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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Vec3 } from 'mol-math/linear-algebra';
- import { Unit, StructureElement, Structure } from 'mol-model/structure';
- import { Loci, EmptyLoci } from 'mol-model/loci';
- import { Interval, OrderedSet } from 'mol-data/int';
- import { Mesh } from 'mol-geo/geometry/mesh/mesh';
- import { sphereVertexCount } from 'mol-geo/primitive/sphere';
- import { MeshBuilder } from 'mol-geo/geometry/mesh/mesh-builder';
- import { addSphere } from 'mol-geo/geometry/mesh/builder/sphere';
- import { PickingId } from 'mol-geo/geometry/picking';
- import { LocationIterator } from 'mol-geo/util/location-iterator';
- import { VisualContext } from 'mol-repr/visual';
- import { Theme } from 'mol-theme/theme';
- import { StructureGroup } from 'mol-repr/structure/units-visual';
- import { Spheres } from 'mol-geo/geometry/spheres/spheres';
- import { SpheresBuilder } from 'mol-geo/geometry/spheres/spheres-builder';
- export interface ElementSphereMeshProps {
- detail: number,
- sizeFactor: number
- }
- export function createElementSphereMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: ElementSphereMeshProps, mesh?: Mesh): Mesh {
- const { detail, sizeFactor } = props
- const { elements } = unit;
- const elementCount = elements.length;
- const vertexCount = elementCount * sphereVertexCount(detail)
- const builderState = MeshBuilder.createState(vertexCount, vertexCount / 2, mesh)
- const v = Vec3.zero()
- const pos = unit.conformation.invariantPosition
- const l = StructureElement.create()
- l.unit = unit
- for (let i = 0; i < elementCount; i++) {
- l.element = elements[i]
- pos(elements[i], v)
- builderState.currentGroup = i
- addSphere(builderState, v, theme.size.size(l) * sizeFactor, detail)
- }
- return MeshBuilder.getMesh(builderState)
- }
- export interface ElementSphereImpostorProps { }
- export function createElementSphereImpostor(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: ElementSphereImpostorProps, spheres?: Spheres): Spheres {
- const { elements } = unit;
- const elementCount = elements.length;
- const builder = SpheresBuilder.create(elementCount, elementCount / 2, spheres)
- const v = Vec3.zero()
- const pos = unit.conformation.invariantPosition
- for (let i = 0; i < elementCount; i++) {
- pos(elements[i], v)
- builder.add(v[0], v[1], v[2], i)
- }
- return builder.getSpheres()
- }
- export function eachElement(loci: Loci, structureGroup: StructureGroup, apply: (interval: Interval) => boolean) {
- let changed = false
- if (!StructureElement.isLoci(loci)) return false
- const { structure, group } = structureGroup
- if (!Structure.areEquivalent(loci.structure, structure)) return false
- const elementCount = group.elements.length
- for (const e of loci.elements) {
- const unitIdx = group.unitIndexMap.get(e.unit.id)
- if (unitIdx !== undefined) {
- if (Interval.is(e.indices)) {
- const start = unitIdx * elementCount + Interval.start(e.indices);
- const end = unitIdx * elementCount + Interval.end(e.indices);
- if (apply(Interval.ofBounds(start, end))) changed = true
- } else {
- for (let i = 0, _i = e.indices.length; i < _i; i++) {
- const idx = unitIdx * elementCount + e.indices[i];
- if (apply(Interval.ofSingleton(idx))) changed = true
- }
- }
- }
- }
- return changed
- }
- export function getElementLoci(pickingId: PickingId, structureGroup: StructureGroup, id: number) {
- const { objectId, instanceId, groupId } = pickingId
- if (id === objectId) {
- const { structure, group } = structureGroup
- const unit = group.units[instanceId]
- const indices = OrderedSet.ofSingleton(groupId as StructureElement.UnitIndex);
- return StructureElement.Loci(structure, [{ unit, indices }])
- }
- return EmptyLoci
- }
- export namespace StructureElementIterator {
- export function fromGroup(group: Unit.SymmetryGroup): LocationIterator {
- const groupCount = group.elements.length
- const instanceCount = group.units.length
- const location = StructureElement.create()
- const getLocation = (groupIndex: number, instanceIndex: number) => {
- const unit = group.units[instanceIndex]
- location.unit = unit
- location.element = unit.elements[groupIndex]
- return location
- }
- return LocationIterator(groupCount, instanceCount, getLocation)
- }
- }
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