123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512 |
- /**
- * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- * @author David Sehnal <david.sehnal@gmail.com>
- *
- * This code has been modified from https://github.com/mrdoob/three.js/,
- * copyright (c) 2010-2018 three.js authors. MIT License
- */
- import { Quat, Vec2, Vec3, EPSILON } from '../../mol-math/linear-algebra';
- import { Viewport } from '../camera/util';
- import { InputObserver, DragInput, WheelInput, PinchInput, ButtonsType, ModifiersKeys, GestureInput } from '../../mol-util/input/input-observer';
- import { ParamDefinition as PD } from '../../mol-util/param-definition';
- import { Camera } from '../camera';
- import { absMax, degToRad } from '../../mol-math/misc';
- import { Binding } from '../../mol-util/binding';
- import { smoothstep } from '../../mol-math/interpolate';
- const B = ButtonsType;
- const M = ModifiersKeys;
- const Trigger = Binding.Trigger;
- export const DefaultTrackballBindings = {
- dragRotate: Binding([Trigger(B.Flag.Primary, M.create())], 'Rotate', 'Drag using ${triggers}'),
- dragRotateZ: Binding([Trigger(B.Flag.Primary, M.create({ shift: true }))], 'Rotate around z-axis', 'Drag using ${triggers}'),
- dragPan: Binding([Trigger(B.Flag.Secondary, M.create()), Trigger(B.Flag.Primary, M.create({ control: true }))], 'Pan', 'Drag using ${triggers}'),
- dragZoom: Binding.Empty,
- dragFocus: Binding([Trigger(B.Flag.Forth, M.create())], 'Focus', 'Drag using ${triggers}'),
- dragFocusZoom: Binding([Trigger(B.Flag.Auxilary, M.create())], 'Focus and zoom', 'Drag using ${triggers}'),
- scrollZoom: Binding([Trigger(B.Flag.Auxilary, M.create())], 'Zoom', 'Scroll using ${triggers}'),
- scrollFocus: Binding([Trigger(B.Flag.Auxilary, M.create({ shift: true }))], 'Clip', 'Scroll using ${triggers}'),
- scrollFocusZoom: Binding.Empty,
- };
- export const TrackballControlsParams = {
- noScroll: PD.Boolean(true, { isHidden: true }),
- rotateSpeed: PD.Numeric(5.0, { min: 1, max: 10, step: 1 }),
- zoomSpeed: PD.Numeric(7.0, { min: 1, max: 15, step: 1 }),
- panSpeed: PD.Numeric(1.0, { min: 0.1, max: 5, step: 0.1 }),
- animate: PD.MappedStatic('off', {
- off: PD.EmptyGroup(),
- spin: PD.Group({
- speed: PD.Numeric(1, { min: -20, max: 20, step: 1 }),
- }, { description: 'Spin the 3D scene around the x-axis in view space' }),
- rock: PD.Group({
- speed: PD.Numeric(2, { min: -20, max: 20, step: 1 }),
- angle: PD.Numeric(10, { min: 0, max: 90, step: 1 }, { description: 'How many degrees to rotate in each direction.' }),
- }, { description: 'Rock the 3D scene around the x-axis in view space' })
- }),
- staticMoving: PD.Boolean(true, { isHidden: true }),
- dynamicDampingFactor: PD.Numeric(0.2, {}, { isHidden: true }),
- minDistance: PD.Numeric(0.01, {}, { isHidden: true }),
- maxDistance: PD.Numeric(1e150, {}, { isHidden: true }),
- gestureScaleFactor: PD.Numeric(1, {}, { isHidden: true }),
- maxWheelDelta: PD.Numeric(0.02, {}, { isHidden: true }),
- bindings: PD.Value(DefaultTrackballBindings, { isHidden: true }),
- /**
- * minDistance = minDistanceFactor * boundingSphere.radius + minDistancePadding
- * maxDistance = max(maxDistanceFactor * boundingSphere.radius, maxDistanceMin)
- */
- autoAdjustMinMaxDistance: PD.MappedStatic('on', {
- off: PD.EmptyGroup(),
- on: PD.Group({
- minDistanceFactor: PD.Numeric(0),
- minDistancePadding: PD.Numeric(5),
- maxDistanceFactor: PD.Numeric(10),
- maxDistanceMin: PD.Numeric(20)
- })
- }, { isHidden: true })
- };
- export type TrackballControlsProps = PD.Values<typeof TrackballControlsParams>
- export { TrackballControls };
- interface TrackballControls {
- readonly viewport: Viewport
- readonly isAnimating: boolean
- readonly props: Readonly<TrackballControlsProps>
- setProps: (props: Partial<TrackballControlsProps>) => void
- start: (t: number) => void
- update: (t: number) => void
- reset: () => void
- dispose: () => void
- }
- namespace TrackballControls {
- export function create(input: InputObserver, camera: Camera, props: Partial<TrackballControlsProps> = {}): TrackballControls {
- const p = { ...PD.getDefaultValues(TrackballControlsParams), ...props };
- const viewport = Viewport.clone(camera.viewport);
- let disposed = false;
- const dragSub = input.drag.subscribe(onDrag);
- const interactionEndSub = input.interactionEnd.subscribe(onInteractionEnd);
- const wheelSub = input.wheel.subscribe(onWheel);
- const pinchSub = input.pinch.subscribe(onPinch);
- const gestureSub = input.gesture.subscribe(onGesture);
- let _isInteracting = false;
- // For internal use
- const lastPosition = Vec3();
- const _eye = Vec3();
- const _rotPrev = Vec2();
- const _rotCurr = Vec2();
- const _rotLastAxis = Vec3();
- let _rotLastAngle = 0;
- const _zRotPrev = Vec2();
- const _zRotCurr = Vec2();
- let _zRotLastAngle = 0;
- const _zoomStart = Vec2();
- const _zoomEnd = Vec2();
- const _focusStart = Vec2();
- const _focusEnd = Vec2();
- const _panStart = Vec2();
- const _panEnd = Vec2();
- // Initial values for reseting
- const target0 = Vec3.clone(camera.target);
- const position0 = Vec3.clone(camera.position);
- const up0 = Vec3.clone(camera.up);
- const mouseOnScreenVec2 = Vec2();
- function getMouseOnScreen(pageX: number, pageY: number) {
- return Vec2.set(
- mouseOnScreenVec2,
- (pageX - viewport.x) / viewport.width,
- (pageY - viewport.y) / viewport.height
- );
- }
- const mouseOnCircleVec2 = Vec2();
- function getMouseOnCircle(pageX: number, pageY: number) {
- return Vec2.set(
- mouseOnCircleVec2,
- (pageX - viewport.width * 0.5 - viewport.x) / (viewport.width * 0.5),
- (viewport.height + 2 * (viewport.y - pageY)) / viewport.width // screen.width intentional
- );
- }
- function getRotateFactor() {
- const aspectRatio = input.width / input.height;
- return p.rotateSpeed * input.pixelRatio * aspectRatio;
- }
- const rotAxis = Vec3();
- const rotQuat = Quat();
- const rotEyeDir = Vec3();
- const rotObjUpDir = Vec3();
- const rotObjSideDir = Vec3();
- const rotMoveDir = Vec3();
- function rotateCamera() {
- const dx = _rotCurr[0] - _rotPrev[0];
- const dy = _rotCurr[1] - _rotPrev[1];
- Vec3.set(rotMoveDir, dx, dy, 0);
- const angle = Vec3.magnitude(rotMoveDir) * getRotateFactor();
- if (angle) {
- Vec3.sub(_eye, camera.position, camera.target);
- Vec3.normalize(rotEyeDir, _eye);
- Vec3.normalize(rotObjUpDir, camera.up);
- Vec3.normalize(rotObjSideDir, Vec3.cross(rotObjSideDir, rotObjUpDir, rotEyeDir));
- Vec3.setMagnitude(rotObjUpDir, rotObjUpDir, dy);
- Vec3.setMagnitude(rotObjSideDir, rotObjSideDir, dx);
- Vec3.add(rotMoveDir, rotObjUpDir, rotObjSideDir);
- Vec3.normalize(rotAxis, Vec3.cross(rotAxis, rotMoveDir, _eye));
- Quat.setAxisAngle(rotQuat, rotAxis, angle);
- Vec3.transformQuat(_eye, _eye, rotQuat);
- Vec3.transformQuat(camera.up, camera.up, rotQuat);
- Vec3.copy(_rotLastAxis, rotAxis);
- _rotLastAngle = angle;
- } else if (!p.staticMoving && _rotLastAngle) {
- _rotLastAngle *= Math.sqrt(1.0 - p.dynamicDampingFactor);
- Vec3.sub(_eye, camera.position, camera.target);
- Quat.setAxisAngle(rotQuat, _rotLastAxis, _rotLastAngle);
- Vec3.transformQuat(_eye, _eye, rotQuat);
- Vec3.transformQuat(camera.up, camera.up, rotQuat);
- }
- Vec2.copy(_rotPrev, _rotCurr);
- }
- const zRotQuat = Quat();
- function zRotateCamera() {
- const dx = _zRotCurr[0] - _zRotPrev[0];
- const dy = _zRotCurr[1] - _zRotPrev[1];
- const angle = p.rotateSpeed * (-dx + dy) * -0.05;
- if (angle) {
- Vec3.sub(_eye, camera.position, camera.target);
- Quat.setAxisAngle(zRotQuat, _eye, angle);
- Vec3.transformQuat(camera.up, camera.up, zRotQuat);
- _zRotLastAngle = angle;
- } else if (!p.staticMoving && _zRotLastAngle) {
- _zRotLastAngle *= Math.sqrt(1.0 - p.dynamicDampingFactor);
- Vec3.sub(_eye, camera.position, camera.target);
- Quat.setAxisAngle(zRotQuat, _eye, _zRotLastAngle);
- Vec3.transformQuat(camera.up, camera.up, zRotQuat);
- }
- Vec2.copy(_zRotPrev, _zRotCurr);
- }
- function zoomCamera() {
- const factor = 1.0 + (_zoomEnd[1] - _zoomStart[1]) * p.zoomSpeed;
- if (factor !== 1.0 && factor > 0.0) {
- Vec3.scale(_eye, _eye, factor);
- }
- if (p.staticMoving) {
- Vec2.copy(_zoomStart, _zoomEnd);
- } else {
- _zoomStart[1] += (_zoomEnd[1] - _zoomStart[1]) * p.dynamicDampingFactor;
- }
- }
- function focusCamera() {
- const factor = (_focusEnd[1] - _focusStart[1]) * p.zoomSpeed;
- if (factor !== 0.0) {
- const radius = Math.max(1, camera.state.radius + camera.state.radius * factor);
- camera.setState({ radius });
- }
- if (p.staticMoving) {
- Vec2.copy(_focusStart, _focusEnd);
- } else {
- _focusStart[1] += (_focusEnd[1] - _focusStart[1]) * p.dynamicDampingFactor;
- }
- }
- const panMouseChange = Vec2();
- const panObjUp = Vec3();
- const panOffset = Vec3();
- function panCamera() {
- Vec2.sub(panMouseChange, Vec2.copy(panMouseChange, _panEnd), _panStart);
- if (Vec2.squaredMagnitude(panMouseChange)) {
- const factor = input.pixelRatio * p.panSpeed;
- panMouseChange[0] *= (1 / camera.zoom) * camera.viewport.width * factor;
- panMouseChange[1] *= (1 / camera.zoom) * camera.viewport.height * factor;
- Vec3.cross(panOffset, Vec3.copy(panOffset, _eye), camera.up);
- Vec3.setMagnitude(panOffset, panOffset, panMouseChange[0]);
- Vec3.setMagnitude(panObjUp, camera.up, panMouseChange[1]);
- Vec3.add(panOffset, panOffset, panObjUp);
- Vec3.add(camera.position, camera.position, panOffset);
- Vec3.add(camera.target, camera.target, panOffset);
- if (p.staticMoving) {
- Vec2.copy(_panStart, _panEnd);
- } else {
- Vec2.sub(panMouseChange, _panEnd, _panStart);
- Vec2.scale(panMouseChange, panMouseChange, p.dynamicDampingFactor);
- Vec2.add(_panStart, _panStart, panMouseChange);
- }
- }
- }
- /**
- * Ensure the distance between object and target is within the min/max distance
- * and not too large compared to `camera.state.radiusMax`
- */
- function checkDistances() {
- const maxDistance = Math.min(Math.max(camera.state.radiusMax * 1000, 0.01), p.maxDistance);
- if (Vec3.squaredMagnitude(_eye) > maxDistance * maxDistance) {
- Vec3.setMagnitude(_eye, _eye, maxDistance);
- Vec3.add(camera.position, camera.target, _eye);
- Vec2.copy(_zoomStart, _zoomEnd);
- Vec2.copy(_focusStart, _focusEnd);
- }
- if (Vec3.squaredMagnitude(_eye) < p.minDistance * p.minDistance) {
- Vec3.setMagnitude(_eye, _eye, p.minDistance);
- Vec3.add(camera.position, camera.target, _eye);
- Vec2.copy(_zoomStart, _zoomEnd);
- Vec2.copy(_focusStart, _focusEnd);
- }
- }
- function outsideViewport(x: number, y: number) {
- x *= input.pixelRatio;
- y *= input.pixelRatio;
- return (
- x > viewport.x + viewport.width ||
- input.height - y > viewport.y + viewport.height ||
- x < viewport.x ||
- input.height - y < viewport.y
- );
- }
- let lastUpdated = -1;
- /** Update the object's position, direction and up vectors */
- function update(t: number) {
- if (lastUpdated === t) return;
- if (lastUpdated > 0) {
- if (p.animate.name === 'spin') spin(t - lastUpdated);
- else if (p.animate.name === 'rock') rock(t - lastUpdated);
- }
- Vec3.sub(_eye, camera.position, camera.target);
- rotateCamera();
- zRotateCamera();
- zoomCamera();
- focusCamera();
- panCamera();
- Vec3.add(camera.position, camera.target, _eye);
- checkDistances();
- if (Vec3.squaredDistance(lastPosition, camera.position) > EPSILON) {
- Vec3.copy(lastPosition, camera.position);
- }
- lastUpdated = t;
- }
- /** Reset object's vectors and the target vector to their initial values */
- function reset() {
- Vec3.copy(camera.target, target0);
- Vec3.copy(camera.position, position0);
- Vec3.copy(camera.up, up0);
- Vec3.sub(_eye, camera.position, camera.target);
- Vec3.copy(lastPosition, camera.position);
- }
- // listeners
- function onDrag({ x, y, pageX, pageY, buttons, modifiers, isStart }: DragInput) {
- const isOutside = outsideViewport(x, y);
- if (isStart && isOutside) return;
- if (!isStart && !_isInteracting) return;
- _isInteracting = true;
- resetRock(); // start rocking from the center after interactions
- const dragRotate = Binding.match(p.bindings.dragRotate, buttons, modifiers);
- const dragRotateZ = Binding.match(p.bindings.dragRotateZ, buttons, modifiers);
- const dragPan = Binding.match(p.bindings.dragPan, buttons, modifiers);
- const dragZoom = Binding.match(p.bindings.dragZoom, buttons, modifiers);
- const dragFocus = Binding.match(p.bindings.dragFocus, buttons, modifiers);
- const dragFocusZoom = Binding.match(p.bindings.dragFocusZoom, buttons, modifiers);
- getMouseOnCircle(pageX, pageY);
- getMouseOnScreen(pageX, pageY);
- if (isStart) {
- if (dragRotate) {
- Vec2.copy(_rotCurr, mouseOnCircleVec2);
- Vec2.copy(_rotPrev, _rotCurr);
- }
- if (dragRotateZ) {
- Vec2.copy(_zRotCurr, mouseOnCircleVec2);
- Vec2.copy(_zRotPrev, _zRotCurr);
- }
- if (dragZoom || dragFocusZoom) {
- Vec2.copy(_zoomStart, mouseOnScreenVec2);
- Vec2.copy(_zoomEnd, _zoomStart);
- }
- if (dragFocus) {
- Vec2.copy(_focusStart, mouseOnScreenVec2);
- Vec2.copy(_focusEnd, _focusStart);
- }
- if (dragPan) {
- Vec2.copy(_panStart, mouseOnScreenVec2);
- Vec2.copy(_panEnd, _panStart);
- }
- }
- if (dragRotate) Vec2.copy(_rotCurr, mouseOnCircleVec2);
- if (dragRotateZ) Vec2.copy(_zRotCurr, mouseOnCircleVec2);
- if (dragZoom || dragFocusZoom) Vec2.copy(_zoomEnd, mouseOnScreenVec2);
- if (dragFocus) Vec2.copy(_focusEnd, mouseOnScreenVec2);
- if (dragFocusZoom) {
- const dist = Vec3.distance(camera.state.position, camera.state.target);
- camera.setState({ radius: dist / 5 });
- }
- if (dragPan) Vec2.copy(_panEnd, mouseOnScreenVec2);
- }
- function onInteractionEnd() {
- _isInteracting = false;
- }
- function onWheel({ x, y, spinX, spinY, dz, buttons, modifiers }: WheelInput) {
- if (outsideViewport(x, y)) return;
- let delta = absMax(spinX * 0.075, spinY * 0.075, dz * 0.0001);
- if (delta < -p.maxWheelDelta) delta = -p.maxWheelDelta;
- else if (delta > p.maxWheelDelta) delta = p.maxWheelDelta;
- if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
- _zoomEnd[1] += delta;
- }
- if (Binding.match(p.bindings.scrollFocus, buttons, modifiers)) {
- _focusEnd[1] += delta;
- }
- }
- function onPinch({ fractionDelta, buttons, modifiers }: PinchInput) {
- if (Binding.match(p.bindings.scrollZoom, buttons, modifiers)) {
- _isInteracting = true;
- _zoomEnd[1] += p.gestureScaleFactor * fractionDelta;
- }
- }
- function onGesture({ deltaScale }: GestureInput) {
- _isInteracting = true;
- _zoomEnd[1] += p.gestureScaleFactor * deltaScale;
- }
- function dispose() {
- if (disposed) return;
- disposed = true;
- dragSub.unsubscribe();
- wheelSub.unsubscribe();
- pinchSub.unsubscribe();
- gestureSub.unsubscribe();
- interactionEndSub.unsubscribe();
- }
- const _spinSpeed = Vec2.create(0.005, 0);
- function spin(deltaT: number) {
- if (p.animate.name !== 'spin' || p.animate.params.speed === 0 || _isInteracting) return;
- const frameSpeed = p.animate.params.speed / 1000;
- _spinSpeed[0] = 60 * Math.min(Math.abs(deltaT), 1000 / 8) / 1000 * frameSpeed;
- Vec2.add(_rotCurr, _rotPrev, _spinSpeed);
- }
- let _rockAngleSum = 0;
- let _rockDirection = 1;
- const _rockSpeed = Vec2.create(0.005, 0);
- function rock(deltaT: number) {
- if (p.animate.name !== 'rock' || p.animate.params.speed === 0 || _isInteracting) return;
- // TODO get rid of the 3.3 factor (compensates for using `smoothstep`)
- const maxAngle = degToRad(p.animate.params.angle * 3.3) / getRotateFactor();
- const alpha = smoothstep(0, 1, Math.abs(_rockAngleSum) / maxAngle);
- const frameSpeed = p.animate.params.speed / 1000;
- _rockSpeed[0] = 60 * Math.min(Math.abs(deltaT), 1000 / 8) / 1000 * frameSpeed;
- _rockAngleSum += Math.abs(_rockSpeed[0]);
- _rockSpeed[0] *= _rockDirection * (1.1 - alpha);
- Vec2.add(_rotCurr, _rotPrev, _rockSpeed);
- if (_rockAngleSum >= maxAngle) {
- _rockDirection *= -1;
- _rockAngleSum = -maxAngle;
- }
- }
- function resetRock() {
- _rockAngleSum = 0;
- _rockDirection = 1;
- }
- function start(t: number) {
- lastUpdated = -1;
- update(t);
- }
- return {
- viewport,
- get isAnimating() { return p.animate.name !== 'off'; },
- get props() { return p as Readonly<TrackballControlsProps>; },
- setProps: (props: Partial<TrackballControlsProps>) => {
- if (props.animate?.name === 'rock' && p.animate.name !== 'rock') {
- resetRock(); // start rocking from the center
- }
- Object.assign(p, props);
- },
- start,
- update,
- reset,
- dispose
- };
- }
- }
|