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- /**
- * Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Loci } from '../../../mol-model/loci';
- import { RuntimeContext } from '../../../mol-task';
- import { Lines } from '../../../mol-geo/geometry/lines/lines';
- import { Text } from '../../../mol-geo/geometry/text/text';
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { ColorNames } from '../../../mol-util/color/names';
- import { ShapeRepresentation } from '../representation';
- import { Representation, RepresentationParamsGetter, RepresentationContext } from '../../representation';
- import { Shape } from '../../../mol-model/shape';
- import { LinesBuilder } from '../../../mol-geo/geometry/lines/lines-builder';
- import { TextBuilder } from '../../../mol-geo/geometry/text/text-builder';
- import { Vec3, Mat4 } from '../../../mol-math/linear-algebra';
- import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
- import { MeshBuilder } from '../../../mol-geo/geometry/mesh/mesh-builder';
- import { radToDeg, arcLength } from '../../../mol-math/misc';
- import { Circle } from '../../../mol-geo/primitive/circle';
- import { transformPrimitive } from '../../../mol-geo/primitive/primitive';
- import { MarkerActions, MarkerAction } from '../../../mol-util/marker-action';
- import { angleLabel } from '../../../mol-theme/label';
- import { Sphere3D } from '../../../mol-math/geometry';
- import { MeasurementRepresentationCommonTextParams } from './common';
- export interface AngleData {
- triples: Loci.Bundle<3>[]
- }
- const SharedParams = {
- color: PD.Color(ColorNames.lightgreen),
- arcScale: PD.Numeric(0.7, { min: 0.01, max: 1, step: 0.01 })
- };
- const LinesParams = {
- ...Lines.Params,
- ...SharedParams,
- lineSizeAttenuation: PD.Boolean(true),
- linesSize: PD.Numeric(0.04, { min: 0.01, max: 5, step: 0.01 }),
- dashLength: PD.Numeric(0.04, { min: 0.01, max: 0.2, step: 0.01 }),
- };
- const VectorsParams = {
- ...LinesParams
- };
- type VectorsParams = typeof VectorsParams
- const ArcParams = {
- ...LinesParams
- };
- type ArcParams = typeof ArcParams
- const SectorParams = {
- ...Mesh.Params,
- ...SharedParams,
- ignoreLight: PD.Boolean(true),
- sectorOpacity: PD.Numeric(0.75, { min: 0, max: 1, step: 0.01 }),
- };
- type SectorParams = typeof SectorParams
- const TextParams = {
- ...Text.Params,
- ...MeasurementRepresentationCommonTextParams,
- borderWidth: PD.Numeric(0.2, { min: 0, max: 0.5, step: 0.01 })
- };
- type TextParams = typeof TextParams
- const AngleVisuals = {
- 'vectors': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, VectorsParams>) => ShapeRepresentation(getVectorsShape, Lines.Utils, { modifyState: s => ({ ...s, pickable: false }) }),
- 'arc': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, ArcParams>) => ShapeRepresentation(getArcShape, Lines.Utils, { modifyState: s => ({ ...s, pickable: false }) }),
- 'sector': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, SectorParams>) => ShapeRepresentation(getSectorShape, Mesh.Utils, { modifyProps: p => ({ ...p, alpha: p.sectorOpacity }), modifyState: s => ({ ...s, markerActions: MarkerActions.Highlighting }) }),
- 'text': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, TextParams>) => ShapeRepresentation(getTextShape, Text.Utils, { modifyState: s => ({ ...s, markerActions: MarkerAction.None }) }),
- };
- export const AngleParams = {
- ...VectorsParams,
- ...ArcParams,
- ...SectorParams,
- ...TextParams,
- visuals: PD.MultiSelect(['vectors', 'sector', 'text'], PD.objectToOptions(AngleVisuals)),
- };
- export type AngleParams = typeof AngleParams
- export type AngleProps = PD.Values<AngleParams>
- //
- function getAngleState() {
- return {
- sphereA: Sphere3D(),
- sphereB: Sphere3D(),
- sphereC: Sphere3D(),
- arcDirA: Vec3(),
- arcDirC: Vec3(),
- arcNormal: Vec3(),
- radius: 0,
- angle: 0,
- };
- }
- type AngleState = ReturnType<typeof getAngleState>
- const tmpVec = Vec3();
- const tmpMat = Mat4();
- function setAngleState(triple: Loci.Bundle<3>, state: AngleState, arcScale: number) {
- const { sphereA, sphereB, sphereC } = state;
- const { arcDirA, arcDirC, arcNormal } = state;
- const [lociA, lociB, lociC] = triple.loci;
- Loci.getBoundingSphere(lociA, sphereA);
- Loci.getBoundingSphere(lociB, sphereB);
- Loci.getBoundingSphere(lociC, sphereC);
- Vec3.sub(arcDirA, sphereA.center, sphereB.center);
- Vec3.sub(arcDirC, sphereC.center, sphereB.center);
- Vec3.cross(arcNormal, arcDirA, arcDirC);
- const len = Math.min(Vec3.magnitude(arcDirA), Vec3.magnitude(arcDirC));
- const radius = len * arcScale;
- state.radius = radius;
- state.angle = Vec3.angle(arcDirA, arcDirC);
- return state;
- }
- function getCircle(state: AngleState, segmentLength?: number) {
- const { radius, angle } = state;
- const segments = segmentLength ? arcLength(angle, radius) / segmentLength : 32;
- Mat4.targetTo(tmpMat, state.sphereB.center, state.sphereA.center, state.arcNormal);
- Mat4.setTranslation(tmpMat, state.sphereB.center);
- Mat4.mul(tmpMat, tmpMat, Mat4.rotY180);
- const circle = Circle({ radius, thetaLength: angle, segments });
- return transformPrimitive(circle, tmpMat);
- }
- const tmpState = getAngleState();
- function getAngleName(data: AngleData) {
- return data.triples.length === 1 ? `Angle ${angleLabel(data.triples[0], { measureOnly: true })}` : `${data.triples.length} Angles`;
- }
- //
- function buildVectorsLines(data: AngleData, props: AngleProps, lines?: Lines): Lines {
- const builder = LinesBuilder.create(128, 64, lines);
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale);
- builder.addFixedLengthDashes(tmpState.sphereB.center, tmpState.sphereA.center, props.dashLength, i);
- builder.addFixedLengthDashes(tmpState.sphereB.center, tmpState.sphereC.center, props.dashLength, i);
- }
- return builder.getLines();
- }
- function getVectorsShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Lines>) {
- const lines = buildVectorsLines(data, props, shape && shape.geometry);
- const name = getAngleName(data);
- return Shape.create(name, data, lines, () => props.color, () => props.linesSize, () => '');
- }
- //
- function buildArcLines(data: AngleData, props: AngleProps, lines?: Lines): Lines {
- const builder = LinesBuilder.create(128, 64, lines);
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale);
- const circle = getCircle(tmpState, props.dashLength);
- const { indices, vertices } = circle;
- for (let j = 0, jl = indices.length; j < jl; j += 3) {
- if (j % 2 === 1) continue; // draw every other segment to get dashes
- const start = indices[j] * 3;
- const end = indices[j + 1] * 3;
- const startX = vertices[start];
- const startY = vertices[start + 1];
- const startZ = vertices[start + 2];
- const endX = vertices[end];
- const endY = vertices[end + 1];
- const endZ = vertices[end + 2];
- builder.add(startX, startY, startZ, endX, endY, endZ, i);
- }
- }
- return builder.getLines();
- }
- function getArcShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Lines>) {
- const lines = buildArcLines(data, props, shape && shape.geometry);
- const name = getAngleName(data);
- return Shape.create(name, data, lines, () => props.color, () => props.linesSize, () => '');
- }
- //
- function buildSectorMesh(data: AngleData, props: AngleProps, mesh?: Mesh): Mesh {
- const state = MeshBuilder.createState(128, 64, mesh);
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale);
- const circle = getCircle(tmpState);
- state.currentGroup = i;
- MeshBuilder.addPrimitive(state, Mat4.id, circle);
- MeshBuilder.addPrimitiveFlipped(state, Mat4.id, circle);
- }
- return MeshBuilder.getMesh(state);
- }
- function getSectorShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Mesh>) {
- const mesh = buildSectorMesh(data, props, shape && shape.geometry);
- const name = getAngleName(data);
- const getLabel = (groupId: number ) => angleLabel(data.triples[groupId]);
- return Shape.create(name, data, mesh, () => props.color, () => 1, getLabel);
- }
- //
- function buildText(data: AngleData, props: AngleProps, text?: Text): Text {
- const builder = TextBuilder.create(props, 128, 64, text);
- for (let i = 0, il = data.triples.length; i < il; ++i) {
- setAngleState(data.triples[i], tmpState, props.arcScale);
- Vec3.add(tmpVec, tmpState.arcDirA, tmpState.arcDirC);
- Vec3.setMagnitude(tmpVec, tmpVec, tmpState.radius);
- Vec3.add(tmpVec, tmpState.sphereB.center, tmpVec);
- const angle = radToDeg(tmpState.angle).toFixed(2);
- const label = props.customText || `${angle}\u00B0`;
- const radius = Math.max(2, tmpState.sphereA.radius, tmpState.sphereB.radius, tmpState.sphereC.radius);
- const scale = radius / 2;
- builder.add(label, tmpVec[0], tmpVec[1], tmpVec[2], 0.1, scale, i);
- }
- return builder.getText();
- }
- function getTextShape(ctx: RuntimeContext, data: AngleData, props: AngleProps, shape?: Shape<Text>) {
- const text = buildText(data, props, shape && shape.geometry);
- const name = getAngleName(data);
- const getLabel = (groupId: number ) => angleLabel(data.triples[groupId]);
- return Shape.create(name, data, text, () => props.textColor, () => props.textSize, getLabel);
- }
- //
- export type AngleRepresentation = Representation<AngleData, AngleParams>
- export function AngleRepresentation(ctx: RepresentationContext, getParams: RepresentationParamsGetter<AngleData, AngleParams>): AngleRepresentation {
- return Representation.createMulti('Angle', ctx, getParams, Representation.StateBuilder, AngleVisuals as unknown as Representation.Def<AngleData, AngleParams>);
- }
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