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- /**
- * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { BehaviorSubject, Subscription } from 'rxjs';
- import { now } from 'mol-util/now';
- import { Vec3 } from 'mol-math/linear-algebra'
- import InputObserver, { ModifiersKeys, ButtonsType } from 'mol-util/input/input-observer'
- import Renderer, { RendererStats, RendererParams } from 'mol-gl/renderer'
- import { GraphicsRenderObject } from 'mol-gl/render-object'
- import { TrackballControls, TrackballControlsParams } from './controls/trackball'
- import { Viewport } from './camera/util'
- import { createContext, WebGLContext, getGLContext } from 'mol-gl/webgl/context';
- import { Representation } from 'mol-repr/representation';
- import Scene from 'mol-gl/scene';
- import { GraphicsRenderVariant } from 'mol-gl/webgl/render-item';
- import { PickingId } from 'mol-geo/geometry/picking';
- import { MarkerAction } from 'mol-geo/geometry/marker-data';
- import { Loci, EmptyLoci, isEmptyLoci } from 'mol-model/loci';
- import { Camera } from './camera';
- import { ParamDefinition as PD } from 'mol-util/param-definition';
- import { BoundingSphereHelper, DebugHelperParams } from './helper/bounding-sphere-helper';
- import { SetUtils } from 'mol-util/set';
- import { Canvas3dInteractionHelper } from './helper/interaction-events';
- import { PostprocessingParams, PostprocessingPass } from './passes/postprocessing';
- import { MultiSampleParams, MultiSamplePass } from './passes/multi-sample';
- import { GLRenderingContext } from 'mol-gl/webgl/compat';
- import { PixelData } from 'mol-util/image';
- import { readTexture } from 'mol-gl/compute/util';
- import { DrawPass } from './passes/draw';
- import { PickPass } from './passes/pick';
- export const Canvas3DParams = {
- // TODO: FPS cap?
- // maxFps: PD.Numeric(30),
- cameraMode: PD.Select('perspective', [['perspective', 'Perspective'], ['orthographic', 'Orthographic']]),
- cameraClipDistance: PD.Numeric(0, { min: 0.0, max: 50.0, step: 0.1 }, { description: 'The distance between camera and scene at which to clip regardless of near clipping plane.' }),
- clip: PD.Interval([1, 100], { min: 1, max: 100, step: 1 }),
- fog: PD.Interval([50, 100], { min: 1, max: 100, step: 1 }),
- multiSample: PD.Group(MultiSampleParams),
- postprocessing: PD.Group(PostprocessingParams),
- renderer: PD.Group(RendererParams),
- trackball: PD.Group(TrackballControlsParams),
- debug: PD.Group(DebugHelperParams)
- }
- export type Canvas3DProps = PD.Values<typeof Canvas3DParams>
- export { Canvas3D }
- interface Canvas3D {
- readonly webgl: WebGLContext,
- add: (repr: Representation.Any) => void
- remove: (repr: Representation.Any) => void
- update: (repr?: Representation.Any, keepBoundingSphere?: boolean) => void
- clear: () => void
- // draw: (force?: boolean) => void
- requestDraw: (force?: boolean) => void
- animate: () => void
- identify: (x: number, y: number) => PickingId | undefined
- mark: (loci: Representation.Loci, action: MarkerAction) => void
- getLoci: (pickingId: PickingId) => Representation.Loci
- readonly didDraw: BehaviorSubject<now.Timestamp>
- handleResize: () => void
- /** Focuses camera on scene's bounding sphere, centered and zoomed. */
- resetCamera: () => void
- readonly camera: Camera
- downloadScreenshot: () => void
- getPixelData: (variant: GraphicsRenderVariant) => PixelData
- setProps: (props: Partial<Canvas3DProps>) => void
- /** Returns a copy of the current Canvas3D instance props */
- readonly props: Readonly<Canvas3DProps>
- readonly input: InputObserver
- readonly stats: RendererStats
- readonly interaction: Canvas3dInteractionHelper['events']
- dispose: () => void
- }
- const requestAnimationFrame = typeof window !== 'undefined' ? window.requestAnimationFrame : (f: (time: number) => void) => setImmediate(()=>f(Date.now()))
- namespace Canvas3D {
- export interface HighlightEvent { current: Representation.Loci, prev: Representation.Loci, modifiers?: ModifiersKeys }
- export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, modifiers: ModifiersKeys }
- export function fromCanvas(canvas: HTMLCanvasElement, props: Partial<Canvas3DProps> = {}) {
- const gl = getGLContext(canvas, {
- alpha: false,
- antialias: true,
- depth: true,
- preserveDrawingBuffer: true
- })
- if (gl === null) throw new Error('Could not create a WebGL rendering context')
- const input = InputObserver.fromElement(canvas)
- return Canvas3D.create(gl, input, props)
- }
- export function create(gl: GLRenderingContext, input: InputObserver, props: Partial<Canvas3DProps> = {}): Canvas3D {
- const p = { ...PD.getDefaultValues(Canvas3DParams), ...props }
- const reprRenderObjects = new Map<Representation.Any, Set<GraphicsRenderObject>>()
- const reprUpdatedSubscriptions = new Map<Representation.Any, Subscription>()
- const reprCount = new BehaviorSubject(0)
- const startTime = now()
- const didDraw = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp)
- const camera = new Camera({
- near: 0.1,
- far: 10000,
- position: Vec3.create(0, 0, 10),
- mode: p.cameraMode
- })
- const webgl = createContext(gl)
- let width = gl.drawingBufferWidth
- let height = gl.drawingBufferHeight
- const scene = Scene.create(webgl)
- const controls = TrackballControls.create(input, camera, p.trackball)
- const renderer = Renderer.create(webgl, camera, p.renderer)
- const debugHelper = new BoundingSphereHelper(webgl, scene, p.debug);
- const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input);
- const drawPass = new DrawPass(webgl, renderer, scene, debugHelper)
- const pickPass = new PickPass(webgl, renderer, scene, 0.5)
- const postprocessing = new PostprocessingPass(webgl, drawPass, p.postprocessing)
- const multiSample = new MultiSamplePass(webgl, camera, drawPass, postprocessing, p.multiSample)
- let isUpdating = false
- let drawPending = false
- function getLoci(pickingId: PickingId) {
- let loci: Loci = EmptyLoci
- let repr: Representation.Any = Representation.Empty
- reprRenderObjects.forEach((_, _repr) => {
- const _loci = _repr.getLoci(pickingId)
- if (!isEmptyLoci(_loci)) {
- if (!isEmptyLoci(loci)) console.warn('found another loci')
- loci = _loci
- repr = _repr
- }
- })
- return { loci, repr }
- }
- function mark(reprLoci: Representation.Loci, action: MarkerAction) {
- const { repr, loci } = reprLoci
- let changed = false
- if (repr) {
- changed = repr.mark(loci, action)
- } else {
- reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed })
- }
- if (changed) {
- scene.update(void 0, true)
- const prevPickDirty = pickPass.pickDirty
- draw(true)
- pickPass.pickDirty = prevPickDirty // marking does not change picking buffers
- }
- }
- let currentNear = -1, currentFar = -1, currentFogNear = -1, currentFogFar = -1
- function setClipping() {
- const cDist = Vec3.distance(camera.state.position, camera.state.target)
- const bRadius = Math.max(10, scene.boundingSphere.radius)
- const nearFactor = (50 - p.clip[0]) / 50
- const farFactor = -(50 - p.clip[1]) / 50
- let near = cDist - (bRadius * nearFactor)
- let far = cDist + (bRadius * farFactor)
- const fogNearFactor = (50 - p.fog[0]) / 50
- const fogFarFactor = -(50 - p.fog[1]) / 50
- let fogNear = cDist - (bRadius * fogNearFactor)
- let fogFar = cDist + (bRadius * fogFarFactor)
- if (camera.state.mode === 'perspective') {
- near = Math.max(1, p.cameraClipDistance, near)
- far = Math.max(1, far)
- fogNear = Math.max(1, fogNear)
- fogFar = Math.max(1, fogFar)
- } else if (camera.state.mode === 'orthographic') {
- if (p.cameraClipDistance > 0) {
- near = Math.max(p.cameraClipDistance, near)
- }
- }
- if (near !== currentNear || far !== currentFar || fogNear !== currentFogNear || fogFar !== currentFogFar) {
- camera.setState({ near, far, fogNear, fogFar })
- currentNear = near, currentFar = far, currentFogNear = fogNear, currentFogFar = fogFar
- }
- }
- function render(variant: 'pick' | 'draw', force: boolean) {
- if (isUpdating) return false
- let didRender = false
- controls.update(currentTime);
- // TODO: is this a good fix? Also, setClipping does not work if the user has manually set a clipping plane.
- if (!camera.transition.inTransition) setClipping();
- const cameraChanged = camera.updateMatrices();
- multiSample.update(force || cameraChanged, currentTime)
- if (force || cameraChanged || multiSample.enabled) {
- switch (variant) {
- case 'pick':
- pickPass.render()
- break;
- case 'draw':
- renderer.setViewport(0, 0, width, height);
- if (multiSample.enabled) {
- multiSample.render()
- } else {
- drawPass.render(!postprocessing.enabled)
- if (postprocessing.enabled) postprocessing.render(true)
- }
- pickPass.pickDirty = true
- break;
- }
- didRender = true
- }
- return didRender && cameraChanged;
- }
- let forceNextDraw = false;
- let currentTime = 0;
- function draw(force?: boolean) {
- if (render('draw', !!force || forceNextDraw)) {
- didDraw.next(now() - startTime as now.Timestamp)
- }
- forceNextDraw = false;
- drawPending = false
- }
- function requestDraw(force?: boolean) {
- if (drawPending) return
- drawPending = true
- forceNextDraw = !!force;
- }
- function animate() {
- currentTime = now();
- camera.transition.tick(currentTime);
- draw(false);
- if (!camera.transition.inTransition) interactionHelper.tick(currentTime);
- requestAnimationFrame(animate)
- }
- function identify(x: number, y: number): PickingId | undefined {
- return pickPass.identify(x, y)
- }
- function add(repr: Representation.Any) {
- isUpdating = true
- const oldRO = reprRenderObjects.get(repr)
- const newRO = new Set<GraphicsRenderObject>()
- repr.renderObjects.forEach(o => newRO.add(o))
- if (oldRO) {
- if (!SetUtils.areEqual(newRO, oldRO)) {
- for (const o of Array.from(newRO)) { if (!oldRO.has(o)) scene.add(o); }
- for (const o of Array.from(oldRO)) { if (!newRO.has(o)) scene.remove(o) }
- }
- } else {
- repr.renderObjects.forEach(o => scene.add(o))
- }
- reprRenderObjects.set(repr, newRO)
- scene.update(repr.renderObjects, false)
- if (debugHelper.isEnabled) debugHelper.update()
- isUpdating = false
- requestDraw(true)
- reprCount.next(reprRenderObjects.size)
- }
- handleResize()
- return {
- webgl,
- add: (repr: Representation.Any) => {
- add(repr)
- reprUpdatedSubscriptions.set(repr, repr.updated.subscribe(_ => {
- if (!repr.state.syncManually) add(repr)
- }))
- },
- remove: (repr: Representation.Any) => {
- const updatedSubscription = reprUpdatedSubscriptions.get(repr)
- if (updatedSubscription) {
- updatedSubscription.unsubscribe()
- }
- const renderObjects = reprRenderObjects.get(repr)
- if (renderObjects) {
- isUpdating = true
- renderObjects.forEach(o => scene.remove(o))
- reprRenderObjects.delete(repr)
- scene.update(void 0, false)
- if (debugHelper.isEnabled) debugHelper.update()
- isUpdating = false
- requestDraw(true)
- reprCount.next(reprRenderObjects.size)
- }
- },
- update: (repr, keepSphere) => {
- if (repr) {
- if (!reprRenderObjects.has(repr)) return;
- scene.update(repr.renderObjects, !!keepSphere);
- } else {
- scene.update(void 0, !!keepSphere)
- }
- },
- clear: () => {
- reprRenderObjects.clear()
- scene.clear()
- debugHelper.clear()
- },
- // draw,
- requestDraw,
- animate,
- identify,
- mark,
- getLoci,
- handleResize,
- resetCamera: () => {
- camera.focus(scene.boundingSphere.center, scene.boundingSphere.radius)
- requestDraw(true);
- },
- camera,
- downloadScreenshot: () => {
- // TODO
- },
- getPixelData: (variant: GraphicsRenderVariant) => {
- switch (variant) {
- case 'color': return webgl.getDrawingBufferPixelData()
- case 'pickObject': return pickPass.objectPickTarget.getPixelData()
- case 'pickInstance': return pickPass.instancePickTarget.getPixelData()
- case 'pickGroup': return pickPass.groupPickTarget.getPixelData()
- case 'depth': return readTexture(webgl, drawPass.depthTexture) as PixelData
- }
- },
- didDraw,
- setProps: (props: Partial<Canvas3DProps>) => {
- if (props.cameraMode !== undefined && props.cameraMode !== camera.state.mode) {
- camera.setState({ mode: props.cameraMode })
- }
- if (props.cameraClipDistance !== undefined) p.cameraClipDistance = props.cameraClipDistance
- if (props.clip !== undefined) p.clip = [props.clip[0], props.clip[1]]
- if (props.fog !== undefined) p.fog = [props.fog[0], props.fog[1]]
- if (props.postprocessing) postprocessing.setProps(props.postprocessing)
- if (props.multiSample) multiSample.setProps(props.multiSample)
- if (props.renderer) renderer.setProps(props.renderer)
- if (props.trackball) controls.setProps(props.trackball)
- if (props.debug) debugHelper.setProps(props.debug)
- requestDraw(true)
- },
- get props() {
- return {
- cameraMode: camera.state.mode,
- cameraClipDistance: p.cameraClipDistance,
- clip: p.clip,
- fog: p.fog,
- postprocessing: { ...postprocessing.props },
- multiSample: { ...multiSample.props },
- renderer: { ...renderer.props },
- trackball: { ...controls.props },
- debug: { ...debugHelper.props }
- }
- },
- get input() {
- return input
- },
- get stats() {
- return renderer.stats
- },
- get interaction() {
- return interactionHelper.events
- },
- dispose: () => {
- scene.clear()
- debugHelper.clear()
- input.dispose()
- controls.dispose()
- renderer.dispose()
- camera.dispose()
- interactionHelper.dispose()
- }
- }
- function handleResize() {
- width = gl.drawingBufferWidth
- height = gl.drawingBufferHeight
- renderer.setViewport(0, 0, width, height)
- Viewport.set(camera.viewport, 0, 0, width, height)
- Viewport.set(controls.viewport, 0, 0, width, height)
- drawPass.setSize(width, height)
- pickPass.setSize(width, height)
- postprocessing.setSize(width, height)
- multiSample.setSize(width, height)
- requestDraw(true)
- }
- }
- }
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