innerPoints[ii] = Math.sin(ci) * innerRadius
- }
- Vec3.set(op, 0, 0, thickness / 2)
- Vec3.set(on, 0, 0, -thickness / 2)
- for (let i = 0; i < pointCount; ++i) {
- const ni = (i + 1) % pointCount
- Vec3.set(a, outerPoints[i * 2], outerPoints[i * 2 + 1], 0)
- Vec3.set(b, innerPoints[i * 2], innerPoints[i * 2 + 1], 0)
- Vec3.set(c, outerPoints[ni * 2], outerPoints[ni * 2 + 1], 0)
- builder.add(op, a, b)
- builder.add(b, a, on)
- builder.add(op, b, c)
- builder.add(c, b, on)
- }
- return builder.getPrimitive()
- }
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