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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ValueCell } from '../../../mol-util'
- import { Sphere3D } from '../../../mol-math/geometry'
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { LocationIterator } from '../../../mol-geo/util/location-iterator';
- import { TransformData } from '../transform-data';
- import { createColors } from '../color-data';
- import { createMarkers } from '../marker-data';
- import { GeometryUtils } from '../geometry';
- import { Theme } from '../../../mol-theme/theme';
- import { Color } from '../../../mol-util/color';
- import { BaseGeometry } from '../base';
- import { createEmptyOverpaint } from '../overpaint-data';
- import { createEmptyTransparency } from '../transparency-data';
- import { TextureMeshValues } from '../../../mol-gl/renderable/texture-mesh';
- import { calculateTransformBoundingSphere } from '../../../mol-gl/renderable/util';
- import { Texture } from '../../../mol-gl/webgl/texture';
- import { Vec2 } from '../../../mol-math/linear-algebra';
- import { fillSerial } from '../../../mol-util/array';
- export interface TextureMesh {
- readonly kind: 'texture-mesh',
- /** Number of vertices in the texture-mesh */
- vertexCount: number,
- /** Number of groups in the texture-mesh */
- groupCount: number,
- readonly geoTextureDim: ValueCell<Vec2>,
- /** texture has vertex positions in XYZ and group id in W */
- readonly vertexGroupTexture: ValueCell<Texture>,
- readonly normalTexture: ValueCell<Texture>,
- readonly boundingSphere: Sphere3D
- }
- export namespace TextureMesh {
- export function create(vertexCount: number, groupCount: number, vertexGroupTexture: Texture, normalTexture: Texture, boundingSphere: Sphere3D, textureMesh?: TextureMesh): TextureMesh {
- const width = vertexGroupTexture.getWidth()
- const height = vertexGroupTexture.getHeight()
- if (textureMesh) {
- textureMesh.vertexCount = vertexCount
- textureMesh.groupCount = groupCount
- ValueCell.update(textureMesh.geoTextureDim, Vec2.set(textureMesh.geoTextureDim.ref.value, width, height))
- ValueCell.update(textureMesh.vertexGroupTexture, vertexGroupTexture)
- ValueCell.update(textureMesh.normalTexture, normalTexture)
- Sphere3D.copy(textureMesh.boundingSphere, boundingSphere)
- return textureMesh
- } else {
- return {
- kind: 'texture-mesh',
- vertexCount,
- groupCount,
- geoTextureDim: ValueCell.create(Vec2.create(width, height)),
- vertexGroupTexture: ValueCell.create(vertexGroupTexture),
- normalTexture: ValueCell.create(normalTexture),
- boundingSphere: Sphere3D.clone(boundingSphere),
- }
- }
- }
- export function createEmpty(textureMesh?: TextureMesh): TextureMesh {
- return {} as TextureMesh // TODO
- }
- export const Params = {
- ...BaseGeometry.Params,
- doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
- flipSided: PD.Boolean(false, BaseGeometry.ShadingCategory),
- flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
- }
- export type Params = typeof Params
- export const Utils: GeometryUtils<TextureMesh, Params> = {
- Params,
- createEmpty,
- createValues,
- createValuesSimple,
- updateValues,
- updateBoundingSphere,
- createRenderableState: BaseGeometry.createRenderableState,
- updateRenderableState: BaseGeometry.updateRenderableState
- }
- function createValues(textureMesh: TextureMesh, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextureMeshValues {
- const { instanceCount, groupCount } = locationIt
- const color = createColors(locationIt, theme.color)
- const marker = createMarkers(instanceCount * groupCount)
- const overpaint = createEmptyOverpaint()
- const transparency = createEmptyTransparency()
- const counts = { drawCount: textureMesh.vertexCount, groupCount, instanceCount }
- const transformBoundingSphere = calculateTransformBoundingSphere(textureMesh.boundingSphere, transform.aTransform.ref.value, transform.instanceCount.ref.value)
- return {
- uGeoTexDim: textureMesh.geoTextureDim,
- tPositionGroup: textureMesh.vertexGroupTexture,
- tNormal: textureMesh.normalTexture,
- // aGroup is used as a vertex index here and the group id is retirieved from tPositionGroup
- aGroup: ValueCell.create(fillSerial(new Float32Array(textureMesh.vertexCount))),
- boundingSphere: ValueCell.create(transformBoundingSphere),
- invariantBoundingSphere: ValueCell.create(Sphere3D.clone(textureMesh.boundingSphere)),
- ...color,
- ...marker,
- ...overpaint,
- ...transparency,
- ...transform,
- ...BaseGeometry.createValues(props, counts),
- dDoubleSided: ValueCell.create(props.doubleSided),
- dFlatShaded: ValueCell.create(props.flatShaded),
- dFlipSided: ValueCell.create(props.flipSided),
- dGeoTexture: ValueCell.create(true),
- }
- }
- function createValuesSimple(textureMesh: TextureMesh, props: Partial<PD.Values<Params>>, colorValue: Color, sizeValue: number, transform?: TransformData) {
- const s = BaseGeometry.createSimple(colorValue, sizeValue, transform)
- const p = { ...PD.getDefaultValues(Params), ...props }
- return createValues(textureMesh, s.transform, s.locationIterator, s.theme, p)
- }
- function updateValues(values: TextureMeshValues, props: PD.Values<Params>) {
- ValueCell.updateIfChanged(values.alpha, props.alpha) // `uAlpha` is set in renderable.render
- ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided)
- ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded)
- ValueCell.updateIfChanged(values.dFlipSided, props.flipSided)
- if (values.drawCount.ref.value > values.aGroup.ref.value.length) {
- // console.log('updating vertex ids in aGroup to handle larger drawCount')
- ValueCell.update(values.aGroup, fillSerial(new Float32Array(values.drawCount.ref.value)))
- }
- }
- function updateBoundingSphere(values: TextureMeshValues, textureMesh: TextureMesh) {
- const invariantBoundingSphere = textureMesh.boundingSphere
- const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value)
- if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) {
- ValueCell.update(values.boundingSphere, boundingSphere)
- }
- if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) {
- ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere)
- }
- }
- }
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