render-item.ts 17 KB

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  1. /**
  2. * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { createAttributeBuffers, ElementsBuffer, AttributeKind } from './buffer';
  7. import { createTextures, Texture } from './texture';
  8. import { WebGLContext, checkError } from './context';
  9. import { ShaderCode, DefineValues } from '../shader-code';
  10. import { Program } from './program';
  11. import { RenderableSchema, RenderableValues, AttributeSpec, getValueVersions, splitValues, DefineSpec } from '../renderable/schema';
  12. import { idFactory } from '../../mol-util/id-factory';
  13. import { ValueCell } from '../../mol-util';
  14. import { TextureImage, TextureVolume } from '../../mol-gl/renderable/util';
  15. import { checkFramebufferStatus } from './framebuffer';
  16. import { isDebugMode } from '../../mol-util/debug';
  17. import { VertexArray } from './vertex-array';
  18. import { fillSerial } from '../../mol-util/array';
  19. import { deepClone } from '../../mol-util/object';
  20. import { cloneUniformValues } from './uniform';
  21. const getNextRenderItemId = idFactory();
  22. export type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan'
  23. export function getDrawMode(ctx: WebGLContext, drawMode: DrawMode) {
  24. const { gl } = ctx;
  25. switch (drawMode) {
  26. case 'points': return gl.POINTS;
  27. case 'lines': return gl.LINES;
  28. case 'line-strip': return gl.LINE_STRIP;
  29. case 'line-loop': return gl.LINE_LOOP;
  30. case 'triangles': return gl.TRIANGLES;
  31. case 'triangle-strip': return gl.TRIANGLE_STRIP;
  32. case 'triangle-fan': return gl.TRIANGLE_FAN;
  33. }
  34. }
  35. export interface RenderItem<T extends string> {
  36. readonly id: number
  37. readonly materialId: number
  38. getProgram: (variant: T) => Program
  39. render: (variant: T, sharedTexturesCount: number) => void
  40. update: () => Readonly<ValueChanges>
  41. destroy: () => void
  42. }
  43. //
  44. const GraphicsRenderVariant = { colorBlended: '', colorWboit: '', pick: '', depth: '', marking: '' };
  45. export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant
  46. export const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant) as GraphicsRenderVariant[];
  47. export const GraphicsRenderVariantsBlended = GraphicsRenderVariants.filter(v => v !== 'colorWboit');
  48. export const GraphicsRenderVariantsWboit = GraphicsRenderVariants.filter(v => v !== 'colorBlended');
  49. const ComputeRenderVariant = { compute: '' };
  50. export type ComputeRenderVariant = keyof typeof ComputeRenderVariant
  51. export const ComputeRenderVariants = Object.keys(ComputeRenderVariant) as ComputeRenderVariant[];
  52. function createProgramVariant(ctx: WebGLContext, variant: string, defineValues: DefineValues, shaderCode: ShaderCode, schema: RenderableSchema) {
  53. defineValues = { ...defineValues, dRenderVariant: ValueCell.create(variant) };
  54. if (schema.dRenderVariant === undefined) {
  55. Object.defineProperty(schema, 'dRenderVariant', { value: DefineSpec('string') });
  56. }
  57. return ctx.resources.program(defineValues, shaderCode, schema);
  58. }
  59. //
  60. type ProgramVariants = Record<string, Program>
  61. type VertexArrayVariants = Record<string, VertexArray | null>
  62. function createValueChanges() {
  63. return {
  64. attributes: false,
  65. defines: false,
  66. elements: false,
  67. textures: false,
  68. };
  69. }
  70. type ValueChanges = ReturnType<typeof createValueChanges>
  71. function resetValueChanges(valueChanges: ValueChanges) {
  72. valueChanges.attributes = false;
  73. valueChanges.defines = false;
  74. valueChanges.elements = false;
  75. valueChanges.textures = false;
  76. }
  77. //
  78. export type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>
  79. export function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, variants: GraphicsRenderVariant[]) {
  80. return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, variants);
  81. }
  82. export type ComputeRenderItem = RenderItem<ComputeRenderVariant>
  83. export function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId = -1) {
  84. return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, ComputeRenderVariants);
  85. }
  86. /**
  87. * Creates a render item
  88. *
  89. * - assumes that `values.drawCount` and `values.instanceCount` exist
  90. */
  91. export function createRenderItem<T extends string>(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, renderVariants: T[]): RenderItem<T> {
  92. const id = getNextRenderItemId();
  93. const { stats, state, resources } = ctx;
  94. const { instancedArrays, vertexArrayObject } = ctx.extensions;
  95. // emulate gl_VertexID when needed
  96. if (values.uVertexCount && !ctx.extensions.noNonInstancedActiveAttribs) {
  97. const vertexCount = values.uVertexCount.ref.value;
  98. (values as any).aVertex = ValueCell.create(fillSerial(new Float32Array(vertexCount)));
  99. (schema as any).aVertex = AttributeSpec('float32', 1, 0);
  100. }
  101. const { attributeValues, defineValues, textureValues, materialTextureValues, uniformValues, materialUniformValues, bufferedUniformValues } = splitValues(schema, values);
  102. const uniformValueEntries = Object.entries(uniformValues);
  103. const materialUniformValueEntries = Object.entries(materialUniformValues);
  104. const backBufferUniformValueEntries = Object.entries(bufferedUniformValues);
  105. const frontBufferUniformValueEntries = Object.entries(cloneUniformValues(bufferedUniformValues));
  106. const defineValueEntries = Object.entries(defineValues);
  107. const versions = getValueVersions(values);
  108. const glDrawMode = getDrawMode(ctx, drawMode);
  109. const programs: ProgramVariants = {};
  110. for (const k of renderVariants) {
  111. programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema);
  112. }
  113. const textures = createTextures(ctx, schema, textureValues);
  114. const materialTextures = createTextures(ctx, schema, materialTextureValues);
  115. const attributeBuffers = createAttributeBuffers(ctx, schema, attributeValues);
  116. let elementsBuffer: ElementsBuffer | undefined;
  117. const elements = values.elements;
  118. if (elements && elements.ref.value) {
  119. elementsBuffer = resources.elements(elements.ref.value);
  120. }
  121. const vertexArrays: VertexArrayVariants = {};
  122. for (const k of renderVariants) {
  123. vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null;
  124. }
  125. let drawCount = values.drawCount.ref.value;
  126. let instanceCount = values.instanceCount.ref.value;
  127. stats.drawCount += drawCount;
  128. stats.instanceCount += instanceCount;
  129. stats.instancedDrawCount += instanceCount * drawCount;
  130. const valueChanges = createValueChanges();
  131. let destroyed = false;
  132. let currentProgramId = -1;
  133. return {
  134. id,
  135. materialId,
  136. getProgram: (variant: T) => programs[variant],
  137. render: (variant: T, sharedTexturesCount: number) => {
  138. if (drawCount === 0 || instanceCount === 0) return;
  139. const program = programs[variant];
  140. if (program.id === currentProgramId && state.currentRenderItemId === id) {
  141. program.setUniforms(uniformValueEntries);
  142. program.bindTextures(textures, sharedTexturesCount);
  143. } else {
  144. const vertexArray = vertexArrays[variant];
  145. if (program.id !== state.currentProgramId || program.id !== currentProgramId ||
  146. materialId === -1 || materialId !== state.currentMaterialId
  147. ) {
  148. // console.log('program.id changed or materialId changed/-1', materialId)
  149. if (program.id !== state.currentProgramId) program.use();
  150. program.setUniforms(materialUniformValueEntries);
  151. program.bindTextures(materialTextures, sharedTexturesCount + textures.length);
  152. state.currentMaterialId = materialId;
  153. currentProgramId = program.id;
  154. }
  155. program.setUniforms(uniformValueEntries);
  156. program.setUniforms(frontBufferUniformValueEntries);
  157. program.bindTextures(textures, sharedTexturesCount);
  158. if (vertexArray) {
  159. vertexArray.bind();
  160. // need to bind elements buffer explicitly since it is not always recorded in the VAO
  161. if (elementsBuffer) elementsBuffer.bind();
  162. } else {
  163. if (elementsBuffer) elementsBuffer.bind();
  164. program.bindAttributes(attributeBuffers);
  165. }
  166. state.currentRenderItemId = id;
  167. }
  168. if (isDebugMode) {
  169. try {
  170. checkFramebufferStatus(ctx.gl);
  171. } catch (e) {
  172. throw new Error(`Framebuffer error rendering item id ${id}: '${e}'`);
  173. }
  174. }
  175. if (elementsBuffer) {
  176. instancedArrays.drawElementsInstanced(glDrawMode, drawCount, elementsBuffer._dataType, 0, instanceCount);
  177. } else {
  178. instancedArrays.drawArraysInstanced(glDrawMode, 0, drawCount, instanceCount);
  179. }
  180. if (isDebugMode) {
  181. try {
  182. checkError(ctx.gl);
  183. } catch (e) {
  184. throw new Error(`Draw error rendering item id ${id}: '${e}'`);
  185. }
  186. }
  187. },
  188. update: () => {
  189. resetValueChanges(valueChanges);
  190. if (values.aVertex) {
  191. const vertexCount = values.uVertexCount.ref.value;
  192. if (values.aVertex.ref.value.length < vertexCount) {
  193. ValueCell.update(values.aVertex, fillSerial(new Float32Array(vertexCount)));
  194. }
  195. }
  196. for (let i = 0, il = defineValueEntries.length; i < il; ++i) {
  197. const [k, value] = defineValueEntries[i];
  198. if (value.ref.version !== versions[k]) {
  199. // console.log('define version changed', k);
  200. valueChanges.defines = true;
  201. versions[k] = value.ref.version;
  202. }
  203. }
  204. if (valueChanges.defines) {
  205. // console.log('some defines changed, need to rebuild programs');
  206. for (const k of renderVariants) {
  207. programs[k].destroy();
  208. programs[k] = createProgramVariant(ctx, k, defineValues, shaderCode, schema);
  209. }
  210. }
  211. if (values.drawCount.ref.version !== versions.drawCount) {
  212. // console.log('drawCount version changed');
  213. stats.drawCount += values.drawCount.ref.value - drawCount;
  214. stats.instancedDrawCount += instanceCount * values.drawCount.ref.value - instanceCount * drawCount;
  215. drawCount = values.drawCount.ref.value;
  216. versions.drawCount = values.drawCount.ref.version;
  217. }
  218. if (values.instanceCount.ref.version !== versions.instanceCount) {
  219. // console.log('instanceCount version changed');
  220. stats.instanceCount += values.instanceCount.ref.value - instanceCount;
  221. stats.instancedDrawCount += values.instanceCount.ref.value * drawCount - instanceCount * drawCount;
  222. instanceCount = values.instanceCount.ref.value;
  223. versions.instanceCount = values.instanceCount.ref.version;
  224. }
  225. for (let i = 0, il = attributeBuffers.length; i < il; ++i) {
  226. const [k, buffer] = attributeBuffers[i];
  227. const value = attributeValues[k];
  228. if (value.ref.version !== versions[k]) {
  229. if (buffer.length >= value.ref.value.length) {
  230. // console.log('attribute array large enough to update', buffer.id, k, value.ref.id, value.ref.version);
  231. buffer.updateSubData(value.ref.value, 0, buffer.length);
  232. } else {
  233. // console.log('attribute array too small, need to create new attribute', buffer.id, k, value.ref.id, value.ref.version);
  234. buffer.destroy();
  235. const { itemSize, divisor } = schema[k] as AttributeSpec<AttributeKind>;
  236. attributeBuffers[i][1] = resources.attribute(value.ref.value, itemSize, divisor);
  237. valueChanges.attributes = true;
  238. }
  239. versions[k] = value.ref.version;
  240. }
  241. }
  242. if (elementsBuffer && values.elements.ref.version !== versions.elements) {
  243. if (elementsBuffer.length >= values.elements.ref.value.length) {
  244. // console.log('elements array large enough to update', values.elements.ref.id, values.elements.ref.version);
  245. elementsBuffer.updateSubData(values.elements.ref.value, 0, elementsBuffer.length);
  246. } else {
  247. // console.log('elements array to small, need to create new elements', values.elements.ref.id, values.elements.ref.version);
  248. elementsBuffer.destroy();
  249. elementsBuffer = resources.elements(values.elements.ref.value);
  250. valueChanges.elements = true;
  251. }
  252. versions.elements = values.elements.ref.version;
  253. }
  254. if (valueChanges.attributes || valueChanges.defines || valueChanges.elements) {
  255. // console.log('program/defines or buffers changed, update vaos');
  256. for (const k of renderVariants) {
  257. const vertexArray = vertexArrays[k];
  258. if (vertexArray) vertexArray.destroy();
  259. vertexArrays[k] = vertexArrayObject ? resources.vertexArray(programs[k], attributeBuffers, elementsBuffer) : null;
  260. }
  261. }
  262. for (let i = 0, il = textures.length; i < il; ++i) {
  263. const [k, texture] = textures[i];
  264. const value = textureValues[k];
  265. if (value.ref.version !== versions[k]) {
  266. // update of textures with kind 'texture' is done externally
  267. if (schema[k].kind !== 'texture') {
  268. // console.log('texture version changed, uploading image', k);
  269. texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>);
  270. valueChanges.textures = true;
  271. } else {
  272. textures[i][1] = value.ref.value as Texture;
  273. }
  274. versions[k] = value.ref.version;
  275. }
  276. }
  277. for (let i = 0, il = materialTextures.length; i < il; ++i) {
  278. const [k, texture] = materialTextures[i];
  279. const value = materialTextureValues[k];
  280. if (value.ref.version !== versions[k]) {
  281. // update of textures with kind 'texture' is done externally
  282. if (schema[k].kind !== 'texture') {
  283. // console.log('texture version changed, uploading image', k);
  284. texture.load(value.ref.value as TextureImage<any> | TextureVolume<any>);
  285. valueChanges.textures = true;
  286. } else {
  287. materialTextures[i][1] = value.ref.value as Texture;
  288. }
  289. versions[k] = value.ref.version;
  290. }
  291. }
  292. for (let i = 0, il = backBufferUniformValueEntries.length; i < il; ++i) {
  293. const [k, uniform] = backBufferUniformValueEntries[i];
  294. if (uniform.ref.version !== versions[k]) {
  295. // console.log('back-buffer uniform version changed, updating front-buffer', k);
  296. ValueCell.update(frontBufferUniformValueEntries[i][1], deepClone(uniform.ref.value));
  297. versions[k] = uniform.ref.version;
  298. }
  299. }
  300. return valueChanges;
  301. },
  302. destroy: () => {
  303. if (!destroyed) {
  304. for (const k of renderVariants) {
  305. programs[k].destroy();
  306. const vertexArray = vertexArrays[k];
  307. if (vertexArray) vertexArray.destroy();
  308. }
  309. textures.forEach(([k, texture]) => {
  310. // lifetime of textures with kind 'texture' is defined externally
  311. if (schema[k].kind !== 'texture') {
  312. texture.destroy();
  313. }
  314. });
  315. attributeBuffers.forEach(([_, buffer]) => buffer.destroy());
  316. if (elementsBuffer) elementsBuffer.destroy();
  317. stats.drawCount -= drawCount;
  318. stats.instanceCount -= instanceCount;
  319. stats.instancedDrawCount -= instanceCount * drawCount;
  320. destroyed = true;
  321. }
  322. }
  323. };
  324. }