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- /**
- * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Schäfer, Marco <marco.schaefer@uni-tuebingen.de>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { RuntimeContext, Task } from 'mol-task';
- import { ShapeProvider } from 'mol-model/shape/provider';
- import { Color } from 'mol-util/color';
- import { PlyFile, PlyTable, PlyList } from 'mol-io/reader/ply/schema';
- import { MeshBuilder } from 'mol-geo/geometry/mesh/mesh-builder';
- import { Mesh } from 'mol-geo/geometry/mesh/mesh';
- import { Shape } from 'mol-model/shape';
- import { ChunkedArray } from 'mol-data/util';
- import { arrayMax, fillSerial } from 'mol-util/array';
- import { Column } from 'mol-data/db';
- import { ParamDefinition as PD } from 'mol-util/param-definition';
- import { ColorNames } from 'mol-util/color/tables';
- // TODO support 'edge' and 'material' elements, see https://www.mathworks.com/help/vision/ug/the-ply-format.html
- async function getPlyMesh(ctx: RuntimeContext, vertex: PlyTable, face: PlyList, groupIds: ArrayLike<number>, mesh?: Mesh) {
- const builderState = MeshBuilder.createState(vertex.rowCount, vertex.rowCount / 4, mesh)
- const { vertices, normals, indices, groups } = builderState
- const x = vertex.getProperty('x')
- const y = vertex.getProperty('y')
- const z = vertex.getProperty('z')
- if (!x || !y || !z) throw new Error('missing coordinate properties')
- const nx = vertex.getProperty('nx')
- const ny = vertex.getProperty('ny')
- const nz = vertex.getProperty('nz')
- const hasNormals = !!nx && !!ny && !!nz
- for (let i = 0, il = vertex.rowCount; i < il; ++i) {
- if (i % 10000 === 0 && ctx.shouldUpdate) await ctx.update({ current: i, max: il, message: `adding vertex ${i}` })
- ChunkedArray.add3(vertices, x.value(i), y.value(i), z.value(i))
- if (hasNormals) ChunkedArray.add3(normals, nx!.value(i), ny!.value(i), nz!.value(i));
- ChunkedArray.add(groups, groupIds[i])
- }
- for (let i = 0, il = face.rowCount; i < il; ++i) {
- if (i % 10000 === 0 && ctx.shouldUpdate) await ctx.update({ current: i, max: il, message: `adding face ${i}` })
- const { entries } = face.value(i)
- ChunkedArray.add3(indices, entries[0], entries[1], entries[2])
- }
- const m = MeshBuilder.getMesh(builderState);
- m.normalsComputed = hasNormals
- await Mesh.computeNormals(m).runInContext(ctx)
- return m
- }
- function getGrouping(count: number, column?: Column<number>) {
- const ids = column ? column.toArray({ array: Int32Array }) : fillSerial(new Uint32Array(count))
- const maxId = arrayMax(ids) // assumes uint ids
- const map = new Uint32Array(maxId + 1)
- for (let i = 0, il = ids.length; i < il; ++i) map[ids[i]] = i
- return { ids, map }
- }
- async function getShape(ctx: RuntimeContext, plyFile: PlyFile, props: PD.Values<PlyShapeParams>, shape?: Shape<Mesh>) {
- await ctx.update('async creation of shape from ply file')
- const { coloring, grouping } = props
- const vertex = plyFile.getElement('vertex') as PlyTable
- if (!vertex) throw new Error('missing vertex element')
- const { rowCount } = vertex
- const int = Column.Schema.int
- let red: Column<number>, green: Column<number>, blue: Column<number>
- if (coloring.name === 'vertex') {
- red = vertex.getProperty(coloring.params.red) || Column.ofConst(127, rowCount, int)
- green = vertex.getProperty(coloring.params.green) || Column.ofConst(127, rowCount, int)
- blue = vertex.getProperty(coloring.params.blue) || Column.ofConst(127, rowCount, int)
- } else {
- const [r, g, b] = Color.toRgb(coloring.params.color)
- red = Column.ofConst(r, rowCount, int)
- green = Column.ofConst(g, rowCount, int)
- blue = Column.ofConst(b, rowCount, int)
- }
- const face = plyFile.getElement('face') as PlyList
- if (!face) throw new Error('missing face element')
- const { ids, map } = getGrouping(vertex.rowCount, grouping.name === 'vertex' ? vertex.getProperty(grouping.params.group) : undefined)
- const mesh = await getPlyMesh(ctx, vertex, face, ids, shape && shape.geometry)
- return Shape.create(
- 'test', plyFile, mesh,
- (groupId: number) => {
- const idx = map[groupId]
- return Color.fromRgb(red.value(idx), green.value(idx), blue.value(idx))
- },
- () => 1, // size: constant
- (groupId: number) => {
- return ids[groupId].toString()
- }
- )
- }
- function createPlyShapeParams(vertex?: PlyTable) {
- const options: [string, string][] = [['', '']]
- const defaultValues = { group: '', red: '', green: '', blue: '' }
- if (vertex) {
- for (let i = 0, il = vertex.propertyNames.length; i < il; ++i) {
- const name = vertex.propertyNames[i]
- options.push([ name, name ])
- }
- // TODO harcoded as convenience for data provided by MegaMol
- if (vertex.propertyNames.includes('atomid')) defaultValues.group = 'atomid'
- if (vertex.propertyNames.includes('red')) defaultValues.red = 'red'
- if (vertex.propertyNames.includes('green')) defaultValues.green = 'green'
- if (vertex.propertyNames.includes('blue')) defaultValues.blue = 'blue'
- }
- return {
- ...Mesh.Params,
- coloring: PD.MappedStatic(defaultValues.red && defaultValues.green && defaultValues.blue ? 'vertex' : 'uniform', {
- vertex: PD.Group({
- red: PD.Select(defaultValues.red, options, { label: 'Red Property' }),
- green: PD.Select(defaultValues.green, options, { label: 'Green Property' }),
- blue: PD.Select(defaultValues.blue, options, { label: 'Blue Property' }),
- }, { isFlat: true }),
- uniform: PD.Group({
- color: PD.Color(ColorNames.grey)
- }, { isFlat: true })
- }),
- grouping: PD.MappedStatic(defaultValues.group ? 'vertex' : 'none', {
- vertex: PD.Group({
- group: PD.Select(defaultValues.group, options, { label: 'Group Property' }),
- }, { isFlat: true }),
- none: PD.Group({ })
- }),
- }
- }
- export const PlyShapeParams = createPlyShapeParams()
- export type PlyShapeParams = typeof PlyShapeParams
- export function shapeFromPly(source: PlyFile, params?: {}) {
- return Task.create<ShapeProvider<PlyFile, Mesh, PlyShapeParams>>('Shape Provider', async ctx => {
- return {
- label: 'Mesh',
- data: source,
- params: createPlyShapeParams(source.getElement('vertex') as PlyTable),
- getShape,
- geometryUtils: Mesh.Utils
- }
- })
- }
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